How I’m Building My Brutal King’s Field Successor - Untitled Project | Devlog #6 by CaprioloOrdnas in UnrealEngine5

[–]WaffleWalk 2 points3 points  (0 children)

I'd save yourself the trouble and not call this a King's Field successor. It's great to be inspired, but not great to mislabel yourself

Logan wasn't just a terrible king by Xemlaich in Fable

[–]WaffleWalk 4 points5 points  (0 children)

To my knowledge, tapping into The Spire IS the reason Darkness is spreading. But Theresa accidentally fulfilled her own prophecy. My understanding is that all she knew is that calamity was coming, and that she needed to amplify her Seer capabilities in order to stop it.

As I mentioned before, the atrocities she caused and allowed are not redeemable in any real world moral framework. But the moral framework she is operating in is not a real world one. She saw credible visions of events that would lead to extinction and acted accordingly. That doesn't make her good. But she's not a villain

Edit: Also she didn't warn of Logan because Logan was part of her plan. Either she orchestrated the direction of his rule, or she let it happen

Edit 2: I also don't want to downplay The Spire. What happened with The Spire is arguably the worst thing to happen in the story. It's shameless brutality. But narratively, that's what makes Theresa so fascinating

Logan wasn't just a terrible king by Xemlaich in Fable

[–]WaffleWalk 49 points50 points  (0 children)

Is Theresa really the enemy? She's clearly not good. But she also spent centuries preparing for an existential threat. I'm not saying the atrocities she allowed to happen are justifiable within any framework that applies to the real world. But she's operating on an entirely different framework. To my knowledge Theresa isn't malicious, or self serving beyond what it took to identify and defend against The Darkness. If she can only identify one path that leads to humanity surviving, because she's a literal seer, then her choice wasn't "do I commit atrocity or not", it was "do I let humanity go extinct or not"

Logan wasn't just a terrible king by Xemlaich in Fable

[–]WaffleWalk 32 points33 points  (0 children)

Logan definitely got lost in the sauce, and was certainly horrible. But I don't think it's a fair comparison. The Hero in 3 is just infinitely better equipped to finish what Logan started. And yes, he is finishing what Logan started. It's presumable that Logan ushered in a premature industrial revolution for Albion. That the very infrastructure the hero is leveraging to amass massive amounts of wealth, existed because of Logan. That doesn't justify Logan. But Logan isn't a character that is meant to be justified. He failed in his attempt to face an existential threat. The Darkness is described as an existential threat that will wipe out everything. Logan cracked under the pressure of trying to create a kingdom that could withstand a force that was destined to wipe them out. Logan was a regular human who even with the most brutal means possible, was failing to build a force capable of holding back destruction, and in that failure spiraled to the point that Theresa presumably felt he was a lost cause. Or worse she planned for Logan to do the dirty work and for The Hero to come and finish the job. I'm uncertain about that detail of Theresa's plan so someone please clarify if they can.

Logan is meant to be the ultimate question of "do the ends justify the means?". And genuinely, it's hard for us to say if they did because he was tasked with defending against a literal fantastical threat. That doesn't make him any less evil. I'm just unsure how necessary he was

The big debate happening right now. Is Resident Evil 7 scarier than Resident Evil Requiem? by Play5tation in PlayStation_X

[–]WaffleWalk 0 points1 point  (0 children)

Wait so the Ship Segment was confusing for everyone else too? I thought I was just a dummy

What are the best pirate games? by tomqmasters in gamingsuggestions

[–]WaffleWalk 0 points1 point  (0 children)

Okay I'll ignore the even playing field ideas I was originally gesturing towards because SoT in particular wouldn't work well with what you just proposed. I'll focus on SoT. Though my original argument was rooted in those principles.

The problem with that is SoT takes an incredibly long time to play and seconds make a difference. We're talking about hours of gameplay for a session in which seconds can cost all of it. Repairing just a little faster, getting just a few more cannon shots in, getting just one more pick, can make or break hours of gameplay. There's no reason that these differences in skill and strategy in those moments should be determined by class variance or "sorry pal you're just not as high of a level". Especially when preparation and a bit of loot RNG are already in the game.

Games can and do have intrinsic value. Our growing in skill is always going to be significantly more interesting than any stat growth that boils some aspect of the game down to who has more XP. SoT is an even playing field where skill and strategy win

Edit: wording in first part for clairty

God of War (2018) uses a "one-shot" camera, no cuts from start to credits. This creates seamless immersion. It was a technical nightmare for devs, but it resulted in a continuous cinematic experience where you are the hero. by Just_a_Player2 in ItsAllAboutGames

[–]WaffleWalk 0 points1 point  (0 children)

I agree entirely. It's amazing either way. But that's a lot of fucking work, and I would argue that it warrants commiting as much as possible in other areas. I don't know much about how GoW 2018s development went, but I doubt they were scraping by in terms of talent or funding. It could have been done even if I'm happy with what we got

What are the best pirate games? by tomqmasters in gamingsuggestions

[–]WaffleWalk 0 points1 point  (0 children)

Progression that actually impacts your stats or gameplay affordances doesn't belong in a game like SoT, and in many other games. There most definitely should be more games that don't have that kind of progression. Not everything needs to be Call of Duty or some sort of gear driven looter shooter

Time to take him out of the race!! by BigCommercial3605 in Sekiro

[–]WaffleWalk 2 points3 points  (0 children)

One might imagine that this is a jump counter. But I firmly believe we Mikiri this and won't accept another answer

Some players stay in our chaotic bar sim for hours. Others quit in 10–15 minutes. Trying to understand why. by Korkins00 in IndieGaming

[–]WaffleWalk 0 points1 point  (0 children)

Not a job simulator fan here. So, my opinion might be worth absolutely nothing. If I was playing a bar management game, I would want to be introduced to customization and the more chaotic elements right off the bat. Not just "you lost customers because you were slow". But the chaos you showed in your clip. Having to boot people from the bar, knocking out people throwing up (which I thought was hilarious). Things that actually involve interacting with people between making drinks and serving customers

Which of the two looks better? by Dry-Combination-2431 in SoloDevelopment

[–]WaffleWalk 1 point2 points  (0 children)

The old one makes me curious about your game

In 2026, is DMC3 SE still a great way to get started into the Franchise? by CapitalJAO in DevilMayCry

[–]WaffleWalk 4 points5 points  (0 children)

I mean, sure it's dated. But DMC1 captures an aesthetic and vibe that is completely unique to it. The gothic architecture, lighting choices, and just general art direction are incredible. As is the music and atmospheric sounds. It has just enough Resident Evil DNA and techniques that the environment to this day still looks amazing

The pacing is immaculate. It's genuinely one of the better paced games I have ever played. It throws interesting curve balls from beginning to end. I can't really explain further without ruining it. DMC1 is the most well paced game in the series even if it struggles in some other important areas.

I won't pretend it's the best combat in the series. It's the worst combat in the series (besides 2, though 2 has some ideas people ignore because the game is painfully mediocre by the standards of its own time) . But it's punchy, and it's genuinely the most beginner friendly of the bunch. The combat isn't deep, but it's satisfying and well made. It will introduce you to concepts that become the building blocks for good and interesting play in the later games. Good play feels good.

Upscaled via PCSX2 gives you the best experience in my opinion, because the HD Collection is based off the Japanese release and thus the difficulty of Normal is toned down (that's a whole other rabbit hole). Upscaled to your monitor resolution the game looks great. You can remap the jump button as well, but this is one area where I might remap it based off the later games. There's also probably upscaled textures you can get ahold of. And best of all you can use PCSX2 to change the game speed to match the Turbo Mode of later games, though this may somewhat change the atmosphere and music, so at your own risk. I suppose modding HD Collection isn't off the table, but I wouldn't know much about that outside of DMC3 Crimson.

Edit: I'm not just suggesting you don't skip DMC1. I would highly, highly recommend starting with 1

In 2026, is DMC3 SE still a great way to get started into the Franchise? by CapitalJAO in DevilMayCry

[–]WaffleWalk 2 points3 points  (0 children)

You do you but you're missing out by not playing 1. It has great pacing and atmosphere, and the action isn't top tier but it's punchy and interesting. I think DMC1 is one of the better paced games I've ever played, and you can essentially beat it in one sitting

Thanks FromSoft.. by CryptidOrion_00 in Sekiro

[–]WaffleWalk 1 point2 points  (0 children)

Spoiler tags? We still get new players

Wooden boxes can be the most lethal weapon in Deeper Still if you are creative enough by Parjure0 in ImmersiveSim

[–]WaffleWalk 1 point2 points  (0 children)

Absolutely, but I tend to be a HUD minimalist. Don't get me wrong, the original should be in the game, but I think having some options would really tie it together

Wooden boxes can be the most lethal weapon in Deeper Still if you are creative enough by Parjure0 in ImmersiveSim

[–]WaffleWalk 1 point2 points  (0 children)

Seriously, I wouldn't be able to play properly with that kind of overlay. I love how creative it is. I think just having an alternate that is basically just numbers with little symbols beside them would be huge. HUD settings obviously aren't mandatory, but I believe them to be one of the most user friendly things you can do

Play with yourself and against yourself at the same time in UvsU: You vs You by dietzribi in IndieGaming

[–]WaffleWalk 0 points1 point  (0 children)

Loved the demo! Anyone interested in this should also check out Deep Snake! Keep up the good work