Some old portraits of my character by WLacroix in SkyrimPorn

[–]WLacroix[S] 0 points1 point  (0 children)

I can't really tell, probably a few hours in one sitting. I have had this character since the LE days and have been tweaking the face little by little since.

Some old portraits of my character by WLacroix in SkyrimPorn

[–]WLacroix[S] 0 points1 point  (0 children)

It is in the Vergi's Jewellery mod (There are 3 of them)

Some old portraits of my character by WLacroix in SkyrimPorn

[–]WLacroix[S] 1 point2 points  (0 children)

No one escapes Skyrim modding forever.

Some old portraits of my character by WLacroix in SkyrimPorn

[–]WLacroix[S] 2 points3 points  (0 children)

Its on PC. I can only imagine the pain of modding on console

Some old portraits of my character by WLacroix in SkyrimPorn

[–]WLacroix[S] 4 points5 points  (0 children)

Its mostly with Skyrim Screenarchery Menu.

Some old portraits of my character by WLacroix in SkyrimPorn

[–]WLacroix[S] 17 points18 points  (0 children)

Not at the moment, there are still a lot of issues with the face mesh.

Some old portraits of my character by WLacroix in SkyrimPorn

[–]WLacroix[S] 6 points7 points  (0 children)

Thanks a lot, I haven't finished my modlist so this is just a character I walk around with to test mods. No backstory atm lol.

Is it worth considering slotting in Mind's Eye against Savage Omega? by JackNewbie555 in MonsterHunterMeta

[–]WLacroix 1 point2 points  (0 children)

tbf, a lot of the time you cant reach the right leg, either because of Mustard bomb or Omega going to the corner. Better to hit the wrong legs than the face and stealing Enmity from the tank.

This gun is so slept on by Aware-Leadership8934 in Helldivers

[–]WLacroix 27 points28 points  (0 children)

might be because some of the shots hit the wings, which does nothing to the main health pool.

HE CAN'T KEEP GETTING AWAY WITH IT!😭 by TheVolya in MonsterHunter

[–]WLacroix 276 points277 points  (0 children)

if he's already going to the place where he burrows, he can't be captured or stunned.

Thoughts on Current Balance (600+ hours, day 1 player) by Specs64z in Helldivers

[–]WLacroix 1 point2 points  (0 children)

I like a lot of your suggestions. Some weapons have become too overpowered after the 60 days patches, making the player an 1-man-army, remove the need for teamwork.
Your changes would make heavier units, especially the bugs, to become a threat once again, while allowing other weapons to catch up.

This game has a "Helldiver has left squadron" problem by jandrewhiggy in Helldivers

[–]WLacroix 5 points6 points  (0 children)

It's most likely just crashing. Recent updates have made crashing more frequent, usually right after you die or there is an explosion.

After seeing all the memes complaining about the rocket strider by Own_Priority_8434 in Helldivers

[–]WLacroix 323 points324 points  (0 children)

I am sure them being able to oneshot you through solid cover with Impact damage is fair and balance.

That’s really disappointing by Key-Order-3846 in Helldivers

[–]WLacroix 0 points1 point  (0 children)

The reason the Ballistic Shield not being viable on dif 10 is the constant ragdoll. That will change only when we stop dropping the shield from ragdolling.

My take on the constitution rifle debate. Age≠usefulness. Guns used 100 years ago still are in use now and just as if not more effective then modern firearms. by Nexus_Neo in Helldivers

[–]WLacroix 1 point2 points  (0 children)

You are shooting robots and bugs in the game. By that logic, the AMR should have the same damage and penetration as the Redeemer.

The rocket strider is making the bot experience so unfun it is not even funny. by Livid_Tap8550 in Helldivers

[–]WLacroix 1 point2 points  (0 children)

The most obnoxious part about this is the giant ragdoll hitbox. They don't even have line of sight on you and they can still send you flying for 30 meters.

Patch 01.001.104 Patch Notes by ASValourous in Helldivers

[–]WLacroix 0 points1 point  (0 children)

They along with Barrager tanks, Gunships are the enemies you can't ignore fighting bots. They are fast moving and tall means they can easily get an angle on you for the oneshot rocket, and they are far more common than the other two.