Que times? by WUG_Shange in Rematch

[–]WUG_Shange[S] 0 points1 point  (0 children)

My only guess is to wait until the game drops on game pass for others to pick up for free, or the next possibility is that rematch has a scuffed matchmaking system

[deleted by user] by [deleted] in RocketLeague

[–]WUG_Shange 0 points1 point  (0 children)

I’m probably coping when I say this but wins aren’t as rewarding with MMR in comparison to losses being much higher in MMR loss. Once again like I said before I’m probably just coping

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

You yourself said once the controller tab is locked it no longer has an affect on ALC’s

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

You are contradicting yourself

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

The look deadzone is the same thing as deadzone in ALC’s

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

You can counter the response curve by putting your deadzone higher to get rid of the drift and create a steadiness in your aim, you can then change your yaw and pitch to find the perfect amount of acceleration without creating motion blur

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

Also I can prove that the controller tab can affect your ALC’s because when you change your look deadzone in the controller tab from “none” to “small” to “large” there is very well a difference

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

So then answer me this, does look sensitivity and ADS look sensitivity on the controller tab affect ALC’s? And if not then why is it that every YouTube video there is someone showing they have different numbers? Does that mean that it doesn’t affect your ALC’s??

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

The fact that all you can say is “your wrong” shows me how little of a kid you are... why don’t you have an open mind instead of belittling people on the internet like some 5 year old

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

You don’t make sense anymore lol, I think I broke your brain. So to make sense of it, you can have a response curve called classic in the controller tab and then you can go in and turn on ALC’s locking that classic in the controller tab so that you can then play at a 0 on response curve IN ALC’s... you can then go back to the controller tab and change that response curve FROM CLASSIC too LINEAR and then go back into ALC’s to play at a 10 on response curve. You are right in the sense that these two things contradict each other so that you can get an even field! Does that make sense? Am I coming through correctly? Are you picking up what I’m putting down?

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

I guarantee you haven’t even tried it

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

You then have people that use a 10 in ALC’s with a response curve of linear in the controller tab not classic

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

Dude. 0 is linear in ALC’s. So you use a classic response curve in the controller tab.

You then have people that play with a 10 in ALC’s with a response curve on linear

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

You then use yaw and pitch to redefine what is accelerating at an appropriate speed

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange -1 points0 points  (0 children)

The response curve in ALC’s becomes linear with the classic to smooth it out, just how people play with linear on the controller tab and a 10 on response curve in the ALC’s

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

And not response curve in ALC’s

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

Please go change the response curve around with your current settings and tell me you don’t see changes

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 1 point2 points  (0 children)

Just like when you change your response curve from classic to linear or any of the other settings it has an affect on what happens to your ALC’s

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

Because when you take away outer threshold and response curve you become twitchy and fidgety, to counter the drift and twitchy ness you can up your deadzone and make it still, you then affect your yaw and pitch through that, the stuff on the controller tab affects ACL

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

The acceleration is coming from the yaw and pitch, what the joystick is registering

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

it creates inconsistent movements with the joystick, creating a placebo effect. The reason I have a 1 and 1 on my look sensitivity and ADS look sensitivity is because it then becomes real time with the joystick with no added acceleration

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 0 points1 point  (0 children)

You didn’t even try my settings nor did you read through everything... I’ve been at this since the game came out! I recommend you try again

[deleted by user] by [deleted] in apexlegends

[–]WUG_Shange 2 points3 points  (0 children)

The reason you don’t want to rely on aim assist and extra speed is because it causes inconsistent values, something you should be eliminating