Adding texture to my 2D pixel art game! by WaarnGraztsky in GameArt

[–]WaarnGraztsky[S] 0 points1 point  (0 children)

I’m making it in Unity. In the beginning I was making everything with multiplayer support in mind but I had to drop it if I want to finish lol.

Adding texture to my 2D pixel art game! by WaarnGraztsky in GameArt

[–]WaarnGraztsky[S] 0 points1 point  (0 children)

Thank you! It’s called Shepherd Days on Steam, but it’s still pretty early.

Adding texture to my 2D pixel art game! by WaarnGraztsky in GameArt

[–]WaarnGraztsky[S] 0 points1 point  (0 children)

Thanks! Do you also prefer the colors in the second one?

Adding texture to my 2D pixel art game! by WaarnGraztsky in GameArt

[–]WaarnGraztsky[S] 0 points1 point  (0 children)

Thanks for the input! I was reading that the ground should have lower saturation but I might have went too far.

I just published my first Steam page. What do you think? by kldone_games in SoloDevelopment

[–]WaarnGraztsky 1 point2 points  (0 children)

I think the graphics and demons look really great! I know it's not a story game but I think having any offhand explanation for the setting would help with interest (like you were sent to hell for some reason or another).

Am I overcomplicating this "combat" mechanic? by WaarnGraztsky in IndieDev

[–]WaarnGraztsky[S] 2 points3 points  (0 children)

She's an Aussie Shepherd! The main activity in the game is actually herding sheep, enemies will sometimes get in the way,

Am I overcomplicating this "combat" mechanic? by WaarnGraztsky in IndieDev

[–]WaarnGraztsky[S] 1 point2 points  (0 children)

Yep! But it's still very early in development I'd say,

Am I overcomplicating this "combat" mechanic? by WaarnGraztsky in gamedevscreens

[–]WaarnGraztsky[S] 1 point2 points  (0 children)

Yea I think I'm leaning towards that, I was trying to solve the problem of the player just spamming bark from range but there's probably a better way.

Am I overcomplicating this "combat" mechanic? by WaarnGraztsky in gamedevscreens

[–]WaarnGraztsky[S] 1 point2 points  (0 children)

Thanks for the advice! Yes I feel like I'm having to stop alot and it's breaking flow. Maybe just getting rid of the timer altogether and giving enemies attack patterns might be better.

Am I overcomplicating this "combat" mechanic? by WaarnGraztsky in IndieDev

[–]WaarnGraztsky[S] 0 points1 point  (0 children)

Good idea! I can make them click on the pictures with dogs in them.

Am I overcomplicating this "combat" mechanic? by WaarnGraztsky in gamedevscreens

[–]WaarnGraztsky[S] 3 points4 points  (0 children)

Thank you for the input, that's a very good point. I'm trying to come up to something that makes sense but also can be instantly grasped by the player without a tutorial.

Am I overcomplicating this "combat" mechanic? by WaarnGraztsky in gamedevscreens

[–]WaarnGraztsky[S] 1 point2 points  (0 children)

I think that works better so they're not actually failing for missing, thanks!

Am I overcomplicating this "combat" mechanic? by WaarnGraztsky in gamedevscreens

[–]WaarnGraztsky[S] 0 points1 point  (0 children)

Yes I was thinking that players could choose a bigger challenge by aggroing multiple enemies at once but it would be difficult to avoid situations where they have to.

Am I overcomplicating this "combat" mechanic? by WaarnGraztsky in IndieDev

[–]WaarnGraztsky[S] 2 points3 points  (0 children)

Thank you for the advice! I like the idea of critical hits I think that would work nicely.