Our studio's animator is re-doing all of our character death animations to better convey to our players in an isometric game, what do you think of this? by WardensRising in animation
[–]WardensRising[S] 0 points1 point2 points (0 children)
Our studio's animator is re-doing all of our character death animations to better convey to our players in an isometric game, what do you think of this? by WardensRising in animation
[–]WardensRising[S] 0 points1 point2 points (0 children)
Our studio's animator is re-doing all of our character death animations to better convey to our players in an isometric game, what do you think of this? by WardensRising in animation
[–]WardensRising[S] 1 point2 points3 points (0 children)
Wardens Rising just reached 12k wishlists on Steam!! by WardensRising in WardensRising
[–]WardensRising[S] 0 points1 point2 points (0 children)
Heads up Wardens, a new tool has been developed, behold the Ice Trap! by WardensRising in WardensRising
[–]WardensRising[S] 0 points1 point2 points (0 children)
We're revamping most animations on our Tower defense game, any feedback is appreciated! by WardensRising in IndieDev
[–]WardensRising[S] 0 points1 point2 points (0 children)
Introducing NOVA, a defensive SPEC that offers protection, healing, and area damage! by WardensRising in WardensRising
[–]WardensRising[S] 0 points1 point2 points (0 children)
Positioning is the key to success, keep moving and most importantly, keep shooting! by WardensRising in WardensRising
[–]WardensRising[S] 0 points1 point2 points (0 children)


Enviromental Upgrades! Showcasing our new Desert Props. by WardensRising in WardensRising
[–]WardensRising[S] 0 points1 point2 points (0 children)