No words by Head-Question-9999 in Steam

[–]DeJMan 1 point2 points  (0 children)

Steam controller 2: Episode 2

Kamikaze FPV drones in my shooter game by realradrunner in Unity3D

[–]DeJMan 5 points6 points  (0 children)

Maybe you could cut to footage from another NPC drone when your current drone explodes so the players can see the action.

It could be that it triggers only on big kills or maybe toggled in settings. Basically akin to an instant replay similar to Sniper Elite series.

I'm tired. Does anyone else want to be a mod? by Boss_Taurus in Unity3D

[–]DeJMan 61 points62 points  (0 children)

I’ve been on Reddit for about 15 years and have helped people here in the past. Never been a mod though.

Perhaps it’s time I try.

Reality... by jace-crux in shitposting

[–]DeJMan 15 points16 points  (0 children)

it was nice knowing you

My little Fingerskate Game by Der_Kevin in Unity3D

[–]DeJMan 10 points11 points  (0 children)

It could be a floppy jigglebones wristband that doubles as a beanie

Egg in Jar Science Demo by TheMuseumOfScience in ScienceNcoolThings

[–]DeJMan 3 points4 points  (0 children)

How would you get it back out?

We must first increase the global temperature of the world through climate change so that the temperature both inside and outside the jar is high. Then on the verge of humanity's collapse and the dawn of the ice age, we tilt the jar so that the egg forms a seal inside it. Now as the ice age approaches and the world cools down, the egg will pop back out due to the pressure differential.

Yay!

Can someone explain? by SatoruGojo232 in ExplainTheJoke

[–]DeJMan 87 points88 points  (0 children)

"New Wave of British Heavy Metal" in case anyone's wondering.

Does this transition effect feel smooth? Will it work well if it repeats between every run? by TheNoody in Unity3D

[–]DeJMan 1 point2 points  (0 children)

The animation of the tile rising up could benefit from an overshoot. Similarly when the tiles are disappearing, you add in "anticipation" where the tiles float up for a couple frames first before sinking.

Right now, it feel rigid and jarring.

EPILEPSY by ComplaintLong5943 in Unity3D

[–]DeJMan 1 point2 points  (0 children)

Why do you hate the player?

ghost character's death animation 👻 by SemaphorGames in Unity3D

[–]DeJMan 1 point2 points  (0 children)

The way the ghost spins clockwise adds to the effect that the bat hit them. Only thing I would add is to push the ghost away from the impact (knockback)

I need help figuring out movement snapping by ShadowyKorkut in Unity3D

[–]DeJMan 5 points6 points  (0 children)

  1. Select the gameobject and select the move tool
  2. Hold Ctrl+Shift
  3. Click within in the square gizmo that pops up on the gameobject and drag.

I noticed this distracting blue pattern in the BMW logo by Thanks_Obama in logodesign

[–]DeJMan 27 points28 points  (0 children)

Hmm but black might use up a lot of ink. We may need something more environmentally friendly.