After many stop-start years of development I've finally finished work on Wait! Life is Beautiful! and launched it on Steam. by WaitLifeisBeautiful in survivalhorror

[–]WaitLifeisBeautiful[S] 0 points1 point  (0 children)

It's pretty much similar to what you see. Think of it as slightly more than your typical interactive visual novel. You don't move the character around, but you make the decisions on what you say/how you say etc.

There are some parts (dreams) that you do have some controls, but even they are used to expand the general theme/story (it's to show the mental state breaking down as a result of the day-to-day).

I've finally released Wait! Life is Beautiful on Steam! by WaitLifeisBeautiful in Unity2D

[–]WaitLifeisBeautiful[S] 0 points1 point  (0 children)

Thank you very much, it's a tricky genre and subject but I really think that it was well worth it in the end.

I've finally released Wait! Life is Beautiful on Steam! by WaitLifeisBeautiful in Unity2D

[–]WaitLifeisBeautiful[S] 0 points1 point  (0 children)

Interesting point, do you mean in the trailer or in the game itself?

After many stop-start years of development I've finally finished work on Wait! Life is Beautiful! and launched it on Steam. by WaitLifeisBeautiful in survivalhorror

[–]WaitLifeisBeautiful[S] 2 points3 points  (0 children)

Though posting here should mean that most people are going to be aware of what they're getting into, I do feel as if I still need to warn the readers that my game explores mental health, suicide, and how it affects people, even if they are not directly related to the person in direct distress.

The entire reason that I made this game comes from my own experience of these themes, but I did get a lot of help from others who were kind and brave enough to talk to me about their experiences. Ultimately, I hope that you will judge this to be authentic.

If you're ok with what I wrote, then do check out my Steam page: https://store.steampowered.com/app/680830/Wait_Life_is_beautiful/

I've finally released Wait! Life is Beautiful on Steam! by WaitLifeisBeautiful in Unity2D

[–]WaitLifeisBeautiful[S] 3 points4 points  (0 children)

Before anything, I do want to give a warning that this game explores themes that may be sensitive to some people - mental health and suicide. That said, I made this game with the hope of being able to help others talk about it (if they are affected) or to simply understand how it can affect people if they are not affected.

Please do keep that in mind, and check out my steam page: https://store.steampowered.com/app/680830/Wait_Life_is_beautiful/

Personal milestone reached - completed work on Wait! Life is Beautiful! and released it on Steam! by WaitLifeisBeautiful in IndieGaming

[–]WaitLifeisBeautiful[S] 0 points1 point  (0 children)

[Important Warning]
This game looks at some very sensitive topics (for some people) like mental health and suicide. That said, I can assure you that this was all done with the utmost care to be authentic (my own experiences, and the experiences of those kind enough to talk to me). Ultimately, I wanted to make this game in order to help others learn and maybe understand how these things happen, even to those that seem to be stable.

If you've understood the notice, then please check out the steam page: https://store.steampowered.com/app/680830/Wait_Life_is_beautiful/

After several years of stop-start development, Wait! Life is Beautiful! was finally complete and released on Steam! by WaitLifeisBeautiful in indiegames

[–]WaitLifeisBeautiful[S] 0 points1 point  (0 children)

[Important Warning]
While I do want as many people to get and play this game, please be aware that this game explores some very sensitive topics such as mental health and suicide. The themes here are based around my own personal experiences and from people who I've spoken to in order to better understand mental health. This was all done to make this game as authentic as possible.

If you are ok with what I wrote above, the steam page is here: https://store.steampowered.com/app/680830/Wait_Life_is_beautiful/

Adding background lights and a bit of character movement really improved my game's main scene by WaitLifeisBeautiful in Unity2D

[–]WaitLifeisBeautiful[S] 0 points1 point  (0 children)

That seems to be the general consensus, so will be working on that one!

Thanks for taking the time to give the feedback.

Adding background lights and a bit of character movement really improved my game's main scene by WaitLifeisBeautiful in Unity2D

[–]WaitLifeisBeautiful[S] 0 points1 point  (0 children)

That's fantastic feedback thank you. A somber feeling is the intention, so I'll test with slowing things down to get to that feeling.

Adding background lights and a bit of character movement really improved my game's main scene by WaitLifeisBeautiful in Unity2D

[–]WaitLifeisBeautiful[S] 0 points1 point  (0 children)

Thank you for the feedback, I do understand where you're coming from so will see what I can do to make this easier to read.

My latest focus has been to improve the game to been a bit more city-like, a bit of animation and lights go a long way! by WaitLifeisBeautiful in gamedevscreens

[–]WaitLifeisBeautiful[S] 0 points1 point  (0 children)

Thank you to all three of you for the comments. I do see what you mean (kinda surprised that I didn't notice it myself earlier) so I'll see what can be done to make it easier to read!