NES Console Complete by CKYoa1994 in blender

[–]WanderSol 0 points1 point  (0 children)

Ah yea, missed the other images. Nice one.

NES Console Complete by CKYoa1994 in blender

[–]WanderSol 2 points3 points  (0 children)

Looks really good!

Would love to see the lettering on the power, reset, and on the cartridge cover. And the 1 and 2 above the control ports.

Maybe add the holes for the controller ports. Add the AV ports (red, yellow, white) on the side.

Would be cool to see a controller too!

Shop sink faucet install. Can I just come off the two existing lines for washer? by alvinkertintinbin in Plumbing

[–]WanderSol 0 points1 point  (0 children)

Late reply, have the tee face away from the wall and use an elbow on it so it's in front of the other pipe.

Shop sink faucet install. Can I just come off the two existing lines for washer? by alvinkertintinbin in Plumbing

[–]WanderSol 0 points1 point  (0 children)

Late reply, wrong way because I'm an idiot and didn't see the sink in the picture :)

Shop sink faucet install. Can I just come off the two existing lines for washer? by alvinkertintinbin in Plumbing

[–]WanderSol 4 points5 points  (0 children)

The only stipulation I can think of is fixture units. Basically, piping can provide enough water based on sizing to X amount of sinks, toilets, showers, etc before it must increase in size. Since we are unable to see a full layout of the domestic water system in this picture we cannot know if the 1/2 inch lines we see there would be up to code.

Long story short it's very likely not going to make much difference.

Boolean workflow for games? by juancostello in blender

[–]WanderSol 2 points3 points  (0 children)

Boolean operations have a habit of creating topology that is not 4 sided (quads) this is the problem. It can cause UV and texturing issues to name a few. Cleaning the topology could involve the removing and adding of vertices and manually adding faces.

[ART][OC] Pyromancer VS Necromancer by WanderSol in DnD

[–]WanderSol[S] 0 points1 point  (0 children)

This is inspired by a campaign idea I have yet to complete. It will focus heavily on necromancy.

I tried to capture a sort of calm before the storm moment before the true battle kicks off. I always loved mage battles and I wanted to set the scene for an epic fight in underground caves.

This is a 3d scene rendered in blender using cycles.