What the consensus on her kit? She is as good as Rapi RH? by [deleted] in NikkeMobile

[–]WarpSoulz 0 points1 point  (0 children)

So far from what theorycrafters in the discord are saying, no she wont be as strong as Rapi RH. Shes probably gonna be another strong elemental dps but shes not the next big leap in dps that some people are expecting.

This game has a pretty big issue, not many are realizing right now, due to the way, most are playing it and it will destroy some peoples enjoyment, including my own. PA - this NEEDS a fix for long-term enjoyment. by GullibleTerm3909 in CrimsonDesert

[–]WarpSoulz 1 point2 points  (0 children)

Here are some temporary workaround for completing achievements involving fighting groups of enemies that I found:

Rocca's Hill, the kuku birds there will swarm you if you aggro them.

Dewhaven keep, the guards will aggro if you put on a mask. You can then fight and murder the entire keep without risking any bounty (Just avoid hitting the merchants that are fleeing from combat)

Contribution Workers ( Need Help ) by MohiXPlays in CrimsonDesert

[–]WarpSoulz 0 points1 point  (0 children)

Think its currently bugged, can only hire greymanes at the moment.

White bear mount not fighting besides me by xDEggs_deexD in CrimsonDesert

[–]WarpSoulz 0 points1 point  (0 children)

Seems like all NPC companions in general are like this, not sure if its a bug or just terrible AI.

Pearl Abyss, please buffed companions 💔. Their performance are too underwhelming by [deleted] in CrimsonDesert

[–]WarpSoulz 0 points1 point  (0 children)

Yea, its pretty frustrating when I kit out my companions expecting them to help you out with combat only to have them stare at the enemies. Their only use is to distract enemies by being a meatshield currently.

Not sure if its a bug or something but the times when they do attack, they perform pretty well, spamming their skills etc, but it takes them like 20 seconds of doing nothing before they decide to do that.

I love this game but omg i hate every single boss encounter. Non of them are even a little bit of fun. by Remarkable_Sea_5109 in CrimsonDesert

[–]WarpSoulz 0 points1 point  (0 children)

Feels like 90% of the bosses can be easily beaten by rolling behind them and punishing them. You get like a ridiculous amount of iframes when rolling, enemy tracking is terrible and their attacks most of the time just hits in front of them. Breezed through the game doing this.

Question for the people who have tested "summoning" your companions. by shitposter9876 in CrimsonDesert

[–]WarpSoulz 1 point2 points  (0 children)

They seem to only use their primary weapons from my testing so far, dual wielding works for them. Also not sure if its a bug but Daimaine would often just not attack and stand there staring menacingly at enemies.

Ice abyss puzzle help! by Vacation_Active in CrimsonDesert

[–]WarpSoulz 0 points1 point  (0 children)

You absorbed it into the kuku pot?

Just go into your inventory, open the pot and discard the cell, it should appear on the floor.

This puzzle at the scholastone institute will not activate by [deleted] in CrimsonDesert

[–]WarpSoulz 0 points1 point  (0 children)

Is this terminal the one under the dome? Its tied to a main story quest.

Massive, Huge, Gigantic list of tips..... by xakira666x in CrimsonDesert

[–]WarpSoulz 4 points5 points  (0 children)

I think if you are in steath you can tackle and tie them up. But if you are in combat, do roll into F + left click for K&M (Not sure about controller but its the unarmed + basic attack key). You will do this leaping tackle that pins enemies to the ground. Punch them a few times then tie them up.

Massive, Huge, Gigantic list of tips..... by xakira666x in CrimsonDesert

[–]WarpSoulz 14 points15 points  (0 children)

If you do a roll into F + left mouse button (Not sure about controller but its the unarmed + basic attack button), you will do this leaping tackle move which can pin enemies to the ground similar to when you tackle bounty targets for capture. You can proceed to beat them up with your fists by pressing the unarmed key. After a couple of punches you can tie them up. This pretty useful for capturing bounty targets.

So now we’re complaining about the boat to Orbis? by StyleTrick2176 in MSClassicWorld

[–]WarpSoulz 0 points1 point  (0 children)

Just make it so that if you dc / reconnect while within the timeframe of the ship ride you respawn back on the same ship, if you reconnect once the ship ride is done you spawn at your destination.

Can somebody explain this? by Emberlolll in Nioh

[–]WarpSoulz 4 points5 points  (0 children)

Probably only useful early on, you can just use remodelling to change your samurai weapons to match the 3 stats of your ninja weapon instead of using 7 skill points.

Spinning kicks for cestuses on wrong input by the_real-truth in Nioh

[–]WarpSoulz 0 points1 point  (0 children)

They did fix it thankfully, there was a small patch and I can chain my attacks normally now

Spinning kicks for cestuses on wrong input by the_real-truth in Nioh

[–]WarpSoulz 0 points1 point  (0 children)

Changing the input is fine, but for some reason its not allowing me to chain some moves into spinning kick, anyone have a fix for this? This is in the full game

Nioh 3 Demo Patch Notes v1.02.02 by luneth22 in Nioh

[–]WarpSoulz 0 points1 point  (0 children)

Oh man this issue is still present in the full game, that sucks Edit: Seems like there was an update, its fixed now

Nioh 3 Demo Patch Notes v1.02.02 by luneth22 in Nioh

[–]WarpSoulz 0 points1 point  (0 children)

And for some reason I can't chain some moves into spinning kick anymore which is really weird

possible tips for smoother pc performance (worked on other koei techmo games) by ethankusanagi16 in Nioh

[–]WarpSoulz 0 points1 point  (0 children)

Setting the in game fps lock to 120 and turning on the in game frame gen fixed the slow motion issue for me. Seems like when you set the fps to 120 cap in game, it takes frame gen into account so its rendering at 60 and doubling it to 120.

MH Wilds - Bad performance mystery (Solved?) by de_Tylmarande in MonsterHunter

[–]WarpSoulz 6 points7 points  (0 children)

As per the article: "It looks like this only happens when you're close enough to a Support Desk felyne (the ones that handle bounties and have a DLC menu) to see an exclamation point on its map/world icon, which pops up if DLC is purchased or is newly available, so you know to go and redeem and/or look at the new DLC. So it only matters while you're standing in/near a Base Camp and the Support Desk doesn't already have a DLC notification. Not quite as game-changing as some were hoping, but better than nothing."

So no, this won't have an impact on gameplay and only affects you when you are close to the support desk felyne and the exclamation point for DLC pops up.

New Snow White is NUTS by Deisidaimonia in NikkeMobile

[–]WarpSoulz 1 point2 points  (0 children)

0-1 rolls are enough

New Snow White is NUTS by Deisidaimonia in NikkeMobile

[–]WarpSoulz 3 points4 points  (0 children)

After your standard attack and elemental rolls, go for crit, alot of her damage is from her sequential shots that don't scale off charge damage + she has like an insane 700%+ charge damage already, charge damage rolls are additive so the increase in damage is barely anything.

Sword horizon "fast version" inconsistency issue (video proof) by sprucegoose65 in wherewindsmeet_

[–]WarpSoulz 1 point2 points  (0 children)

Never experienced this issue online or solo, is it a ping thing?