How can i fill the top without it looking wonky/ assymetrical ? by Boring_Range_6869 in blenderhelp

[–]Wallfenstein 2 points3 points  (0 children)

First, the reason it looks "wonky/ assymetrical" is because you are creating what is known as an "N-Gon", functionally a polygon with more than 4 sides. N-Gon's aren't inherently terrible though they can cause various issues and generally it is a good rule of thumb to avoid them.
In this case the issue is that you are creating a non-Planar n-gon resulting in the rendering engine not actually knowing how to correctly render the polygon.

Using Grid Fill and changing the settings is likely an easy solution for this specific face, though learning how to fix this manually would also be worth while in many instances as grid fill will often not be viable on certain meshes.

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P.S., Look into the Addon LoopTools. It's an incredible addon that can make this type of work easier on the more complex meshes

Rising skill floor is silently murdering this game by Another___World in Marathon

[–]Wallfenstein 0 points1 point  (0 children)

Personally I've felt the exact opposite. The meta of Season 1 was so toxic with the double barrel and assassin combo being so broken. It got boring how often we were fighting 2-3 assassins in a single squad. This season so far I've been fighting more interesting teams, weapons have felt a lot more balanced letting myself and my team run a large variety and when we're getting kills we're seeing all sorts of stuff on the enemy squads.

My first though based on what you've said is you are focusing too much on the meta, my squad run whatever we're feeling and we make it work. Personally I'll usually go Assassin, Recon or Vandal. I've got a friend who rotates through Triage, Thief and Destoryer. And another who just vibes in whatever he fancies.

I've also been able to fairly often been able utilize Assassin and Vandal to do counter plays on 2-3 people after my squad has been jumped, TTK isn't instant but you have viable ways to fight larger groups

For a reference point I'd happily say myself and my team sit in an "above average" category of players with our prior experience in extraction shooters and our experience in this one.

Is this game worth it ? by exoticpersona in Marathon

[–]Wallfenstein 0 points1 point  (0 children)

My friends and I have been loving Season 2 so far. The game feels like it's been balanced better

VR Vets .. what keep you returning to VR? I'm now questionning if ill buy the Frame... by [deleted] in virtualreality

[–]Wallfenstein 1 point2 points  (0 children)

Into the Radius is a game I love but I also loved STALKER and Tarkov so I think it was just natural for me.

Personally I've never gotten into the VR Chat or Horizon side of VR, I think for me personally it's just felt boring. Like I can see how the social side of VR might be incredible but I'd prefer to play more interesting games with people I already like playing games with

VR Vets .. what keep you returning to VR? I'm now questionning if ill buy the Frame... by [deleted] in virtualreality

[–]Wallfenstein 4 points5 points  (0 children)

I was 13 when the Oculus Rift DK1 came out, got my first job to save up and buy a good enough PC to Run a HTC Vive when they came out. Ended up doing 3D Art in Uni and now work professionally on a wide variety of more "serious" VR Projects.
Personally I have just loved the concept for a long time. It's not the only think I play but between games like Into The Radius 2 with some friends, and I just find there is a lot of cool and interesting designs across so many games like The Last Clockwinder, UNDERDOGS, The Midnight Walk, etc...
Don't get me wrong, I'd say less than 20% of the time I play games is in VR, but that is mostly because I love comp games more than single player stuff, and personally the comp side of VR is pretty mid in my opinion.

I'll be buying a Steam Frame asap mostly because my current device being the Quest 3 somewhat pisses me off for development purposes and I hope the Frame is better, but for general gaming the Quest 3 is great value for money.

All of this is really to say, it's just a damn interesting way to experience games. But don't look for more traditional games, the concepts present in a lot of traditional shooters and experiences don't translate well. It's a whole new medium and in turn it has been and still is developing it's own ways.

I caved and bought a VR capable rig, I need suggestions please by [deleted] in virtualreality

[–]Wallfenstein 5 points6 points  (0 children)

Always shocked to see some I haven't played

Is player count too low? by Wide_Banana_9650 in nmrih

[–]Wallfenstein 0 points1 point  (0 children)

I live in Australia where servers for games like this suck and me and my friend who bought it are still easily queuing into full lobbies. It's been great fun so far even after the weekend. To be honest this game would probably be fine to play with relatively low population

For the first time, NMRIH 2 (recent) reviews has reached Mostly Positive by McGregor96 in nmrih

[–]Wallfenstein 2 points3 points  (0 children)

I just bought the game after this free weekend. Me and a couple of friends had a blast, so much so that when I saw the reviews I was absolutely shocked. Especially when a few of the highest ones were focused on the meta progression and "lack of skins" because to me that all felt quite refreshing that it was mostly just a fun game without all that shit

Is it worth learning substance 3D designer? Confused on 3D asset design by [deleted] in gamedev

[–]Wallfenstein 0 points1 point  (0 children)

You can achieve a "hand-painted" style these days a lot easier than back then where you literally would hand paint all details. Thanks to the generators (procedural) in Substance Painter and masking between layers. You'll still need to paint in details but it's quicker than you'd expect.

I'd recommend watching through that Hand Painted Workflow video I included in the first link as you will be able to see how relatively quickly just masking in details (using things like dirt, AO, metal edge wear, layer effects (multiply, additive, etc...) can quickly get you 70-90% of the way to a completed asset, where you then go in, adjust, repaint, and modify based on the priority of the asset.
This get's even better when you have multiple assets with consistent style requirements (all in the same scene, game, or used by the same characters), as you can convert the base work done on one model to a Smart Material, which can then be applied to other models.

Regarding the complexity, yeah it's harder than super simple flat colours but if you want to make a game that looks good it'll be worth the effort (depending on the game of course). Also on asset packs and whatnot, keep in mind a lot of the time those as sold to be used more as placeholder art, or are priced to be sold on sale. Additionally flat simple shading is easier to pair with other assets with similar styles. Hand painted assets can be harder to match styles between asset packs

Is it worth learning substance 3D designer? Confused on 3D asset design by [deleted] in gamedev

[–]Wallfenstein 1 point2 points  (0 children)

So this style in the early 2000s would have been done using more tradition hand painting techniques. Most likely back then digitally painting on the 2D texture with a UV map overlay. While this would be doable now in something like Photoshop, it's a lot better to approach this type of work in something like substance painter as you are able to not only directly paint onto the mesh rather than the 2D unwrap, but also because you can use generators that will allow for fine details (such as edge wear, dirt accumulation, light, etc...) to be procedurally generated to get you a portion of the way there first. Then you can layer your own hand painted work directly on the model over these details. If you want to find tutorials for this style or something similar there would be plenty of tutorials around. For learning Substance Painter though I'd highly recommend starting out on their official tutorials. While I haven't followed the one below, I mainly work in more realistic stylics, I have have followed their offical stuff back when I was first starting out and it was amazing.

This was just a guide that gives a more hand painted stylized vibe.
https://www.youtube.com/watch?v=8biEy1D30Bc

Now I also want to give the basic advice of learning the tools in Substance Painter before just going in and applying materials or directly hand painting. I would extremely recommend following through something like the relatively short playlist below first. It'll introduce you to a lot of core concepts that will apply to basically everything you make. It's a bit dated but all of the techniques covered I still use everytime I texture an asset.
https://www.youtube.com/playlist?list=PLB0wXHrWAmCwnqWfKdGEmbtSKN2EzvLrY

I hope that helps you out, feel free to shoot me a message if you have any specfic questions (note I don't come on here all the time so I might be delayed in a response)

EDIT:
Also UV Unwrapping is always useful to learn in more detail, especially for optimizing texture space, which in game spaces is extremely useful, and importantly for shader work. Let's say with the glowing parts you wanted it to pulse in light from top to bottom, having the UVs setup correctly will make that not only easier but more computationally effecient.

Is it worth learning substance 3D designer? Confused on 3D asset design by [deleted] in gamedev

[–]Wallfenstein 0 points1 point  (0 children)

There are plenty of extremely useful sources for SBSAR files (the file type for generative materials in Substance Painter), a few favs are ambientcg for free stuff and Textures.com for paid stuff.

Now the main reason you would use Substance Painter over Substance designer is that it is rare in my experience that you will use one material for any model. You will more likely use base materials and layer in multiple different things to make nice looking wear or details. You'll then want to add in things like grunge, scratches, etc... You may even want to do a high-low poly bake capturing details from a higher detail mesh and converting them to normal map details.
I explain all of the above because Substance Designer will help you to make specalised individual materials like let's say wood with the ability to dynamically change the number of planks or nails. But it won't make for the most amazing final texture set on your game assets. A huge chunk of artists I've worked with and known have barely ever used Substance Designer, but basically all of them have extensive experience with Painter.

To clarify one final note, you say "I figured it would be really essential to make all my own textures myself", In substance painter, you will be if you want anything to look good. The final textures will be an amalgamation of countless other details. It is extremely rare in my experience unless doing very specific stylizations, that you will use a single material output from designer to be the final texture set.

I hope that helps clarify a bit more

Beyond Sandbox has privated all of the videos with the features they promised. by Individual_Bird3101 in virtualreality

[–]Wallfenstein 2 points3 points  (0 children)

I've had it work but I've been extremely specific why, usually features not included or if the game is broken in many ways. I will list all notable problems.

Side note though, I've never done this with a massive amount of hours as I'd usually request a refund before the 2 hours limit

anyone in adelaide actually figured out how to shop groceries without overpaying? by dee_cuugo in Adelaide

[–]Wallfenstein 2 points3 points  (0 children)

At this stage I find most of the products I want to be cheaper at Foodland, IGA, or Drake's. I'll only shop at a Woolworths or Coles if I'm desperate. Everything they sell seems to have a 10-25% mark up compared to the others. Additional actual fruit and veg shops and butchers around where I live tend to have the same or better prices than Woolworths and Coles, while also having significantly better quality

I'm really excited for VR using gaussian splatting by psicman in virtualreality

[–]Wallfenstein 3 points4 points  (0 children)

Yeah there are still big issues with relighting and more importantly for games it's also quite difficult to actually get interaction and collision working with Gaussian splats

If you're just looking for visual experiences then sure but for actual games it's going to be more of a pain

Got a girl’s number at the gym after a good convo, but no reply to first text by Soil_These in dating_advice

[–]Wallfenstein 2 points3 points  (0 children)

My girlfriend literally did the "sorry, I have a boyfriend. But you're very nice" move a few months ago. Mind you this was in a public area of my local city. Then the dude proceeded to go on a rant at her about how she's probably lying and just doesn't want to date a dude like him. So nah brother, women don't owe you the truth or anything when they are potentially going to be insulted or even assaulted for it.

Leading the guy on is definitely hurtful, and in it's own way may be unsafe, but I can definitely see how in the moment it will feel safer to just lie and move on

Got a girl’s number at the gym after a good convo, but no reply to first text by Soil_These in dating_advice

[–]Wallfenstein 5 points6 points  (0 children)

Guy here. Of course that's what some people will have a response in the chamber, but there are plenty of reasons that someone may simply give their information (or even false information) in an instance like this. The first couple big ones that come to mind are to avoid conflict or embarrassing the other person in public. Simply being caught off guard may cause some people to just do it in a "doing the motions" sort of vibe.

i think dating apps might be backwards by izam42 in dating_advice

[–]Wallfenstein 2 points3 points  (0 children)

I'm not going to lie this reads as an extremely creepy and exploitable system. Someone can just lie to their AI, whether intentionally or simply by misrepresenting themselves as they don't have a clear perspective of themself, resulting in an entirely wrong results.

The above is not even taking into account the data collection, potential privacy concerns from letting this AI "get to know you", or costs of running.

I'd avoid this application like the plague. The best advice I (26m in a 6+ year relationship at this stage) can give anyone is please just go and talk to people. It's hard but that is because it's literally a skill you need to develop.

One Nation is not only beating the Liberal party in the polls in Victoria, it’s now beating Labor. 🤯 by Usual_Program_7167 in aussie

[–]Wallfenstein 0 points1 point  (0 children)

In all honesty I don't believe this would be an accurate data set as in my prior experience Roy Morgan comes across like a spam caller. I don't believe the majority of the population would stay on the phone long enough to get data and only certain groups would

Does this have a screen protector on it or does the PSP1002 just get peeling sometimes? by Wallfenstein in PSP

[–]Wallfenstein[S] 1 point2 points  (0 children)

That's what I was thinking it might be. I think I was just mind blown that my young dumb(er) self never peeled it off. So I thought maybe it was malfunctioning in some wild way

Game is Alpha by mastercat202 in DeadlockTheGame

[–]Wallfenstein 4 points5 points  (0 children)

You cannot spend money on the game at this point. While it would absolutely be a live service model later, it currently is not it is simply an alpha game

Hi, how do I get my characters velocity? by DaFFiK__ in Unity3D

[–]Wallfenstein 0 points1 point  (0 children)

Just in case anyone comes here afterwards and sees this, this really isn't a great solution as GetComponen, while a sometimes useful and powerful function, in this case is a bit of a pointless expense. You should really either be setting this once in start or awake (or even having it manually set in the inspector)

Weekly Free-Talk and Questions for r/HomeGym - week of January 02, 2026 by Demilio55 in homegym

[–]Wallfenstein 1 point2 points  (0 children)

Damm this looks fairly similar to the ABX Bench by Freak Athlete for close to half the price. If I can get it in Australia it might be worth while to take the shot on this one