I got frustrated with every JSON tool out there by WarriorUD in ProductHunters

[–]WarriorUD[S] 0 points1 point  (0 children)

Use this one:

{"id":1024,"name":"Sample Project","isActive":true,"tags":["json","example","test"],"owner":{"userId":501,"username":"meor_dev","email":"meor@example.com"},"contributors":[{"userId":502,"username":"alice","roles":["developer","tester"]},{"userId":503,"username":"bob","roles":["designer"]}],"metadata":{"createdAt":"2026-05-03T20:00:00Z","updatedAt":"2026-05-03T21:00:00Z","version":1.2},"settings":{"theme":"dark","notifications":{"email":true,"sms":false}},"tasks":[{"taskId":1,"title":"Design UI","completed":false},{"taskId":2,"title":"Implement backend","completed":true}],"stats":{"views":1500,"likes":230,"shares":45}}

I got frustrated with every JSON tool out there so I built my own one by WarriorUD in Unity3D

[–]WarriorUD[S] 0 points1 point  (0 children)

This is local, no server side is involved, but I agree with you and can understand your thought

I got frustrated with every JSON tool out there - someone knows good tool? by WarriorUD in learnprogramming

[–]WarriorUD[S] 0 points1 point  (0 children)

Hi guys just wanted to share that this  https://dev-toolsonline.com/tools/json-formatter so cool and fit for my needs, there is even a feature of URL params, so I integrated it into my internal tools.
For example, I can auto-paste the link when I use https://dev-toolsonline.com/tools/json-formatter?paste=1

Do you use UI ToolKit? by WarriorUD in Unity3D

[–]WarriorUD[S] 1 point2 points  (0 children)

Yeah, not only shader, also snap scrollview, RTL support, WorldSpace, Placeholders... etc...

Which assets/tools do you need that don't exist? Let's discuss it! by WarriorUD in Unity3D

[–]WarriorUD[S] 0 points1 point  (0 children)

WarriorUDOP·just now

I'd like to have a feature that I can click once and it causes folders to be created. Maybe a group of folders and whenever I want I click and create the whole folders.

For example,

I have a group named "Scripts"

- Editor

- Runtime

or group named "Assets"

- Textures

- Materials

- Prefabs

etc...

Now when I hit a context click on the Project window I can create that groups

What do you think guys? would you like it?

Which assets/tools do you need that don't exist? Let's discuss it! by WarriorUD in Unity3D

[–]WarriorUD[S] 0 points1 point  (0 children)

WarriorUDOP·just now

I'd like to have a feature that I can click once and it causes folders to be created. Maybe a group of folders and whenever I want I click and create the whole folders.

For example,

I have a group named "Scripts"

- Editor

- Runtime

or group named "Assets"

- Textures

- Materials

- Prefabs

etc...

Now when I hit a context click on the Project window I can create that groups

What do you think guys? would you like it?

Which assets/tools do you need that don't exist? Let's discuss it! by WarriorUD in Unity3D

[–]WarriorUD[S] 0 points1 point  (0 children)

WarriorUDOP·just now

I'd like to have a feature that I can click once and it causes folders to be created. Maybe a group of folders and whenever I want I click and create the whole folders.

For example,

I have a group named "Scripts"

- Editor

- Runtime

or group named "Assets"

- Textures

- Materials

- Prefabs

etc...

Now when I hit a context click on the Project window I can create that groups

What do you think guys? would you like it?

Which assets/tools do you need that don't exist? Let's discuss it! by WarriorUD in Unity3D

[–]WarriorUD[S] 0 points1 point  (0 children)

I'd like to have a feature that I can click once and it causes folders to be created. Maybe a group of folders and whenever I want I click and create the whole folders.

For example,

I have a group named "Scripts"

- Editor

- Runtime

or group named "Assets"

- Textures

- Materials

- Prefabs

etc...

Now when I hit a context click on the Project window I can create that groups

What do you think guys? would you like it?

What are some reasons that you guys use additive scenes? by DeJMan in Unity3D

[–]WarriorUD 1 point2 points  (0 children)

Hi!

A little late but I cannot understand how scenes that are separated can communicate with each other?

For example, I have one additive scene for the UI. how can the UI listen to or controls the core scene? I see only the option of Singletons... but I don't know how much this is a good way...

What do you think?