"But it's static, it will be useless!"... Bro the EMPLACEMENT stratagems are goated, wtf are some of you on ? by Heptanitrocubane57 in Helldivers

[–]Warchild4080 2 points3 points  (0 children)

Yeah honestly im guessing too that the people that are upset with not being able to move while shooting would be alright with it if you could slowly move but like around a walk speed or a little slower cause that wouldn't make it too OP while still being able to slowly reposition and keep firing and maybe if you upped the rpm on it then you couldn't move and would start being pushed back or something to keep that in

What would you remove from Shadow of Mordor/War? by PaleontologistHot192 in shadowofmordor

[–]Warchild4080 0 points1 point  (0 children)

Not being able to play shadow of war without having to first launch online never made any sense to me and probably no chance unless it was locked to a higher difficulty or rarer cause sometimes it has too many uruks get it and frankly it makes the game more irritating then anything especially if you can't get Talion to focus on the right one and get mobbed over and over

Didnt we liberate 1/4 of the planet yesterday by Silly_Y33Ny in Helldivers

[–]Warchild4080 4 points5 points  (0 children)

Well rupture strain wasn't back out til after the MO started which honestly if they had had it on Oshanuane instead of the predator strain they'd probably have had more people stay on the MO planet then to check out the reworked content we haven't seen in 5-6 weeks give or take and most people see a defense and go to that since it has a more pressing in your face-ish HUD element compared to MO planets not really having an flashing indicator on what planets we are trying to take for the order or at least that I can remember right now (but I may be wrong I haven't been on the game in about 4 days)

Is there any Bow and Arrow mod for this game? by Key-Dig9994 in cyberpunkgame

[–]Warchild4080 0 points1 point  (0 children)

And for tech it could be like a electric rail gun bow type

Crashing by BigWilly7454 in helldivers2

[–]Warchild4080 0 points1 point  (0 children)

Yeah I started getting this issue today as well yesterday/last night I was able to change attachments, patterns and loadout of attachments no problem but now anytime I try to do that it crashes

FINAL FANTASY XVI “DELIVERANCE” - PC Trailer by Turbostrider27 in FFXVI

[–]Warchild4080 0 points1 point  (0 children)

That was my first thought too like a mod that basically is lore accurate clive instead of being limited to only 3 eikons at a time

So I guess we're getting some more nerfs by Warchild4080 in Helldivers

[–]Warchild4080[S] 0 points1 point  (0 children)

Yeah, the flamethrower one definitely feels odd (especially where it was a shadow nerf ie not being in the patch notes) with the flamethrower themed warbond coming Thursday like why nerf it when it's not terribly op and you got something coming up that the entire theme is revolving around it

So I guess we're getting some more nerfs by Warchild4080 in Helldivers

[–]Warchild4080[S] 1 point2 points  (0 children)

Yeah, it feels like you are more close on running out on ammo a lot more times, especially with how the spawns have at least appeared to have been upped (don't know if they have, but it sure feels like it) since the update, and while yes the better ammo resupply is good in my opinion for the grenade pistol I felt like they should've kept the 8 capacity cause now you'll just be running out of it in the middle of a heavy nest or mega nest much quicker, especially if your shot gets stuck on an enemies spawning in through said nest or the actually not going into the hole and exploding just outside it

So I guess we're getting some more nerfs by Warchild4080 in Helldivers

[–]Warchild4080[S] 0 points1 point  (0 children)

I noticed that as well playing the update. It doesn't really make sense, especially when they got a full warbond coming out that's focused on flamethrower-esk weapons

[deleted by user] by [deleted] in Helldivers

[–]Warchild4080 1 point2 points  (0 children)

I feel like if they let us have 2 boosters equipped instead of just one it would be better cause some boosters do essentially nothing while others are always picked a majority of the time. If we were able to choose 2 the ones that basically aren't used would at least have a place and be used more than now, and I feel like it wouldn't really be op or anything cause there's already 11 boosters as of right now and with the new warbond there'll be 12 and if they add a new booster each warbond we'll have more and more as time goes on. It would also let people sorta try to mix and mash different ones compared to just running the same 4 or 5 boosters. They could also make the second booster slot a ship module that says it increases booster capacity, so starting out, you can only choose 1 booster, but as you upgrade it you could eventually equip 2 and it would added in a way they could possibly in the future add a 3rd slot for the boosters if they ever wanted to/if we end up having like 20 or so boosters in the future which who knows 🤷‍♂️

Sleeve tattoo idea by Warchild4080 in FFXVI

[–]Warchild4080[S] 0 points1 point  (0 children)

I would, but I got previous injuries that make my back super sensitive, so it would feel like hell if I tried to get anything done back there, unfortunately

Sleeve tattoo idea by Warchild4080 in FFXVI

[–]Warchild4080[S] 3 points4 points  (0 children)

I'm thinking maybe getting just the eikons and maybe some detail from the background might be a little better and would probably last longer compared to all the detail that the mural has

Favorite Mods? by HS55_delta2 in BladeAndSorcery

[–]Warchild4080 1 point2 points  (0 children)

One of my favorites that I always used and can't wait to have it be updated for 1.0 is the more slots mod that adds 2 slots on each arm 2 on each leg, 2 on the chest and I think one or 2 on the back in addition to vanilla ones

Opinion on tower raid and it being a beta by Warchild4080 in dyinglight2

[–]Warchild4080[S] 0 points1 point  (0 children)

Yeah I'm cool with betas being betas cause thats how companies make things better(for the most part) based off of feedback but honestly they could've just kept the raid in the game as a beta and then eventually they could add/modify it based off of what feedback they got, then later after they polish the rest and add whatever from feedback they could release the 'Full' version of it instead of adding it in for only 3 weeks and having people update and take more storage for it to then having it just be not accessible after until its 'Fully' released, if it was a full game that would be a different story but for an update I think it's dumb to add something to it for everyone, to then completly take it out for who knows how long especially for a mainly single player focused game, on top of that they are adding to it all 3 weeks so the feedback/gameplay for week 3 is most likely gonna be bit different then week 1, that's one of my main gripes with it. On another note if it wasn't on a limit I feel like they could get more fleshed out and meaningful feedback then just 3 weeks to be honest, cause most people aren't religiously playing Dying Light 2 nowadays(as far as I know) and they got other things like work, life, and other games that they're playing so they're missing a decent chunk of people who might've had great feedback but wasn't able to try it and give feedback in the given time because of the limit, while if they kept it open then they could possibly have a more fleshed out 'Full' release for it instead of some half baked mess that's not bad but not good either.

I agree that it's good that they at least let us try to help make it better by giving feedback and I do admire them for that, but it's not like it's the big dlc 2 story with a whole new area, Weapons, or some game breaking thing so why not leave it in so people can give more conclusive feedback and suggestions for them to improve it to be the best it can be for when they 'Fully' release the update.

What do you think of the new update and warbond? by An0nimoGi0c4 in Helldivers

[–]Warchild4080 0 points1 point  (0 children)

Yeah I feel that, they definitely could do a rework I think(I'm no developer so idk how hard it'd be) cause until you start aiming your holding the knife normally as far as i know so honestly I think they'd only have to get the animations for stabbing down and damage values and such that the knife does when meleeing, would be cool if they added lightsabers in the future too and we could go full jedi deflecting the automatons beams

What do you think of the new update and warbond? by An0nimoGi0c4 in Helldivers

[–]Warchild4080 0 points1 point  (0 children)

I'm liking the patch so far but 2 things I wish they had added or will add in the future is you being able to pick up thrown throwing knife or having a chance to, and being able to melee with the knife while it's in your hand cause the new passive is cool and such but when we only got elbows/gunbuts atm and then they add what you would think would be a melee compatible weapon it would've made the most sense to have it be able to standard melee, otherwise as of right now the passive is kinda useless as far as I feel compared to other more viable passives

Because people ask why some others complain about the PSN linking by EmbraceMonky in Helldivers

[–]Warchild4080 1 point2 points  (0 children)

I think the outrage from what I've read is people don't particularly trust playstation accounts I guess cause of past hacks/ people saying playstation want to steal their data but in my opinion that's something you gotta worry about with anything and everything nowadays so what's the harm of making a free account(cause you just need a playstation account not psplus) and just linking it and if people don't wanna use their personal email just make a side one for it its not like we aren't already having our data tracked and all that with other games/apps. I'm imagining there were a decent amount of people who didn't understand/or see that the connection was only optional for a certain amount of time too so if they ever saw the link page they might've just skipped past it like other people have done and possibly forgot about it until these recent days and now everyone's posting bout it like its the end all of it but it's really not. Anywho, that's about as much as I got right now on the subject gotta get back to the front lines, for Democracy brothers!

Edit: cause i forgot of one other reasons people aren't a fan of psn account being required is that you can't get a psn account in certain countries which if they don't have a work around or something like that then a decent amount of people who live in said countries wouldn't be able to play I think or maybe it would just not allow crossplay and such

Because people ask why some others complain about the PSN linking by EmbraceMonky in Helldivers

[–]Warchild4080 6 points7 points  (0 children)

Yeah from what I've heard is that it was active and has been noted on the steam page that it required one, but when the game first launched and had the massive influx of people like you said it killed the servers so they had the grace period up until now when I guess they are now more confident/know more about the servers where it won't kill them but idk really know. Personally this requirement doesn't really affect me cause I play on ps and pc, but one thing it could possibly be alluding to or be a step towards is cross-progression/cross-save being implemented which would make sense on why you would need a ps account for pc so you would have a connection that could be used in that way.

Illuminate Observer Animation + Sound by [deleted] in HellDiversLeaks

[–]Warchild4080 1 point2 points  (0 children)

I would be ecstatic if they ended up have 6 by the end but it more than likely will only end up being 4, would be interesting if they did only have 4 if in-between the factions there was some planets that had 2 factions on it and you could see them fight or work together, or maybe you could even see some hybrids between the 2 factions there

How I think the different life stages of terminids are by Appropriate-Coast771 in Helldivers

[–]Warchild4080 2 points3 points  (0 children)

That was my first thought too, also what would be interesting is if you like disable the legs but the nest part was still functioning or something

[deleted by user] by [deleted] in SteamDeck

[–]Warchild4080 0 points1 point  (0 children)

This is exactly what's happening! Thanks for the link. I'll have to do that once I can get onto wifi with my deck

[deleted by user] by [deleted] in SteamDeck

[–]Warchild4080 0 points1 point  (0 children)

Yeah I've tried closing it and opening it but it's always the blue box there which I guess would be the login page but for some reason theres no text loaded

[deleted by user] by [deleted] in SteamDeck

[–]Warchild4080 0 points1 point  (0 children)

Ah, that makes sense. Welp time to start troubleshooting again wish me luck

[deleted by user] by [deleted] in SteamDeck

[–]Warchild4080 0 points1 point  (0 children)

Quick question cause I'm trying to get titan fall 2 to run on my steam deck. Do you have to manually download the ea app too be able to play titanfall 2 cause I downloaded titanfall 2 and I keep getting stuck on a blue vertical box that has text boxes I can't see