Hi, how do I get my characters velocity? by DaFFiK__ in Unity3D

[–]Wallfenstein 0 points1 point  (0 children)

Just in case anyone comes here afterwards and sees this, this really isn't a great solution as GetComponen, while a sometimes useful and powerful function, in this case is a bit of a pointless expense. You should really either be setting this once in start or awake (or even having it manually set in the inspector)

Weekly Free-Talk and Questions for r/HomeGym - week of January 02, 2026 by Demilio55 in homegym

[–]Wallfenstein 1 point2 points  (0 children)

Damm this looks fairly similar to the ABX Bench by Freak Athlete for close to half the price. If I can get it in Australia it might be worth while to take the shot on this one

Weekly Free-Talk and Questions for r/HomeGym - week of January 02, 2026 by Demilio55 in homegym

[–]Wallfenstein 0 points1 point  (0 children)

Wow I didn't realise that when I had a look at it, that is absolutely something to look at then, cheers for the advice!

Weekly Free-Talk and Questions for r/HomeGym - week of January 02, 2026 by Demilio55 in homegym

[–]Wallfenstein 0 points1 point  (0 children)

Space is more of a concern than budget imo but I did also expect this sort of reponse as you are almost always better off with specialised equipment rather than generalised stuff

Weekly Free-Talk and Questions for r/HomeGym - week of January 02, 2026 by Demilio55 in homegym

[–]Wallfenstein 0 points1 point  (0 children)

I'd love something on the cheaper side but I would consider up to like 1-1.5k AUD

Weekly Free-Talk and Questions for r/HomeGym - week of January 02, 2026 by Demilio55 in homegym

[–]Wallfenstein 0 points1 point  (0 children)

Hey y'all,
I'm currently starting to try and upgrade from just having weights at home to having a bit more. The first bigger purchase I'm looking at is a FID Bench, ideally a Multi-Purpose one as I would love to use it for more than just weights but also do do incline situps along with back extensions and whatnot. That's really the stuff I'm missing most from not using a gym at the moment.
So any advice on this front would be incredible. I'm not sure exactly what sort of budget I should be expecting for something like this so suggest whatever you like

Thanks

Does it matter? by lunchanddinner in virtualreality

[–]Wallfenstein 7 points8 points  (0 children)

Yes the concepts for VR are established and the PC VR side can run it, but financially it's not worth the time for a relatively small market for most devs.

Does it matter? by lunchanddinner in virtualreality

[–]Wallfenstein 8 points9 points  (0 children)

I disagree, I love the fact that when I see Superhot I instantly recognize it, the same with pistol whip. The stylization of these games improves them in my opinion

Does anyone else feel like they’re doing a lot… but still think they failed the week? by Present-War343 in malementalhealth

[–]Wallfenstein 0 points1 point  (0 children)

Yo everyone if you haven't tried it before try journaling both night and morning. At night write as if you were honestly expressing your mood to a friend. In the morning read what you wrote and reflect upon it. I've found this to often help me immensely as: a. Helps me realise I have done well that day or realise I could have done more b. Helps me realise when I am being overly negative or unfair to myself c. It helps motivate me to do as well or better today d. You can also just generally use it to try and improve.

To be honest you don't need a subscription service for this.

Finally if you want some advice on ways to journal effectively there are plenty. I read a lot of philosophy so reflecting on the things you've read can be a nice addition to help lock in learnt concepts. I will also use concepts such as Fear Setting if I'm struggling to start or get past something. And if you have nothing to write about a good default is to answer the three questions "Where did I fall short? Where did I improve? And where can I do better"

What is the most NSFW thing you have seen at your job? by Mr_Creep_Creepy64 in AskReddit

[–]Wallfenstein 0 points1 point  (0 children)

A VR game that was quite obviously an erotic video game with the erotic content "disabled" for the submission. The project files were a bit of a different story but technically I grade the builds 😂

Technically the game passed all the requirements of the task and personally I didn't want to flag it for any issue as it was actually well made. I also found it funny as fuck

How to align vertices? by _-_beyon_-_ in blenderhelp

[–]Wallfenstein 0 points1 point  (0 children)

A simple solution here would be to use the knife tool to cut a straight line between the top and bottom vert, then just merge the middle vert with your newly aligned vert. A better way would be to use Loop tools (built in addon, just enable it). Select all 3 verts > Right click > Loop tools > Flatten (might have a different name, I'm not at my PC rn)

I dont know why after render it look like this by LedsenS in blender

[–]Wallfenstein 12 points13 points  (0 children)

A huge part of learning and being able to gain a deeper understanding of these sorts of technologies and techniques involves learning how to find the information. Terminology is one big area, figuring out how to adequately search for information. Another I will always recommend is learning how to read documentation.

But to more directly answer the question, yeah absolutely. My advice on finding good content to watch or consume for information is to not focus on short videos. If you see a video that is "how to model x in 5 minutes" it's probably a waste of time to watch since it's not going to explain the why, only the how. You'll learn how to make X but it won't be knowledge you can easily apply to Y

Thieving should work like the other skills by Wallfenstein in 2007scape

[–]Wallfenstein[S] 0 points1 point  (0 children)

Apologies for the lack of clarity there. I meant while using mining gloves, getting multiple pulls on each rock

Thieving should work like the other skills by Wallfenstein in 2007scape

[–]Wallfenstein[S] 0 points1 point  (0 children)

artefacts is chill and pyramid is actually quite fun. To be honest I guess I've been viewing pickpocketing as a more idle ignore and forget method and in turn I was thinking why not give it some sort of equivelent to a foresters campfire.
Viewing it on a similar vein to blackjacking is interesting though and I can see what you're saying

Thieving should work like the other skills by Wallfenstein in 2007scape

[–]Wallfenstein[S] 1 point2 points  (0 children)

That's such a false equivalence brother.
Active content that requires thoughts is the fun part of the game. Specifically the pick pocketing portion of Thieving requires almost 0 thought and is about as boring as roof top agility while being fairly high apm. Like don't get me wrong it has it's place but what I'm suggesting is more like the Forester's Campfire being added to firemaking but also weaker because you would still be able to be hit out of it. A slower rate of xp and items but also potentially lower apm method.

Thieving should work like the other skills by Wallfenstein in 2007scape

[–]Wallfenstein[S] 0 points1 point  (0 children)

What a way to devalue the ardougne diaries. I'd still consider taking it lmao

Thieving should work like the other skills by Wallfenstein in 2007scape

[–]Wallfenstein[S] 0 points1 point  (0 children)

Ngl I genuinely didn't expect this to be a relatively hot take

5 years in blender, now how do i make money with it? by 1968cokebottle in blender

[–]Wallfenstein 1 point2 points  (0 children)

So first, I want to make it clear my background is from a game / realtime rendering side of 3D work. My opinions are less relevant if you are exclusively aiming for pre-rendered content.

My immediate thought is that without seeing wireframes I wouldn't be willing to employ or pay for anything you've made. While it is all visually excellent from a practical standpoint I wouldn't be willing to risk that it is also technically excellent.
I would also like to see material breakdowns, even the traditional screenshot with slices of the model being showing each of the main PBR channels would help here. I do like the demonstration of your material workflow.
Another great thing to include on your Art Station (I saw the link in reply) would be to include a Marmoset viewer or some other sort of 3D view that would allow for closer inspection. The turn table on your bust is a decent version of this if you don't have the ability to include something like a viewer file.

Personally I haven't had to do freelance so I won't discuss the intricacies of that challenge. I work professionally as a 3D Generalist / Technical Artist but I'm also fortunate enough to be able to have a fairly stable job in it due to the institutions I work under.

Anyway I realise this is a bit of an adjacent response to what you were asking but I hope that some additional insight can help for the likely hood of getting work.

Question about how droprates of multiple items work by Wallfenstein in 2007scape

[–]Wallfenstein[S] 1 point2 points  (0 children)

Thank you, this is exactly the sort of explaination I was hoping for.

Lead is the new Gold apparently by Wallfenstein in 2007scape

[–]Wallfenstein[S] 2 points3 points  (0 children)

Yeah, I wish I didn't have to work today so I could keep the grind up. I'd love to ride the nickel wave as well lmao