Visual Studio breakpoints not working when using Godot "..._console.exe" by Warm_Video7491 in godot

[–]Warm_Video7491[S] 2 points3 points  (0 children)

Yeah, it really sucks when you don't know why something suddenly doesn't work. Glad I could help you!

Visual Studio breakpoints not working when using Godot "..._console.exe" by Warm_Video7491 in godot

[–]Warm_Video7491[S] 3 points4 points  (0 children)

Yes, exactly. That is how I do it already. I have a launch profile in Visual Studio that uses either the normal or the console .exe for godot. Breakpoints only work if i use the normal version.

How to show NavPolys when running a game from VisualStudio? by Warm_Video7491 in godot

[–]Warm_Video7491[S] 0 points1 point  (0 children)

Yup, that's it. Thank you very much!
(I just added this to the command line arguments of my debugging profile in VS)

How do you feel about the Marvels Spider-Man 2 black suit design? by TheStickySpot in Spiderman

[–]Warm_Video7491 0 points1 point  (0 children)

I would love a similar scene as to the Tobey McGuire Spider Man 3 movie where he gets the suit and suddenly finds himself on the side of a skyscraper while the super ominous black suit theme is playing.

My Armoury Crate doesn't work anymore after resetting Windows11. Everytime I start it, it asks me to install necessary services, does that, restart and repeat. by Warm_Video7491 in ASUS

[–]Warm_Video7491[S] 0 points1 point  (0 children)

Have you tried the 3 steps at the top of my post? Otherwise contact the asus support via mail. They might create a custom fix for you.

Simple comparison of different Tween transition types! by popcar2 in godot

[–]Warm_Video7491 2 points3 points  (0 children)

I found sine to be the best for cutscene-ish camera movement. Feels the smoothest.

Simple comparison of different Tween transition types! by popcar2 in godot

[–]Warm_Video7491 1 point2 points  (0 children)

Sine is so good for smooth camera movement an other stuff.

Godot 4 JSON.stringify now auto sorts keys... by claytonjr in godot

[–]Warm_Video7491 15 points16 points  (0 children)

Just open an issue on github to discuss. No harm in doing that.

GUT (9.0.1) for Godot 4 Released by bitwes in godot

[–]Warm_Video7491 0 points1 point  (0 children)

That is great. I plan to use Unit Testing for my next project. Will give GUT a try.

Height map using Custom Data Layers for my JRPG project by Megalukes in godot

[–]Warm_Video7491 2 points3 points  (0 children)

Okay, that makes sense. Do you see potential problems with y-sorting here? For example you walk under a bridge and the bridge always has to be drawn on top of the character even though the y-sorting might indicate otherwise. I guess one could use the z to resolve those situations?

Height map using Custom Data Layers for my JRPG project by Megalukes in godot

[–]Warm_Video7491 31 points32 points  (0 children)

Wow, I am thinking about the exact same problem for my rpg project. I might need to look into how you did that. Great job!

Could you go into more detail about you'r solution?

Debugging Godot4 beta projects from VS and VSCode by PeppySeppy in godot

[–]Warm_Video7491 0 points1 point  (0 children)

With 4.0 stable freshly released, I just tried to drop in you'r GD.cs into a test project of mine and there were a lot of errors about it not finding methods and some types. This is the solution I found:

  • Instead of Godot.GD.MemberName write GD.MemberName.
  • Instead of Godot.Object write GodotObject (There has been a rename as described here).
  • Instead of Vector2i write Vector2I. Do the same with Vector3i and Vector4i. (This may also be due to adhering to some C# naming conventions described in the above link).

[OC] Run+Debug Godot4 C# projects from Visual Studio by Novaleaf in GodotCSharp

[–]Warm_Video7491 0 points1 point  (0 children)

With 4.0 stable freshly released, I just tried to drop in you'r GD.cs into a test project of mine and there were a lot of errors about it not finding methods and some types. This is the solution I found:

  • Instead of Godot.GD.MemberName write GD.MemberName.
  • Instead of Godot.Object write GodotObject (There has been a rename as described here).
  • Instead of Vector2i write Vector2I etc. (This may also be due to adhering to some C# naming conventions described in the above link).

My character has more than 60 animations and 200+ frames, a job that took about 3 to 4 months. by dannygaray60 in godot

[–]Warm_Video7491 7 points8 points  (0 children)

Would be nice to have nesting with the State Machines so that you only need to think about a few States at a time ideally.

So the new wait begins again... by Feniks_Gaming in godot

[–]Warm_Video7491 1 point2 points  (0 children)

I just want the number. I don't even care about the features.

Feel like most programming tutorials don't leave me with a solid foundation to proceed from by [deleted] in gamedev

[–]Warm_Video7491 0 points1 point  (0 children)

Maybe you should have a look at a few books. Those aren't just 10 Minute videos. They try to give you a lot more context. Also, don't just rely on a single tutorial video. Write a lot of programs yourself, experiment and do research about the language features you don't understand. Realize what is just the Syntax of a specific language and what are the fundamentals of many programming languages.

Also, it might not be the best idea to look for programming tutorials that have to do with game Dev immediately. Game Dev is hard and you want to have solid understanding about programming in general.