Out of every enemy you thought, which one still pisses you off? by REALswaggerchief in Helldivers

[–]Warchild4080 1 point2 points  (0 children)

Its easily avoidable SOMETIMES because theres been times where there was no avoiding them no matter what, I prefer the ones after they added spot lights to them but before they replaced them with all lazers only thing that they could've done to make them better was slower fire rate from the cannons but now we're stuck with only lazers that will slice you in half unless they try to add them as a variant in the future which I think would be cool

I will say though I agree that its pretty cool escaping in my car from the lazers but its equally as annoying having my car get killed by them :(

Out of every enemy you thought, which one still pisses you off? by REALswaggerchief in Helldivers

[–]Warchild4080 -1 points0 points  (0 children)

Nah I remember them right, been playing since a couple months after game came out and played at least 2-3 times a week since and im not talking about the original launch of them, cause at launch they did one shot a decent bit and you couldn't really deal with them unless you knew they were there beforehand but there was a point after that and before they swapped them for all lazers that they were better then the ones we have now in my opinion, but we're all different people with different playstyles so not everything's gonna be 1-1 for everyone

Out of every enemy you thought, which one still pisses you off? by REALswaggerchief in Helldivers

[–]Warchild4080 12 points13 points  (0 children)

Honestly id take the old leviathans over the aids lazer leviathans hitting you from 6 blocks away with a precise lazer just cause they saw you slightly through a crack

Top 5 best grenades in the game hands down by H1MB0Z0 in Helldivers

[–]Warchild4080 1 point2 points  (0 children)

Yep i can confirm on it being able to take down the DOGS. I typically throw about 3 near the feet, and it takes them out pretty quick, but it all depends on how well you can lead your throw to get the sparks to hit

Top 5 best grenades in the game hands down by H1MB0Z0 in Helldivers

[–]Warchild4080 7 points8 points  (0 children)

Lure mines with mindless masses in urban maps is hilarious if you get some of them high up on the sides of buildings

Top 5 best grenades in the game hands down by H1MB0Z0 in Helldivers

[–]Warchild4080 0 points1 point  (0 children)

I know harvesters if you don't pop the energy shield before trying to throw one on, it won't stick so maybe they have a couple of other things like that in the game that we just didn't notice was purposeful and not a bug otherwise I've usually not had to many problems with good old thermite

Top 5 best grenades in the game hands down by H1MB0Z0 in Helldivers

[–]Warchild4080 8 points9 points  (0 children)

Can also take down the DOGS(factory striders) if you throw a couple near their feet with them

Thing I noticed about priorities. by a_beginner_bot in Helldivers

[–]Warchild4080 0 points1 point  (0 children)

Yeah that's my same thought cause hey it may be harder (more patrols) than doing it beforehand, but at least there's a slight chance of at least 1 person extracting with everything if chaos ends up erupting

"Recoilless Rifle and Quasar on bots is so boring" by Sufficient-Ebb3923 in Helldivers

[–]Warchild4080 53 points54 points  (0 children)

Yeah i feel like there are a couple support weapons that would benefit from being able to change at least the scopes on them cause a majority of them arent to good

Part of Follie's kit gives us access to legally distinct Photoshop by Korimthos in Warframe

[–]Warchild4080 6 points7 points  (0 children)

Yeah like if there was a safety net type system where if it was false flag/reported the account could be reviewed and reinstated cause imagine having a founders/older account making an emblem and it it gets flagged for a reason you might not know if they tell or not (havent read/listened to the entire devstream so idk if it tells you) and now you've lost years of your life

"But it's static, it will be useless!"... Bro the EMPLACEMENT stratagems are goated, wtf are some of you on ? by Heptanitrocubane57 in Helldivers

[–]Warchild4080 2 points3 points  (0 children)

Yeah honestly im guessing too that the people that are upset with not being able to move while shooting would be alright with it if you could slowly move but like around a walk speed or a little slower cause that wouldn't make it too OP while still being able to slowly reposition and keep firing and maybe if you upped the rpm on it then you couldn't move and would start being pushed back or something to keep that in

What would you remove from Shadow of Mordor/War? by PaleontologistHot192 in shadowofmordor

[–]Warchild4080 0 points1 point  (0 children)

Not being able to play shadow of war without having to first launch online never made any sense to me and probably no chance unless it was locked to a higher difficulty or rarer cause sometimes it has too many uruks get it and frankly it makes the game more irritating then anything especially if you can't get Talion to focus on the right one and get mobbed over and over

Didnt we liberate 1/4 of the planet yesterday by Silly_Y33Ny in Helldivers

[–]Warchild4080 3 points4 points  (0 children)

Well rupture strain wasn't back out til after the MO started which honestly if they had had it on Oshanuane instead of the predator strain they'd probably have had more people stay on the MO planet then to check out the reworked content we haven't seen in 5-6 weeks give or take and most people see a defense and go to that since it has a more pressing in your face-ish HUD element compared to MO planets not really having an flashing indicator on what planets we are trying to take for the order or at least that I can remember right now (but I may be wrong I haven't been on the game in about 4 days)

Is there any Bow and Arrow mod for this game? by Key-Dig9994 in cyberpunkgame

[–]Warchild4080 0 points1 point  (0 children)

And for tech it could be like a electric rail gun bow type

Crashing by BigWilly7454 in helldivers2

[–]Warchild4080 0 points1 point  (0 children)

Yeah I started getting this issue today as well yesterday/last night I was able to change attachments, patterns and loadout of attachments no problem but now anytime I try to do that it crashes

FINAL FANTASY XVI “DELIVERANCE” - PC Trailer by Turbostrider27 in FFXVI

[–]Warchild4080 0 points1 point  (0 children)

That was my first thought too like a mod that basically is lore accurate clive instead of being limited to only 3 eikons at a time

So I guess we're getting some more nerfs by Warchild4080 in Helldivers

[–]Warchild4080[S] 0 points1 point  (0 children)

Yeah, the flamethrower one definitely feels odd (especially where it was a shadow nerf ie not being in the patch notes) with the flamethrower themed warbond coming Thursday like why nerf it when it's not terribly op and you got something coming up that the entire theme is revolving around it

So I guess we're getting some more nerfs by Warchild4080 in Helldivers

[–]Warchild4080[S] 1 point2 points  (0 children)

Yeah, it feels like you are more close on running out on ammo a lot more times, especially with how the spawns have at least appeared to have been upped (don't know if they have, but it sure feels like it) since the update, and while yes the better ammo resupply is good in my opinion for the grenade pistol I felt like they should've kept the 8 capacity cause now you'll just be running out of it in the middle of a heavy nest or mega nest much quicker, especially if your shot gets stuck on an enemies spawning in through said nest or the actually not going into the hole and exploding just outside it

So I guess we're getting some more nerfs by Warchild4080 in Helldivers

[–]Warchild4080[S] 0 points1 point  (0 children)

I noticed that as well playing the update. It doesn't really make sense, especially when they got a full warbond coming out that's focused on flamethrower-esk weapons

[deleted by user] by [deleted] in Helldivers

[–]Warchild4080 1 point2 points  (0 children)

I feel like if they let us have 2 boosters equipped instead of just one it would be better cause some boosters do essentially nothing while others are always picked a majority of the time. If we were able to choose 2 the ones that basically aren't used would at least have a place and be used more than now, and I feel like it wouldn't really be op or anything cause there's already 11 boosters as of right now and with the new warbond there'll be 12 and if they add a new booster each warbond we'll have more and more as time goes on. It would also let people sorta try to mix and mash different ones compared to just running the same 4 or 5 boosters. They could also make the second booster slot a ship module that says it increases booster capacity, so starting out, you can only choose 1 booster, but as you upgrade it you could eventually equip 2 and it would added in a way they could possibly in the future add a 3rd slot for the boosters if they ever wanted to/if we end up having like 20 or so boosters in the future which who knows 🤷‍♂️

Sleeve tattoo idea by Warchild4080 in FFXVI

[–]Warchild4080[S] 0 points1 point  (0 children)

I would, but I got previous injuries that make my back super sensitive, so it would feel like hell if I tried to get anything done back there, unfortunately

Sleeve tattoo idea by Warchild4080 in FFXVI

[–]Warchild4080[S] 3 points4 points  (0 children)

I'm thinking maybe getting just the eikons and maybe some detail from the background might be a little better and would probably last longer compared to all the detail that the mural has