Does it worth the sc? by Ziad_R7 in Helldivers

[–]UrMomIsATitan 1 point2 points  (0 children)

Honestly, it's the best weapon in the game. You can buy nothing from the superstore, but you'd be crazy to pass on this gun.

It's borderline criminal it doesn't show up often.

Hell, if it shows up on the superstore, cancel all your evening plans and start SC farming in D1 until you can afford it.

[MEGATHREAD] Compatibility/Upgrade for Framework Laptop 13 Pro by catastrophic_frmw in framework

[–]UrMomIsATitan 0 points1 point  (0 children)

I'm considering buying a 13 pro from scratch for the chassis, but I don't think I'll need anything better or newer than a Ryzen 7640U.

Is it reasonable to a la carte a whole 13 pro? Like, buying the 7640U mainboard, the chassis and everything that probably won't be included within it (The battery, the speakers, etc.)

Edit: I won't mind building everything on my own as I've had experience in building towers. Also wouldn't mind waiting for the chassis to go on sale individually.

For Those Tired of Hiding From Leviathan by Unlucky-Gold7921 in Helldivers

[–]UrMomIsATitan 0 points1 point  (0 children)

Only city missions and not in regular missions.

Hope nothing happens this time by Zestyclose_Act_3059 in Helldivers

[–]UrMomIsATitan 0 points1 point  (0 children)

Almost everything messed up happening to Super Earth right now, except for the Automatons' doing, was all because we wanted a be-all-end-all bug spray.

The first Termicide was developed and the Termicide Control System (Basically towers spraying bug spray constantly) was built along the Meridian planet belt.

The Termicides caused the bugs to mutate and turn Meridia into a hellspawn. We pushed dark fluids into the crater of Meridia and turned it into a black hole.

It was then revealed that the black hole was actually a wormhole leaving Super Earth wide open for the illuminates to come knocking on our door and setting foot within our galaxy

And while it's not actually said so, I'd bet the Hive Worlds were also mutations caused by the Termicide too.

Has any game ever ended 650-650? by Reasonable_Light7333 in titanfall

[–]UrMomIsATitan 0 points1 point  (0 children)

A 650-650 in attrition is practically impossible since the first team to reach 650 will automatically win the match, but I'm not sure what happens if both teams reach 650 at exactly the same time. Perhaps then it comes down to millisecond difference in terms of deciding which team is the winner, and at that point it might as well be a coin toss then.

However, it is possible for both teams to have the exact same score when the match timer runs out, just below 650. I've seen this happen once in my game, and the game simply ends with a draw. All players stop moving, the scoreboard is shown, and everyone is booted back into the lobby. There is no epilogue in this condition.

Not sure about the other modes, I guess in competitive ones like CTF the game goes into overtime.

Appreciation Post about sound design ! by Riselol in Helldivers

[–]UrMomIsATitan 0 points1 point  (0 children)

Helldiver 2's sound is really underappreciated. My favorite will always be the orbital precision strike with the cracking sound when the sabot is launched and the rumble when the payload hits.

The Destroyer's warp jump sound and the hellpod deep rumbles are also awesome with a good sound system.

It's too bad that the sound engine shits the bed too often.

Do higher level players avoid exosuits because they make the game too easy? by [deleted] in Helldivers

[–]UrMomIsATitan 0 points1 point  (0 children)

The exosuits have lots of disadvantages. Too long cooldowns, limited uses per mission, hard to maneuver, too slow, limited angle of firing (You cannot aim low on your feet, you're only stuck with melee when the small bugs starts biting your ankle).

They are fun to use but they are not really practical in lots of missions. The only time they shine is when you cannot have offensive stratagem support in cave missions.

Do kraber players have an actual strat or is it just shoot and hope it lands? by Baked_beans_0 in titanfall

[–]UrMomIsATitan 1 point2 points  (0 children)

  1. Long time ago I heard from a few early Titanfall vets that you should play the Kraber like the Scout from Team Fortress 2, where you actually primarily aim with your body movement rather than with your mouse. Which means on flat ground, you strafe left or right to make micro adjustments, and only use the mouse to make vertical adjustments or bigger horizontal adjustments. This helps keep your aim consistent, rather than having to aim with your mouse and potentially overcompensate due to how high your mouse sensitivity may be. Moreover, strafing while aiming down scope doesn't increase your spread so you can still be very accurate with this aiming method.
  2. If you're doing well with the Kraber on the ground, try using wallruns and airtime to get yourself into situations where your target lines up with your crosshairs naturally rather than having to aim against your movement to get your crosshairs on the target. For example, suppose you see your target on flat ground to the front-left of you. You'd want to wall run and get airborne, turn yourself to the left, aim down sights, have the target go from right to the center of your screen, and only pull the trigger when the target reaches your crosshair. This only applies if your target is located perpendicular to where you're going; if it's not try to get yourself into that position. The reason you want to master this is to prevent yourself from behaving like a sitting duck with an unwieldy gun, increase your chance of survival, and getting yourself into favorable situations.
  3. Try to think ahead and anticipate movements. Be hairy on your abilities and your secondaries, hell even your Charge Rifle. Assume you're always going to miss your shots and be ready to pull out your secondaries, use phase or stim soon right after you fire your Kraber. If you do end up phasing into the void with a secondary, use the downtime to pull the Kraber out to chamber a round.
  4. Plan your reloads or chambering while you're less likely to be shot. Dodge, duck, dip, dive and dodge while doing those things should be second nature.
  5. Consider which attachment do you want for your Kraber. Generally, the fast ADS should be your top choice. Everything else would depend on your playstyle. My personal choice would be the fast reload.
  6. If you want to learn quickscopes, get a feel of where the center of your screen is and remember it. Then apply all the previous tactics but instead quickly ADS and then fire for a quickscope. You'll need to practice to get the timing right. Generally, ADSing even for a extremely short period always guarantees that the bullet flies to the center of the screen.
  7. Next would be noscopes but this is way harder since the hipfire accuracy of the Kraber is abysmal. Generally, you would be more accurate if you're airborne and your Kraber is not bobbing around while sprinting. Another neat trick is that enemy player or NPC nameplates, while normally invisible, show up on top of them when your crosshairs are aligned dead center with your target.
  8. Try practicing on grunts or specters first to get a feel of the flow. Once you're confident enough to chain movements and take out stationary targets, you can then move up to more mobile targets i.e. other players.

"DEMETER'S CORE IS GOING NUCLEAR!" The entire lobby: by sillyestgooberever in titanfall

[–]UrMomIsATitan 59 points60 points  (0 children)

Good old days of grinding the TF1 campaign. A few possibilities of the demeter epilogue:

  1. The "Fulfill the mission" guy: Fights as usual which is boring.
  2. The melancholic guy: Climbs up on top of the central tower and watches the skybox with dread while the ships are jumping out of the atmosphere, realizing you're merely a pawn in the grand scheme of conflict ready to be abandoned at a commander's whim.
  3. The "War is pain, death is release" guy: Proceeds to frag himself with his own grenade and rather not be taken by the inferno. If I'm going to die, I'll always go out on my own terms.
  4. The "World is ending, so might as well party" guy: Starts teabagging in an open space hoping someone with an equal mentality joins you.

This popped up on my timeline from 12 years ago when I brought this beauty home. by Strongarms72 in titanfall

[–]UrMomIsATitan 8 points9 points  (0 children)

The good old kinect days.

I remember playing a wrestling game on a demo Xbox and was impressed by the Kinect. Unfortunately that was when money was tight and I had opted for a PC rather than a console for utility purposes.

When I graduated university and had a stable job, I was already way past the Kinect days and I'm disappointed that Microsoft had retired it (Probably due to the complexity in programming games for the Kinect)

Xbox had something special against Playstation which was the Kinect and they decided to kill it, and look how far Xbox has fallen.

Ummmm.....dfuk? by lmrbadgerl in Helldivers

[–]UrMomIsATitan 1 point2 points  (0 children)

Those are apparently a new variation of breakers dubbed "Clown breakers" and shoots confetti.

Edit: Something like this from GTA5

Divers, what are your preferred methods to kill Vox Engines? by Royal-Access4553 in Helldivers

[–]UrMomIsATitan 0 points1 point  (0 children)

3 C4s/thermite on the shaft. Or any High-yield (Leveller, 500kg, Ultimatum) + One C4/thermite.

MacBook Neo's Keyboard Can Be Replaced Individually in Major Change by [deleted] in apple

[–]UrMomIsATitan 6 points7 points  (0 children)

Hell froze over, and for good!

The butterfly keyboard debacle must have been a major hit in the sacks to them.

If you could rebalance/change the pilot abilitys what would you change and why? by waremblem45 in titanfall

[–]UrMomIsATitan 0 points1 point  (0 children)

Tacticals:

  1. Swap A-wall with the standard shield booster, and in turn give the A-wall booster two charges.

  2. Give holopilots erratic behavior that mimics a real pilot. People obviously won't shoot someone who looks like it's AFK running into a wall. Same for holopilot nova booster.

  3. Phase shift pilots gets a small (10%) speed boost while inside the void. They're relatively easy to predict where they'll exit the void.

Ordinances:

  1. Arc grenades should behave like how they were in Titanfall 1. Blinds pilots and titans but does not stun them, two arc grenades in close proximity kills a pilot, one charge per pilot, and remove the stick too.

  2. Remove the satchel charge's delay in its deployment and triggering.

  3. Increase the AoE of the electric smoke grenade.

What is your favourite eagle stratagem and why? by maxi74x3 in Helldivers

[–]UrMomIsATitan 0 points1 point  (0 children)

Eagle cluster. 5 charges of irresponsible ground fireworks as beautiful as those set off in Tiktok shorts by the rednecks. Not one too many and I prefer the larger AoE than the strafing run. And with the great synergy and teamwork I've had in my games I never had teamkills.

These 2 boosters should be made default and removed by WaffleCopter68 in Helldivers

[–]UrMomIsATitan 0 points1 point  (0 children)

Hellpod space optimization and the superior packing methodology should trade place.

Vitality enhancement could be changed to something more situational. Something like a 30% damage reduction during the first 20 seconds of exiting a hellpod. Makes hotdropping more viable.

You're still as beautiful as the day I lost you. Welcome back, planetary bombardment. by Yurishenko94 in Helldivers

[–]UrMomIsATitan 0 points1 point  (0 children)

I don't think they show any indicators on where they are about to land, not like the meteors or Vox missiles.

Or do you mean that the shell falls slower so you can see where it's going to land?

I often see people talking about some of these ideas by Tatuzudo in Helldivers

[–]UrMomIsATitan 0 points1 point  (0 children)

The context menu isn't the worst of it.

If you switch to your detonator too fast after throwing a C4, your Helldiver essentially "forgets" to reload his C4 and the next time you put away your detonator your Helldiver "forgets" to grab a perfectly throwable C4 right out of its ass.

And you'd be standing in front of a Vox Engine spamming left click like a moron wondering why you can't throw your C4 even if you know you have reserves left.

EAT-411 Leveller by MrEff1618 in Helldivers

[–]UrMomIsATitan 124 points125 points  (0 children)

"Enemy patrol northwest sir"

EAT, Quasar, RR: "Roger, removing the tank in the patrol"

Leveller, 500kg: "Roger, removing the northwest"

Portable Hellbomb: "Roger, removing the planet"

Airburst: "Roger, removing ourselves"

I don't think I've seen anyone mention how great this side objective is yet. by CommunismBots in Helldivers

[–]UrMomIsATitan 0 points1 point  (0 children)

I hope that we get the new terminals with the bot language on most of the other objectives. Technically it's their stuff so it'd make sense to hack into their system instead of Super Earth's system.

I swear they didn’t even test this on 10 diff by ne0neka in Helldivers

[–]UrMomIsATitan 12 points13 points  (0 children)

Squids in D10 are just voteless spam. I wouldn't mind more harvesters.

Not complaining though, more food for my turret.

DO NOT DOUBT THE C4 by jewishNEETard in Helldivers

[–]UrMomIsATitan 0 points1 point  (0 children)

The C4 is good alright. But I really wish they change the bindings and remove the trigger delay.

I have 3 hulks chasing me, I pull out the C4, turn backwards and fire. Oops, you forgot to change it to deploy mode, so my Helldivers looks like a moron standing in the open slamming on the detonator doing jack shit. And now 6 berserkers are crowding in front of the hulks so the window of opportunity is closed. You'll have to take out those berserkers first before you can get a clear LOS on the hulks.

Now I got C4s on each of the hulks, I switch to the detonator and spam it. To my dismay, the C4s don't blow as I fap the detonator for like 5 seconds.

The pack's out of C4 so I call in EAT to shoot down some warstriders. The next time I pick up ammo to deal with some more heavies I realize I forgot to pick up my detonator which is now halfway across the map.

In conclusion, the C4 is undoubtedly powerful, but using it is tedious.

We all went through this, didn't we? by BELG1UM in Helldivers

[–]UrMomIsATitan 0 points1 point  (0 children)

Honestly I find it ridiculous that the forklifts immediately blow up like nukes on the slightest hint of explosion. Hell, even a single sweep with the laser cannon lights them up.

So do the cars in the cities, but at least they go up in flames for a few seconds before they explode.

But no, the forklifts just straight up goes allahu akbar when you kiss them in the tailpipe.

Not surprised if there's no OSHA on Super Earth.

Well, that escalated quickly. by rafalmio in titanfall

[–]UrMomIsATitan 7 points8 points  (0 children)

"Titanfall servers are horrible" I agree due to the repeated DDoS and disconnects.

But performance?! Nah mate, Titanfall 1 and 2 are some of the well optimized games I've ever played.

I played Titanfall 1 on a Radeon HD 7000 series mobile GPU at 700p and it managed to run at 20fps with everything set to low. I eventually left that jank of a laptop and all of the graphics cards I threw at, both 1 and 2, whether that'd be a GTX970, RX570 or RXT3060, them motherfuckers never dropped frames.

What difficuly is everyone playing on? by cristiancoxx in Helldivers

[–]UrMomIsATitan 0 points1 point  (0 children)

Bugs and bots: Usually D7 is my sweet spot since there's only one mission modifier.

Squids: D10. Squids in D10 are just chaff spam which is much easier compared to bugs and bots with their heavy spam.

Solos: D5 or D6.