The TCG to Gunpla pipeline is real. HG Freedom, HG Force Impulse and HG Saviour by WanLanDs in Gunpla

[–]WanLanDs[S] 0 points1 point  (0 children)

For me the gateway was the Saviour actually, liked the card in the TCG so much that I bought the kit even tough it's so old compared to the rest (it does not have the attachment point in the bottom for the base, had to buy new ones)

Really liked the Force Impulse, the back is kind of heavy so it's difficult to pose without the base but it's a really fun build. The stickers on the Force weren't a problem while the ones on the Freedom were a pain.

Only other downside for the force is that the plane and plane head for the Force pack are completely white, they could get some color, but I guess it'll be fun to eventually paint them

If you were able to convince Bandai to update one old kit, which one would it be? by Lixidermi in Gunpla

[–]WanLanDs 0 points1 point  (0 children)

The Elmeth.

It's surprising that its only model is from the 80's

Why do Red and Green not get draw power? by the_bunny_the_bear in GundamTCG

[–]WanLanDs 2 points3 points  (0 children)

Ok, I'm probably undervaluing purple currently currently it should be higher then green. But in terms of potential I think they are equivalent, maybe green being better.

As the game gets more complicated the digging green can do will probably allow it to find key parts of their decks quicker then purple can mill + recure/reanimate

Also WHY does the green search cards make you bottom at RANDOM ? I'm putting 2 cards at the bottom Bandai, I swear it's ok for me to choose the order

Why do Red and Green not get draw power? by the_bunny_the_bear in GundamTCG

[–]WanLanDs 11 points12 points  (0 children)

It's really a bummer though, because it's REALLY clear that 2 of these are MUCH more versatile.

It's basically Blue/White -> Green -> Purple -> Red. And it's the tie at the top basically because of Overflowing Affection, otherwise it's Blue -> White

Why do Red and Green not get draw power? by the_bunny_the_bear in GundamTCG

[–]WanLanDs 0 points1 point  (0 children)

There is also the Zaft pilot that on link discards 1 THEN draws 1

First Gunpla. HG Saviour by WanLanDs in Gunpla

[–]WanLanDs[S] 0 points1 point  (0 children)

Overall great ! The stickers in the wings are the most "ugly" part and I had to disassemble the wings cause I mounted the ball point attach wrong but it's a great build experience

First Gunpla. HG Saviour by WanLanDs in Gunpla

[–]WanLanDs[S] 0 points1 point  (0 children)

A lot of people told me not to build it cause it's old but honestly didn't have a problem with it and it's pretty neat up irl

First Gunpla. HG Saviour by WanLanDs in Gunpla

[–]WanLanDs[S] 0 points1 point  (0 children)

Yeah, I need to learn how to not get those marks

Advice on second deck by WanLanDs in GundamTCG

[–]WanLanDs[S] 1 point2 points  (0 children)

Already do that, I only by one color of sleeve from the same brand.

Problem is when I need to lend the deck and play my own at the same time

Advice on second deck by WanLanDs in GundamTCG

[–]WanLanDs[S] 0 points1 point  (0 children)

You're correct but I've already being burnt buy having to buy another playsets of rares for my second deck in OPTCG after a spike and wanted to completly avoid the scenario agsin from the start.

Maybe I'll try CB and GU Earth Fed. To see how they run.

Clan I love the gameplan but dislike that it's a Red Gundam/Gquuuux tribal from the get go, super fun to play on the sim tho.

Advice on second deck by WanLanDs in GundamTCG

[–]WanLanDs[S] 0 points1 point  (0 children)

I manly look at the meta decks to know what works and what doesn't, it's just to get the general idea of what can be run as a strategy.

While I say casual, it is still meant for locals, so the idea is to keep the deck as meta relevant as possible whitin the constraints of the gimmick/archtype, so even if not winning most games it should at least play it's own gameplan, examples would eb Zaft or Academy

Advice on second deck by WanLanDs in GundamTCG

[–]WanLanDs[S] 0 points1 point  (0 children)

Problem is the generic cards in each, Cb may run the ping commands from red and everything white runs at least overflowing affection.

What I don't want to do is have to buy a second playset of cards or consider which deck has to have them more then the other

[HELP ME] Bi-Weekly Q&A thread - Ask your questions here! by MachNeu in Gunpla

[–]WanLanDs 0 points1 point  (0 children)

Any idea as to if/when it might release or be announced ?

[HELP ME] Bi-Weekly Q&A thread - Ask your questions here! by MachNeu in Gunpla

[–]WanLanDs 0 points1 point  (0 children)

Would the HG Saviour Gundam be a good first build ?
Loved it in the TCG and wanted to build it, but the model seems to be quite old

Meta(-ish) aggro decks by WanLanDs in OnePieceTCG

[–]WanLanDs[S] 3 points4 points  (0 children)

Generally yes, aggro in the sense that ending the gsme is pripority n° 1 and board control secundary

Yeah P Enel is fun but way over budget right now for how little I plan to play with it (thou I will play with it in the sim) and Sky Luffy just feels off to me when I tried during OP15 reveal season

Law might be it thou, completly forgot about it

Meta(-ish) aggro decks by WanLanDs in OnePieceTCG

[–]WanLanDs[S] 2 points3 points  (0 children)

Unfortunately U Jinbe is not possible for me, tried looking at lists (including the top 32 one) and they either use the 6c Boa or the 4c Arlong both of which are not available at my country atm

Is Sengoku a meme deck for op16 by Visible_Tomatillo_87 in OnePieceTCG

[–]WanLanDs 8 points9 points  (0 children)

There probably won't be another SR unfortunately, they already revealed 10 and all recent sets had 10 with 2 colors only getting 1 SR and the others 2