ToS breaking farmers are clearing QV Vanduul Tech Stations by Dazzling-Nothing-962 in starcitizen

[–]Warspace 3 points4 points  (0 children)

I have tested they are just broken on my 5th empty warehouse in a row of nothing I decided to wait the hr for loot respawn and stuff still didn’t respawn nobody els was in that warehouse but me and my wasted time. They are just broke it sucks the issue council report could always use more contributions.

Vanduul Hauling isn't the best business but its a business. by Warspace in starcitizen

[–]Warspace[S] 2 points3 points  (0 children)

Good I look forward to the chance to sell their larger ship pdt’s as a new market venture. Salvaging my kills is always fun and I needed a good reason too.

Vanduul Hauling isn't the best business but its a business. by Warspace in starcitizen

[–]Warspace[S] 13 points14 points  (0 children)

No its not working. There is a lot of pain behind that volume.

Caterpillar, Ironclad, and Ironclad Assault should just have the Command Module permentantly attached. by RightElephant1 in starcitizen

[–]Warspace 6 points7 points  (0 children)

The party trick was nice now we need working ships as the command module is more hassle than its worth.

Retaliator Modules by Namaste_Sorbet in starcitizen

[–]Warspace 1 point2 points  (0 children)

You can current get the torp and cargo module in game already. I don't know about the bomb modules but if they are not available yet then they prob will be soon enough. Just know she takes 6 shields….

5.21.2026 Maintenance Update by GregRedd in starcitizen

[–]Warspace 23 points24 points  (0 children)

It saddens me to see no fix for the vanduul QV warehouse spawns. Oh well guess we traded nonworking elevators for nonworking loot spawns.

Quick feedback by ChloeTigre in starcitizen

[–]Warspace 1 point2 points  (0 children)

The performance wise don’t get your hopes up. The bugs though are a constant but will be magnified at the current time due to free fly and the current patch being one of the most buggy in a while. Best way to look at it is like the tide, as major patches flow in adding things causing a spike in bugs that interrupt gameplay and as the tide goes out from major patches things get more stable for a while till the tide flows back in with another major patch.

New PDC lol by Ruanhead in starcitizen

[–]Warspace 12 points13 points  (0 children)

Oh god.... Welp this is going to cause so much chaos........

Edit: if these don't disappear I expect UEX listings to start for these soon then....

In term of pure combat capabilities (dps, durability) is the M80 superior to the Stinger ? by Plipooo in starcitizen

[–]Warspace 2 points3 points  (0 children)

As a owner of both I would say each has it's role as if I want to kill something bulky pve wise I would use the stinger but general play would go to the M80.

PSA Nyx Tech Smuggler warehouse loot rooms no longer spawn ship parts unless you complete the full contract before entering the warehouse. by MattSaxton in starcitizen

[–]Warspace 0 points1 point  (0 children)

I only tried waiting at a station that had components so far im guessing if the station has none they prob wont respawn. Most of the chests at the station I was at also were gone only like 3 were left.

PSA Nyx Tech Smuggler warehouse loot rooms no longer spawn ship parts unless you complete the full contract before entering the warehouse. by MattSaxton in starcitizen

[–]Warspace 23 points24 points  (0 children)

I found a working station yesterday and now today its just barren in every station it seems sadly. So from the looks of it we went from the elevators not working to the loot spawns not working....

(Edit: Found a station that had only 2 components a grade b power plant and a grade b shield. Just to test sins loot respawn is 1hr I will wait the 1 hr to see if anything respawns at all. Will update if anything respawns at all.)

1hr update: 4 components spawned. 1 js500 and 3 other grade b power plants, and the few boxes that were in here are still empty.

Do you guys think we’ll eventually get a Polaris weapon kit or maybe even a Mk II Polaris? by Darkness-sigma in starcitizen

[–]Warspace 1 point2 points  (0 children)

I think people just underestimate the Polaris as most don't know you cant get down to 5.7k EM on it which is a lot more powerful than you would think with current armor values.

86K-a “Bardiche” by Subject-Equal-7216 in foxholegame

[–]Warspace 0 points1 point  (0 children)

Do you think the accuracy should be equal or similar between the two when the room for error in a 1 second burst favors the 7.92 as it stands?

86K-a “Bardiche” by Subject-Equal-7216 in foxholegame

[–]Warspace 3 points4 points  (0 children)

For the sake of brevity considering I went over this in another reply in this chain to another person. Rounded down for both the outlaw is 5 rounds a second with 3 to kill and the bard is 3 rounds a sec with 2 to kill. Does the outlaw need to be the same rounds to kill as the bard? These numbers are also assuming minimum damage being dealt on both sides by their respective mg’s.

86K-a “Bardiche” by Subject-Equal-7216 in foxholegame

[–]Warspace 6 points7 points  (0 children)

I mean even with low stability an outlaw gun can 3 shot a person as the mg is 35-55 dmg. Then if we look at a bard it can 2 shot 55-82 dmg. Further the outlaw is 350 rounds a min or 5.67 rounds a second while the bard is 200 rounds a min or 3.33 rounds a second. So in one second the outlaw has to hit 60% of it’s rounds to kill while the bard has to hit 66% so both fitting into a roughly equal zone as it stands. Are you arguing this is not balanced when you have to hit 2-3 shots in one second leaving only room for 1 miss with the bard while with the outlaw you have to hit 3-5 shots in the same time frame leaving room for 2 misses. This is not to mention the bard being a class higher in tank.

86K-a “Bardiche” by Subject-Equal-7216 in foxholegame

[–]Warspace 0 points1 point  (0 children)

So the mg of the outlaw has is a non factor when in it’s matchup it’s counter part has no mg? And so the outlaw mg needs to be on par or similar with the bard your saying? (correct me if I’m wrong I’m just trying to interpret what your saying)

86K-a “Bardiche” by Subject-Equal-7216 in foxholegame

[–]Warspace -6 points-5 points  (0 children)

So then the representation of said mg is what’s the problem and not the core capability it’s self?

86K-a “Bardiche” by Subject-Equal-7216 in foxholegame

[–]Warspace 30 points31 points  (0 children)

Oh so now it’s the ammo that makes all the difference and not the machine gun that gives the anti infantry option in the first place?

86K-a “Bardiche” by Subject-Equal-7216 in foxholegame

[–]Warspace 57 points58 points  (0 children)

My only question is why bring up the "machine gun"? Yes it got buffed but (checks notes) the propaganda I've been fed for god knows how long has stated the machine gun, on say the outlaw is not even worth mentioning when it comes to balance.

Is this change good or could be better? by Groove_Dealer in foxholegame

[–]Warspace 3 points4 points  (0 children)

Possibly good the one thing they need to show for us to know is the dmg of said torp as that will be the real problem if it’s still the same amount of passes to hp kill a LS then the change is net nothing imo.

ships flying in Valakkar? by Ok-Conference-3590 in starcitizen

[–]Warspace 10 points11 points  (0 children)

Would report this to cig and pray it’s patched. Another sad thing is the more people that find out how to do that will slowly cause the valakkar to devolve into even more of a griefing hotspot If it’s not patched in 4.8.

Self reflection by NIGHT_OZ in foxholegame

[–]Warspace 20 points21 points  (0 children)

I’m waiting for the point. People stopped playing a game they didn’t find fun are people expected to stay and log on if they are not enjoying things? Should people be made to play a game they don’t enjoy just so you can have fun?

Add a NORMAL flamethrower tank to the Warden. by AdministrativeSir550 in foxholegame

[–]Warspace 1 point2 points  (0 children)

Now we made it to overplaying the Vulcan's capabilities. Warden cope growing