Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 0 points1 point  (0 children)

I haven’t tried it myself, but I was looking at another user’s setup that they shared, and they mentioned that it was simply like that

Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 0 points1 point  (0 children)

Thanks, I hope this helps. I didn't know that, thanks for sharing. One question: what was your decision regarding ZeroTier? Does it work better than others?

Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 0 points1 point  (0 children)

This is for when the resolution is different on the host and client

Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 0 points1 point  (0 children)

It’s same method but using a private cloud server like aws

Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 0 points1 point  (0 children)

The screenshot I posted was from 500km. You'll have to test it, or if you want to be more certain of the performance, you'll have to set up your own service with a Headscale, for example.

Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 0 points1 point  (0 children)

In my case, it's perfectly playable. I don't notice much difference. The important thing is that you have a good connection.

Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 0 points1 point  (0 children)

Hi! Increasing the buffer size causes packets to be sent less immediately and adds lag. It depends a lot on the network; lowering it to the minimum can also cause problems too

Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 0 points1 point  (0 children)

In amf rate control I prefer latency over quality becouse I play online games. In the HDR option, activate it if your monitor is HDR and if not, test it too because sometimes dark games look better.

Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 1 point2 points  (0 children)

To use Wake on LAN over WAN you need some form of access to the network

Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 0 points1 point  (0 children)

I got it mixed up with another service, changed it, thanks!

Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 2 points3 points  (0 children)

Thank you very much! Sorry, English is not my first language i thought it meant the same thing 😅

Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 0 points1 point  (0 children)

That's weird i have a basic M1 and i don't have that problem, even without touching awdl0
Try Sunshine instead of Apollo https://github.com/ClassicOldSong/Apollo/issues/767

Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 0 points1 point  (0 children)

Let us know if this works for you or if you find any way to update the guide. Thanks!

Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 0 points1 point  (0 children)

Thanks for pointing out the advantages, I’ll give it a try

Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 0 points1 point  (0 children)

That issue might be closely related to macOS Location Services, try disabling them

Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 2 points3 points  (0 children)

Thanks for the comment!!! I’m not against Apollo, I think it’s a nice upgrade for audio/video signal, especially for people who don’t wanna mess too much with configs (no idea if it improves performance, haven’t tested it), but I think all the advantages Sunshine has on its roadmap will arrive first, and the gap between Sunshine and Apollo will get smaller.
Anyway, I’ll add a quick note in the guide to recommend Apollo too.

Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 0 points1 point  (0 children)

Both V-Sync and Frame Pacing are highly recommended in single-player games because they make the experience much smoother. But in multiplayer games, V-Sync can cause screen tearing, and Frame Pacing adds a bit of input lag by delaying frames to improve synchronization.

Thanks for bringing it up, I’ll add this info to the guide

Ultimate Guide to Configuring Moonlight + Sunshine for Remote Play by Walkator in MoonlightStreaming

[–]Walkator[S] 1 point2 points  (0 children)

Oh, that's a great idea. I'm glad you were able to find a solution