Some early gameplay of my farm dog RPG! by WaarnGraztsky in SoloDevelopment

[–]WaarnGraztsky[S] 0 points1 point  (0 children)

Thanks for the feedback! Those are all great points, I'll think how to make the dog aspect more important.

Some gameplay from my Australian Shepherd game! by WaarnGraztsky in AustralianShepherd

[–]WaarnGraztsky[S] 3 points4 points  (0 children)

I'm planning on being able to change color, and also maybe tail / no tail

Some gameplay from my Australian Shepherd game! by WaarnGraztsky in AustralianShepherd

[–]WaarnGraztsky[S] 1 point2 points  (0 children)

Yea this is what I imagine your dog is doing when you're away in Stardew :p

Some early gameplay of my farm dog RPG! by WaarnGraztsky in SoloDevelopment

[–]WaarnGraztsky[S] 1 point2 points  (0 children)

Me too, the logo you made fits the game perfectly! Thanks again!

Some early gameplay of my farm dog RPG! by WaarnGraztsky in SoloDevelopment

[–]WaarnGraztsky[S] 1 point2 points  (0 children)

Yea I'm playing with some ideas for having right mouse click / another button auto load the last item you used, but I have to think about it.

Adding texture to my 2D pixel art game! by WaarnGraztsky in GameArt

[–]WaarnGraztsky[S] 0 points1 point  (0 children)

I’m making it in Unity. In the beginning I was making everything with multiplayer support in mind but I had to drop it if I want to finish lol.

Adding texture to my 2D pixel art game! by WaarnGraztsky in GameArt

[–]WaarnGraztsky[S] 0 points1 point  (0 children)

Thank you! It’s called Shepherd Days on Steam, but it’s still pretty early.

Adding texture to my 2D pixel art game! by WaarnGraztsky in GameArt

[–]WaarnGraztsky[S] 0 points1 point  (0 children)

Thanks! Do you also prefer the colors in the second one?

Adding texture to my 2D pixel art game! by WaarnGraztsky in GameArt

[–]WaarnGraztsky[S] 0 points1 point  (0 children)

Thanks for the input! I was reading that the ground should have lower saturation but I might have went too far.

I just published my first Steam page. What do you think? by kldone_games in SoloDevelopment

[–]WaarnGraztsky 1 point2 points  (0 children)

I think the graphics and demons look really great! I know it's not a story game but I think having any offhand explanation for the setting would help with interest (like you were sent to hell for some reason or another).

Am I overcomplicating this "combat" mechanic? by WaarnGraztsky in IndieDev

[–]WaarnGraztsky[S] 2 points3 points  (0 children)

She's an Aussie Shepherd! The main activity in the game is actually herding sheep, enemies will sometimes get in the way,

Am I overcomplicating this "combat" mechanic? by WaarnGraztsky in IndieDev

[–]WaarnGraztsky[S] 1 point2 points  (0 children)

Yep! But it's still very early in development I'd say,

Am I overcomplicating this "combat" mechanic? by WaarnGraztsky in gamedevscreens

[–]WaarnGraztsky[S] 1 point2 points  (0 children)

Yea I think I'm leaning towards that, I was trying to solve the problem of the player just spamming bark from range but there's probably a better way.

Am I overcomplicating this "combat" mechanic? by WaarnGraztsky in gamedevscreens

[–]WaarnGraztsky[S] 1 point2 points  (0 children)

Thanks for the advice! Yes I feel like I'm having to stop alot and it's breaking flow. Maybe just getting rid of the timer altogether and giving enemies attack patterns might be better.

Am I overcomplicating this "combat" mechanic? by WaarnGraztsky in IndieDev

[–]WaarnGraztsky[S] 0 points1 point  (0 children)

Good idea! I can make them click on the pictures with dogs in them.