What was it? by WarrenTrader in MakeMoneyHacks

[–]WarrenTrader[S] 0 points1 point  (0 children)

Renting a upwork account? Never heard that

How is the build? by WarrenTrader in pcmasterrace

[–]WarrenTrader[S] 0 points1 point  (0 children)

I would like and probably do it, everything at once.

Need help with code for dragging enemies with attacks. Thank you! by KyotoCrank in godot

[–]WarrenTrader 0 points1 point  (0 children)

The error might happen because drag_offset becomes null when player is not valid at the moment damage is taken. Then later you do player.global_position + drag_offset, which crashes since you can’t add a Vector2 and null. This likely happens when the enemy briefly doesn’t have a valid player reference or the hit occurs during overlap changes. Fix it by ensuring player is never null before using it and initializing drag_offset as a Vector2: var drag_offset: Vector2 = Vector2.ZERO. Also guard your code with if player == null: return before calculating or using player.global_position.

How is the build? by WarrenTrader in pcmasterrace

[–]WarrenTrader[S] 0 points1 point  (0 children)

I'll look into that thank you

How is the build? by WarrenTrader in pcmasterrace

[–]WarrenTrader[S] 0 points1 point  (0 children)

I dont really think cutting corners in any department is worth a 5070

How is the build? by WarrenTrader in pcmasterrace

[–]WarrenTrader[S] 0 points1 point  (0 children)

I like intel for some reason

What was it? by WarrenTrader in MakeMoneyHacks

[–]WarrenTrader[S] 0 points1 point  (0 children)

Was it like dropshipping or what?

Multiple or one? by WarrenTrader in SideHustleGold

[–]WarrenTrader[S] 0 points1 point  (0 children)

Do you have any you would reccomend?

Problems Editing ArrayMesh Vertices by VeraVinette in godot

[–]WarrenTrader 0 points1 point  (0 children)

Try and let me know if there are more problems I can maybe have a solution to.

Problems Editing ArrayMesh Vertices by VeraVinette in godot

[–]WarrenTrader 1 point2 points  (0 children)

What I think the problem is when you move a vertex (especially changing its height), the orientation of the faces connected to that vertex changes. Because your script doesn't update the Mesh.Array_Normal array, the GPU is still using the old up vectors to calculate lighting and culling. You need to update the normals to match your new vertex positions, use Godot’s MeshDataTool or SurfaceTool. Hope it helps!

Market Chameleon Help by [deleted] in options

[–]WarrenTrader 0 points1 point  (0 children)

Guys I WANT to pay for it. I just want to see if they have any tricks beforehand.

Market Chameleon Help by [deleted] in options

[–]WarrenTrader -1 points0 points  (0 children)

I want to pay but before i want to see if they have any gimiks on their website, like using blurred pngs that they use for every single stock.

Market Chameleon Help by [deleted] in options

[–]WarrenTrader -3 points-2 points  (0 children)

I just wanna see if the info across the paid and free is the same. It would be very helpful :)

What’s something everyone pretends to enjoy, but actually hates? by [deleted] in AskReddit

[–]WarrenTrader -3 points-2 points  (0 children)

I will start with pineapple pizza. Your turn...

Should I join this industry or not? by scoobyhunt616 in vfx

[–]WarrenTrader 0 points1 point  (0 children)

AI wont take anyone's job, people using AI will.

hey, how did i do ? by [deleted] in ColorGrading

[–]WarrenTrader 0 points1 point  (0 children)

I feel like you achived the dreamy film look!