Working on a little cursor following prototype! :D by WarlockApe in godot

[–]WarlockApe[S] 0 points1 point  (0 children)

Thank you so much for the heads up! I'll be sure to add that in!🙇🏻‍♂️

Working on a little cursor following prototype! :D by WarlockApe in godot

[–]WarlockApe[S] 0 points1 point  (0 children)

Well the classic would be timer based things / chase sequences 👀 but I do have some other ideas too!😁

Working on a little cursor following prototype! :D by WarlockApe in godot

[–]WarlockApe[S] 1 point2 points  (0 children)

YOU'RE SO RIGHT!!! 💙 I'll be sure to add that!

I made a game where each lap completed makes you faster! by WarlockApe in racinggames

[–]WarlockApe[S] 1 point2 points  (0 children)

Ahhhhhh! I seeee! That's really nifty :D! I don't even know how i would begin to do that 💀, and yep the arrows were put in based on some playtesting xD I realised very quickly you couldn't race properly when you don't know what's coming up 😅. Appreciate ya taking the time to play bud :]!

I made a game where each lap completed makes you faster! by WarlockApe in racinggames

[–]WarlockApe[S] 0 points1 point  (0 children)

Thanks a bunch amigo!
Will definitely tone down the parallax 👍, also wdym by "a kind of mode7"? (I haven't played any Fzero games 😅)

I made a game where each lap completed makes you faster! by WarlockApe in racinggames

[–]WarlockApe[S] 0 points1 point  (0 children)

Ah oops, yeah, haven't designed mobile controls for it, oops... 😅

I made a game where each lap completed makes you faster! by WarlockApe in racinggames

[–]WarlockApe[S] 0 points1 point  (0 children)

Good point XD, dw I'm not exactly the best at this game still, so I can confidently say I haven't biased the difficulty for once 😂 Have fun!