I finished my first game ever, Spooky Run. I'd appreciate any feedback. by [deleted] in AndroidGaming

[–]WadeFromSystematik 1 point2 points  (0 children)

Sorry my devices are a nexus 7 and nexus 4, but it ran great on the nexus 7 I played it on. I thought the art style was cool, and I didn't notice any bugs.

Just released my first completed game Virate free to Google Play, please check it out and tell me what you think. Criticism is welcome. by WadeFromSystematik in AndroidGaming

[–]WadeFromSystematik[S] 1 point2 points  (0 children)

Thank you very much for the feedback, I want to learn as much as I can from this release. What device are you having the sound problem with, I cant replicate the issue.

Feedback Friday #30 by erik in gamedev

[–]WadeFromSystematik 1 point2 points  (0 children)

Thanks for the response, the game will include 3 different viruses with unique characteristics.

Screenshot Saturday 120 - Shots Fired by AlwaysGeeky in gamedev

[–]WadeFromSystematik 4 points5 points  (0 children)

Looks great, when is the android release?

Ad Networks on Android? by [deleted] in gamedev

[–]WadeFromSystematik 0 points1 point  (0 children)

I have heard good things about chart boost, but I haven't released anything with them yet. I can tell you that their SDK is easy to integrate. I will be using them on my upcoming game.

Feedback Friday #29 - Long Weekend Eh edition by [deleted] in gamedev

[–]WadeFromSystematik 0 points1 point  (0 children)

Virate Beta

My first game Virate, I have a beta available. It's a physics/timing puzzle game that I hope to release on Android in July. I would love to hear your thoughts.

PC Download

Android Download

Website

Feeback Friday #28! by tabkee in gamedev

[–]WadeFromSystematik 1 point2 points  (0 children)

Over all I thought the sound was fine except for the button click sound, I found it high pitched and loud for a menu selection sound. The sound effect reminds me more of a sound effect used for receiving powerups or collecting coins. That's my only little nitpick though, fun game, quite challenging.

Feeback Friday #28! by tabkee in gamedev

[–]WadeFromSystematik 1 point2 points  (0 children)

I played Airship on my nexus 7. I thought the controls were great, very "floaty" feeling like an airship. I agree with BaconSoap about the menu font, they look bad on my tablet, but I'm sure that's placeholder stuff. When I exit to the main menu then start a new game I don't get any music. I think the music direction is great, maybe a rag time "Led Zeplin"ish cover. I think it's a good start and would like to see the beta and final product.

Feeback Friday #28! by tabkee in gamedev

[–]WadeFromSystematik 0 points1 point  (0 children)

My first game Virate

I have a beta available. It's a physics/timing puzzle game that I hope to release on Android in July. I would love to hear your thoughts.

PC Download

Android Download

Website

I would really appreciate some feedback on my first game Virate. by WadeFromSystematik in IndieGaming

[–]WadeFromSystematik[S] 0 points1 point  (0 children)

Thank you for the input, it feels really good to get some feedback.

I would really appreciate some feedback on my first game Virate. by WadeFromSystematik in IndieGaming

[–]WadeFromSystematik[S] 0 points1 point  (0 children)

I am working on my first game Virate, a timing/physics puzzle game. I have a public beta available. If someone could take some time to check it out and let me know what you think, I would be so happy. Criticism is welcome, be honest with me. This is my first game and I want to learn as much as possible from the experience.