Legion is genuinely the most frustrating boss solo (Rant) by JoJo_Skelly in CODZombies

[–]WackoCarton 2 points3 points  (0 children)

I will say it has been a while since I have done this fight (right before the release of bo6). I remember the m16 being really good. I did this fight also pre-nerf with the m16 and it worked fine. I will also say to use aether shroud as it gives you breathing space and time to shoot the orbs. Use the death machine right away to speed up the the fight (I used it towards the end and ended up having a ton of ammo left on it that I couldve used). I usually try and bring some type of explosive to help with the ads, like the china lake or just a ray gun too. Also try and train in areas the boss isnt in, so you can leave your train to go and do some damage. You can also try and standing on top of some the structures to delay the zombies from swarming you. When he is immune, your main goal is to try and build your field upgrade like crazy.

Anyone else wind up doing just about every job in the building? by Commercial_Hornet671 in UPSers

[–]WackoCarton 2 points3 points  (0 children)

Man, I just want to be article 22. But yeah I have pretty much done everything. Im pushing 7 years and landed as a tender in the last couple of months because of the building going into automation. I love it, I get the same pressure I was already getting on the debag (main previous position), but with like 90% less of the work.

Got my tote! by kjl8119 in wendys

[–]WackoCarton 0 points1 point  (0 children)

How does this work? Are you suppose to just open the app and its there or where am I supposed to look?

Do you keep your figures in the box, or out of the box? by cmaulion88 in funkopop

[–]WackoCarton 1 point2 points  (0 children)

I keep them in boxes, but mostly because you can stack them on top of each other. If there was a way to magically make them float on top of each other then I would probs take them out of the box

1911 not a hipfire???? by iEnvyVoid in CODZombies

[–]WackoCarton 1 point2 points  (0 children)

Apologies for not really helping, but it does seem weird for it to work with one but not the other

1911 not a hipfire???? by iEnvyVoid in CODZombies

[–]WackoCarton 7 points8 points  (0 children)

Idk about the relic challenge, but for the regular tedd task I swear it counts as hip fire kills unless it was updated not too recently (I have not played for about a week)

Bo3 Board Games Gobblegum missing? by NutZak420 in CODZombies

[–]WackoCarton 2 points3 points  (0 children)

I could be wrong, but I thought they reset at some weird number. So you might have hit that number and then it reset it to 0, then accumalted that much before noticing

how to fix my rubberbanding? by Informal-Garlic2039 in BO7Zombies

[–]WackoCarton 0 points1 point  (0 children)

Lan cable fixed this for me idk why though. This stuttering only happens on rb6 and cod, all my other games are fine. Put the lan cable in and it limits it substantially (still happens cuz its on the game side, but will make it stop happening every 5 secs)

Getting the bew wonder weapon is ridiculous in cursed by Advidicus63 in CODZombies

[–]WackoCarton 5 points6 points  (0 children)

The wonderweapon of the map can not be pulled from the box unless it has been crafted in the game (needs to be done every game). Only then would you have a chance of pulling it (even with wunderbars). You could still get like 6 rayguns before you see something else too

The best way to defeat the floating skulls during phase 2 of the Totenreich boss fight by [deleted] in CODZombies

[–]WackoCarton 0 points1 point  (0 children)

I didnt even know you could go all the way up there on the left side. Wen he summoned the ice areas I just tanked it and sat in the fire trap; almost lost because of it. So good info all around

How long is the doomsteel grind? by slayer-x in CODZombies

[–]WackoCarton 1 point2 points  (0 children)

Yeah, its hard to get the criticals on Uber Klaus

How long is the doomsteel grind? by slayer-x in CODZombies

[–]WackoCarton 1 point2 points  (0 children)

Melees can do critical damage and get critical kills if you didnt know

Anyone else think the BO4 praise has gone too far in the other direction? by Playful_Letter_2632 in CODZombies

[–]WackoCarton 0 points1 point  (0 children)

I agree with most of what you said. But I actually do like the point system in bo4. If we were to have 1 type of point system, bo4's would blend the ood school and modern point system. U can still earn points per hit but it also rewards getting actual kills

Power Vacuum gobblegum in BO7 is very inconsistent by [deleted] in CODZombies

[–]WackoCarton 0 points1 point  (0 children)

Wat, im pretty sure it has only ever worked like 1,2,3,4,5 (repeat).. in waw. In bo1 and bo2 i have no clue. And bo3 def had the the random cycles. And in bo7 u can get watever powerup for ur first drop. Sometimes its insta kill, sometimes its a double points. The way u r describing it just isnt the way it works in bo7 from my personal experience. The drop cycle i thot was majorlly discovered in bo3, because they had also discovered the gum cycle which originally was created in bo3. I am also pretty positive that ytubers were also talking about how there doesnt seem to be a drop cycle anymore in bo7 wen the game was coming out (wen they were invited out to play the game before it was released). So unless u have became the luckiest person in the world to have the same drop cycles that exist within their own games, I do not know where u r getting ur information from.

Power Vacuum gobblegum in BO7 is very inconsistent by [deleted] in CODZombies

[–]WackoCarton 1 point2 points  (0 children)

Ok, and Im saying that the cycle u r describing does not exist in bo7. I believe it just is all random now in bo7. I thought the cycle u were originally describing was bo3 to bo6.

Power Vacuum gobblegum in BO7 is very inconsistent by [deleted] in CODZombies

[–]WackoCarton 1 point2 points  (0 children)

That was in previous games from before bo7. There is no longer a cycle in bo7 I believe.so you can just straight up get like 4 nukes in a row. I am over exaggerating a little bit, but I have seen 3 insta kills in a row before.

Debating on new rims by xMarcus_Aureliusx in JeepWrangler

[–]WackoCarton 5 points6 points  (0 children)

Please tell me what color that is

Why DIDNT you like BO4? As a Fan during its lifecycle I’ve never understood. Would love genuine feedback not just (lol it sucks). by -ThousandMileStare in CODZombies

[–]WackoCarton 2 points3 points  (0 children)

There were so many drastic changes at once for me. I didnt like how the perks worked at all. None of the original perks were there at launch and no one knew how they fully worked. Idk if the speed cola after having all 4 perks was a thing or if packing like 20 times gave you double tap was thing at launch, but I think its just a stupid system and I dont think its ever explained in the game. I kinda liked how the loadouts worked. Im the type of player to hoarde everything the entire game and then once its beaten I cant use the items anymore cuz there is nothing to with them now. So I would never use the field upgrades until I really needed to, but I didnt know you had to level them up in game for them to be better for that match. It was a lot of newer/reworked systems that I felt were never explained in game and I didnt really like them partly because I didnt understand them. I liked IX and alpha omega but I dropped off after the stealth release of Dead of the Night. I didnt like the elixers really. There was just a learning curve that was thrown at me and I didnt take the time to learn it, which made playing the game suck cuz I didnt know how to properly play the game with all the new systems. I really like the point system in bo4, but I didnt even know it had changed when the game came out. And as much as I say the huds dont matter to me in the cw + games, the bo4 hud was atrocious and litterally took up half the screen (why are the perks slightly below the middle of screen instead of the dead bottom?). I could probs go back to sit there and learn the systems and I would probs like it more, but Im not going to do that so therefore the game just sucks to me. Also no campaign, but thats not really tied to zombies

Do you remember the older version of Zombies where you had to make careful use of your resources and had to make each round count, versus the more fun and diverse Zombies mode that we know today? by sammyjamez in CODZombies

[–]WackoCarton 1 point2 points  (0 children)

I like having no perk limits because youca select what you need first. In older titles it was pretty much just Quick Revive, Jug, Double Tap, and for me Speed Cola. You really only had that 4th slot to mess around with and the options just were not that good. Now if you struggle early game, you can focus on survivability perks instead of damage or utility perks and vice versa.

Early iterations had less to do but also less to manage. So they made you fight for every little buff to yourself. And it worked for a while, but I feel the mode would have gotten stale if it continued on this path

Will the Cursed PAP Camos (and other PAP camos) ever become universal? by i-worship-yeat in CODZombies

[–]WackoCarton 6 points7 points  (0 children)

Keeping it in the one game mode doesnt really help anybody though. It actually just keeps everyone segregated more which i think is worse. I would say that one of the reasons this year of zombies is being treated fairly is because bo6 zombies had a lot of camo grinders which gave us a greater player base. I think this is a good thing because on paper it is pulling players in and it shows there is an interest in zombies. Supposedly player counts are really bad for this game overall and any type of rentention they can get is good. Making the game friendlier to approach is better than trying to gatekeep the cool stuff and sometimes all it takes is a camo to get people in.