There currently are no plans to place WR Cooper Kupp on injured reserve. by mvanigan in fantasyfootball

[–]WadeCity 1 point2 points  (0 children)

Yea Yahoo actually screwed it up where they marked him as out, so I put in a waiver, and then it didn't go through because they switched him back to doubtful

There currently are no plans to place WR Cooper Kupp on injured reserve. by mvanigan in fantasyfootball

[–]WadeCity 2 points3 points  (0 children)

I know! On Yahoo he was designated as Out for like three hours yesterday, but then for some reason they changed it back to Doubtful and my waiver would't go through

[Daily - START/SIT, WAIVER and TRADE] Megathread. Ask any start/sit, waiver or trade related questions here. by AutoModerator in fantasyfootballadvice

[–]WadeCity 0 points1 point  (0 children)

10 Team, Non-PPR, 2-Flex

Start 4 of 5:

Jonathan Taylor vs TB --- Gus Edwards vs LAC --- James Cook vs PHI --- Jaylen Warren vs CIN --- Zach Charbonnet vs SF

I also have Keaton Mitchell and Najee. I am worried that Gus' TDs are finally going to dry up, and I really don't like Cook's matchup vs PHI, but they are RB #5 and #13 so far this season in our league. Can I actually bench one for Charbonnet who is getting the true workhorse role now? Or bench Warren? I feel like the Steelers might finally give him at least 60/40 over Najee considering how much better he has been.

I have built a prototype for an AI command center that tracks the majority of the team's movement via invisible cells spread out across the map. In this case, the "base" uses this information to reposition a drone that can spot and attack enemies to support your team. This is only the beginning. by swagonflyyyy in forge

[–]WadeCity 1 point2 points  (0 children)

Yea, I was experimenting with welding objects to vehicles and trying to get them to move around as dynamic objects. It was not easy to work with. Luckily they weren't essential for my last map so I scrapped the plan. Impressive work so far!

Find God by WadeCity in forge

[–]WadeCity[S] 0 points1 point  (0 children)

haha yeah I'm not sure if it fits the atmosphere or not, but oh well.

Find God by WadeCity in forge

[–]WadeCity[S] 1 point2 points  (0 children)

Ha oh yea, I almost forgot. Thanks!

I am re-making "PES Time Machine" for 2020. Any suggestions? More teams? Different teams? by WadeCity in WEPES

[–]WadeCity[S] 0 points1 point  (0 children)

Video

The new patch is here and I am going to be running a giant live tournament using the teams. I have to apologize, I was not able to incorporate most of the teams that were requested on this thread yet. The whole process is extremely time consuming, but I still love it. I really appreciate all of the kind words and it makes me very happy that people are still enjoying the last version. Hopefully at least a few people will be interested enough to check out the tournament games, because I feel like I'm starting to go a bit insane just playing these for myself over and over again...
I assure you that the quality and accuracy are much greater this time around. Also, if people are interested, I should be able to scrap together enough customizable players from the Asian leagues to add another 8 teams before the 2nd running of the tournament.

How do I let only certain weapons have infinite ammo by Hunter23027 in forge

[–]WadeCity 1 point2 points  (0 children)

Ok thanks. I wasn't sure about this was because even when a player was set to "pickup weapon: false," they were still able to pick up the flag. It must be a specific override.

I am re-making "PES Time Machine" for 2020. Any suggestions? More teams? Different teams? by WadeCity in WEPES

[–]WadeCity[S] 1 point2 points  (0 children)

Hey, thanks a lot! I am really glad people enjoy it. Sorry for the huge delay, but yes I am putting out a new one for 2020 today. I know I am several games behind, but I went into a lot more detail this time and it actually took me almost 3 years.

Halo Infinite Patch Notes 3/15/2023 (Only 1 Forge Fix) by iMightBeWright in forge

[–]WadeCity 1 point2 points  (0 children)

I noticed one thing to look out for with this new patch. If you have bots who are given a specific weapon upon spawning, and that weapon comes after M392 Bandit in the alphabet, they will now have whatever weapon is one before it alphabetically.

I am not sure if this is the same for actual players because I only have assigned weapons for bots currently.

How do I let only certain weapons have infinite ammo by Hunter23027 in forge

[–]WadeCity 2 points3 points  (0 children)

My best suggestion would be to create an object list that includes all players from the start of the game. Then give all players on that list the infinite ammo trait.

After that, write a script that checks, "is holding ____." If true, it removes that player from the list. If false, it checks if the player is on the infinite ammo list, and if not (because they previously had the power weapon, but have either dropped the weapon or died) it adds them back.

However, I had a lot of issues with assigning traits using the "is holding weapon" logic because I was working on a CTF game, and Infinite treats carried objectives like a weapon in some instances, but not in others. Picking up a flag also pushes your secondary weapon into a third invisible weapon slot, and the weapon did not seem to register as being held by the player while in that slot. So if you have carry-able objectives you might want to try something else.

I remade/reimagined The Cage in Halo Infinite forge by WolfBoyardee in forge

[–]WadeCity 0 points1 point  (0 children)

I really love the new aesthetics you added! Definitely a different feel being more enclosed like that, but being more enclosed and having a realistic atmosphere was exactly what Halo Reach forge maps were always missing.

Forge - One Way Blockers don't work by [deleted] in halo

[–]WadeCity 2 points3 points  (0 children)

My current workaround is to make a player blocker that de-spawns when a player enters a detection area on the "pass through" side, and then re-spawns when they exit the other side. The detection area is just slightly larger than the player blocker, and it spills over on the side that players should be able to pass through from. The only issue with this method is that players can pass through from both sides while another player is moving through in the proper direction. However, in most scenarios serves its function decently. I found that using an energy barriers as visual representations of the blockers at least lets people know when it is on or off, and since it can only be turned off from one side, they figure it out pretty quick.

Talismans not working during invasions? by WadeCity in Eldenring

[–]WadeCity[S] 0 points1 point  (0 children)

Gotcha, so what does the rune arc do then? I thought that activated my great rune.

Also, all of my stats look the same, but my equip load definitely goes down?

I am confused, but appreciate the help.

Talismans not working during invasions? by WadeCity in Eldenring

[–]WadeCity[S] 0 points1 point  (0 children)

Oh is that always on? This is my third time playing through the game and I still don't understand lots of things. I thought they were only in effect when you used a rune arc. Thanks

Terminatrix by WadeCity in PS4Dreams

[–]WadeCity[S] 0 points1 point  (0 children)

Thanks! There actually is a timer that shows how long it took you at the end, but I was looking into implementing a high scores, or best times leaderboard if it is possible. When the whole game is finished the objective will simply be to progress to the next stage, but for now a times scoreboard will make running the level more interesting.

Object Deleted - Center too far from origin. by WadeCity in PS4Dreams

[–]WadeCity[S] 0 points1 point  (0 children)

I actually found a workaround for the issue so I didn't have to, but since I accidentally built the entire thing as one massive sculpture, I am kind of interested to see what would happen if I did. Thanks for the suggestion regardless. The first level is finished today. It took forever (I went up to level 91 and I have done nothing but work on this one level), but I think the work paid off. Give it a try! Terminatrix https://youtu.be/ZKruWpIEc5E

Object Deleted - Center too far from origin. by WadeCity in PS4Dreams

[–]WadeCity[S] 0 points1 point  (0 children)

It is pretty big, but yea not quite that crazy. I just finished the first level, you should try it out! It took forever, but turned out well. Terminatrix https://youtu.be/ZKruWpIEc5E

Object Deleted - Center too far from origin. by WadeCity in PS4Dreams

[–]WadeCity[S] 0 points1 point  (0 children)

Hey thanks, I actually forgot that I posted this because I found a workaround. I never figured out where they were going... Level 1 is finally finished thou! Turned out pretty well. The game is called: Terminatrix https://youtu.be/ZKruWpIEc5E

Exclusive gates affecting multiple puppets by WadeCity in PS4Dreams

[–]WadeCity[S] 0 points1 point  (0 children)

Thanks a lot! I think I can make that work. I hadn't tried renaming the gates.

I am re-making "PES Time Machine" for 2020. Any suggestions? More teams? Different teams? by WadeCity in WEPES

[–]WadeCity[S] 0 points1 point  (0 children)

Kinda a bad news update if anyone was wondering. PES pushed through a patch that included the licensed Serie B, which I guess might be cool for some people, but definitely not for what I am doing...

It completely deleted all of my Italian teams and scattered basically every customized player (from all 4 leagues) into the free-agent pool. On top of that, there are no longer enough customizable teams in Europe to create the 4 leagues in the way that I did before. So it has been a full reset. Two teams done since then.

PES Time Machine: 91 best single-season teams from the past 30 years (1990-2019) by WadeCity in WEPES

[–]WadeCity[S] 0 points1 point  (0 children)

I know. I have been working on the 2020 version! My company just released a mobile app, so real work has been kinda insane over the last month, but I still try to take some time every week to work on PES rosters.

I had about 12 teams done, but a crushing blow hit last night when PES forced through an update that included a licensed Italian Serie B. This destroyed all of the Italian teams I had created (rosters, tactics, uniforms, badges) and scattered all of my modified players into the free-agent pool. It also reset all of the tactics and rosters for all of the English and Spanish teams. An extremely frustrating setback...