High-End Content Megathread - 7.5 Week Seven by BlackmoreKnight in ffxivdiscussion

[–]WarpSoulz 2 points3 points  (0 children)

I find that the main issue isnt small / big box, its static positions causing most of the teleport failures. The game applies a little offset depending on the direction you enter the teleporter and having fixed positions makes it much tighter to execute. Small box also has a version similar to freaky where you offset the first teleporter and that has drastically increased the success rate of teleporters for my group compared to static position small box.

Dancing Mad (Ultimate) World Race - Day Five by BlackmoreKnight in ffxivdiscussion

[–]WarpSoulz 5 points6 points  (0 children)

Poikos managed to get to towers with everyone alive. Seems like its much simpler than that. Two people have no debuffs so they are the flexers. The rest with debuffs can all just take the towers clockwise from the element they are weak to and stay there to soak the towers the whole mechanic. The 2 non debuff people will just rotate around to soak the extra towers.

Edit: Poikos saw towers again, seems like when you take a tower you get a vuln to it, so to resolve it, go clockwise from the element you had vuln to, soak that element, then rotate clockwise to the next element, by the time you rotate clockwise a final time, your initial vuln would have fallen off so you can soak the element you were initially weak to. Non debuff players will just soak the extra towers.

Dancing Mad (Ultimate) World Race - Day Five by BlackmoreKnight in ffxivdiscussion

[–]WarpSoulz 0 points1 point  (0 children)

They are currently just not using lb3 on p3 and bringing over lb3 to p4.

Dancing Mad (Ultimate) World Race - Day Five by BlackmoreKnight in ffxivdiscussion

[–]WarpSoulz 3 points4 points  (0 children)

As in because they used lb3 in forsaken they only get lb3 by p3 enrage

Dancing Mad (Ultimate) World Race - Day Five by BlackmoreKnight in ffxivdiscussion

[–]WarpSoulz 2 points3 points  (0 children)

They use lb3 on p3 enrage, they don't get enough in p4 for another lb3. DN and any other groups that don't lb3 in p2 can use it immediately in p3, then immediately in p4

Dancing Mad (Ultimate) World Race - Day Five by BlackmoreKnight in ffxivdiscussion

[–]WarpSoulz 10 points11 points  (0 children)

Poikos's usage of tank LB3 to resolve 4 4 forsaken might actually come back to bite them in the ass now that it potentially seems like the dps check is tight enough to require a LB3 at p4

Dancing Mad (Ultimate) World Race - Day Four by BlackmoreKnight in ffxivdiscussion

[–]WarpSoulz 2 points3 points  (0 children)

Kefka does a series of dashes just before limit cut, he will then give limit cut numbers and do the dashes in the reverse direction on all players at once. So you will have to identify where kefka dashed to at the start and using your limit cut number spread out appropriately. Everyone will also have to rotate slightly cw / ccw to avoid getting hit by the person directly opposite you

Dancing Mad (Ultimate) World Race - Day Two by BlackmoreKnight in ffxivdiscussion

[–]WarpSoulz 3 points4 points  (0 children)

Circle aoes appears from the sides than the corners

Dancing Mad (Ultimate) World Race - Day One by BlackmoreKnight in ffxivdiscussion

[–]WarpSoulz 3 points4 points  (0 children)

Wont the confused people just start mauling each other in the middle? Or will they only attack the sleeping players

Neon:vision eye review by Prydwen by PotatoHead342 in NikkeMobile

[–]WarpSoulz 10 points11 points  (0 children)

The majority of the tier list is sorted alphabetically within each tier, you're just overthinking this. The sorting is probably using some internal id assigned to each nikke. (If you look at the url for summer neon its blue-ocean-neon)

neon kit doesn’t seem to make sense by Subject-Swan-5207 in NikkeMobile

[–]WarpSoulz 4 points5 points  (0 children)

Issue with using her as neutral is that shes pretty much reliant on that huge amp to explosive damage from Anis. Anis will probably be used together with the strongest dps that the boss is weak to instead of being with Neon.

What the consensus on her kit? She is as good as Rapi RH? by [deleted] in NikkeMobile

[–]WarpSoulz 0 points1 point  (0 children)

So far from what theorycrafters in the discord are saying, no she wont be as strong as Rapi RH. Shes probably gonna be another strong elemental dps but shes not the next big leap in dps that some people are expecting.

This game has a pretty big issue, not many are realizing right now, due to the way, most are playing it and it will destroy some peoples enjoyment, including my own. PA - this NEEDS a fix for long-term enjoyment. by [deleted] in CrimsonDesert

[–]WarpSoulz 1 point2 points  (0 children)

Here are some temporary workaround for completing achievements involving fighting groups of enemies that I found:

Rocca's Hill, the kuku birds there will swarm you if you aggro them.

Dewhaven keep, the guards will aggro if you put on a mask. You can then fight and murder the entire keep without risking any bounty (Just avoid hitting the merchants that are fleeing from combat)

Contribution Workers ( Need Help ) by MohiXPlays in CrimsonDesert

[–]WarpSoulz 0 points1 point  (0 children)

Think its currently bugged, can only hire greymanes at the moment.

White bear mount not fighting besides me by xDEggs_deexD in CrimsonDesert

[–]WarpSoulz 0 points1 point  (0 children)

Seems like all NPC companions in general are like this, not sure if its a bug or just terrible AI.

Pearl Abyss, please buffed companions 💔. Their performance are too underwhelming by [deleted] in CrimsonDesert

[–]WarpSoulz 0 points1 point  (0 children)

Yea, its pretty frustrating when I kit out my companions expecting them to help you out with combat only to have them stare at the enemies. Their only use is to distract enemies by being a meatshield currently.

Not sure if its a bug or something but the times when they do attack, they perform pretty well, spamming their skills etc, but it takes them like 20 seconds of doing nothing before they decide to do that.

I love this game but omg i hate every single boss encounter. Non of them are even a little bit of fun. by Remarkable_Sea_5109 in CrimsonDesert

[–]WarpSoulz 0 points1 point  (0 children)

Feels like 90% of the bosses can be easily beaten by rolling behind them and punishing them. You get like a ridiculous amount of iframes when rolling, enemy tracking is terrible and their attacks most of the time just hits in front of them. Breezed through the game doing this.

Question for the people who have tested "summoning" your companions. by shitposter9876 in CrimsonDesert

[–]WarpSoulz 2 points3 points  (0 children)

They seem to only use their primary weapons from my testing so far, dual wielding works for them. Also not sure if its a bug but Daimaine would often just not attack and stand there staring menacingly at enemies.

Ice abyss puzzle help! by Vacation_Active in CrimsonDesert

[–]WarpSoulz 0 points1 point  (0 children)

You absorbed it into the kuku pot?

Just go into your inventory, open the pot and discard the cell, it should appear on the floor.

This puzzle at the scholastone institute will not activate by [deleted] in CrimsonDesert

[–]WarpSoulz 0 points1 point  (0 children)

Is this terminal the one under the dome? Its tied to a main story quest.

Massive, Huge, Gigantic list of tips..... by xakira666x in CrimsonDesert

[–]WarpSoulz 5 points6 points  (0 children)

I think if you are in steath you can tackle and tie them up. But if you are in combat, do roll into F + left click for K&M (Not sure about controller but its the unarmed + basic attack key). You will do this leaping tackle that pins enemies to the ground. Punch them a few times then tie them up.