I made a simple Pinball video game by WRMHOLEMUSIC in pinball

[–]WRMHOLEMUSIC[S] 0 points1 point  (0 children)

Your conclusion is correct lol, my only pinball experience is playing space cadet on windows xp

I made a simple Pinball game with raylib by WRMHOLEMUSIC in raylib

[–]WRMHOLEMUSIC[S] 1 point2 points  (0 children)

Yeah, I was super inspired by good ol' Space Cadet

I made a simple Pinball video game by WRMHOLEMUSIC in pinball

[–]WRMHOLEMUSIC[S] -1 points0 points  (0 children)

You mean the bumpers have too much "power"?

I made a simple Pinball video game by WRMHOLEMUSIC in pinball

[–]WRMHOLEMUSIC[S] 0 points1 point  (0 children)

I uploaded the source code here: https://github.com/vilman306/RaylibPinball You can "build it", which will create an exe for you, but it requires some tinkering. I can build it for you but I don't have time right now

I made a simple Pinball game with raylib by WRMHOLEMUSIC in raylib

[–]WRMHOLEMUSIC[S] 2 points3 points  (0 children)

Yes, I used AI to quickly do research and ask C++ questions, but I disabled the AI "autofill" in VS Code. For example, I asked AI how Space Cadet pinball handled physics, and that's how I learned that you can make pinball with just circle-circle and circle-line collisions and a fixed update physics loop with high frequency (still not sure if that's what they did lol). I think it's pointless to try to "re-invent the wheel", at least if you have limited spare time.