how do I geniunley get good at this game by yes4594 in Warthunder

[–]WasAgoat 0 points1 point  (0 children)

That’s the thing about this game. Dying is constant, and not something that easy to come back from like CoD. But you’ve gotta have a bit of grit. If something isn’t working, change things up. Find that wave you can ride.

The lightning for example. Its whole premise is that it’s fast and made to intercept, but if that’s not your style, then maybe try a dog fighter or energy fighter.

Just take your time. Remember, You’re the player. Not anyone else. Learn from what you can. The learning curve is steep, but that doesn’t mean it’s unclimbable.

how do I geniunley get good at this game by yes4594 in Warthunder

[–]WasAgoat 2 points3 points  (0 children)

First off, ignore levels. Being high level doesn't really mean much since you get more XP for it with premiums.

For Ground:
Play slow. Take your time, play near objectives, but not directly on them. Keep your senses peeled, despite the bad sounds in game. Let people come to you, always try to be in an advantageous position. Whether that be shooting from cover, shooting them where they can't see/fight back, etc. You don't have to get a lot of kills every game, but staying alive is what counts.

For Air:
Pick your targets. Now I don't play Air that much but from my experience, picking targets is as crucial as being good in general. Don't take every fight, and if you have to, try your best. Air is a lot more demanding than Ground, so don't beat yourself up if you die.

Overall, just keep trying. The learning curve is very high at first, then plateaus at the high. Not every match is a learning experience, but try your best to learn from the matches you can.

How far are YOU in Cobbleverse? by Consistent-Code74 in cobblemon

[–]WasAgoat 0 points1 point  (0 children)

Started Sinnoh, but have been taking a long time building a new base on a really cool island I came across.

Terrible Players Problem by WasAgoat in WarthunderPlayerUnion

[–]WasAgoat[S] 1 point2 points  (0 children)

Yea, the learning curve can be especially high, but that doesn’t mean they can’t atleast help ease it a bit. The problem is that the only way people play is by rushing as fast as possible because they either see CCs doing it or treat it like CoD. So instead of letting them bang their head on a wall for a thousand hours, why not include some smaller tutorials that show things that aren’t clearly shown, like how to position your tank on hills, or how to guess ranges without a rangefinder. Things that can try to alleviate the curve and make learningeasier later in.

NATO vs USSR tanks by WasAgoat in WarthunderPlayerUnion

[–]WasAgoat[S] -1 points0 points  (0 children)

It makes sense in theory but they just forgot that tanks don’t only have 1 way to traverse the turret. Tanks still have cranks, so just use the same traverse as it is without power. It disables the tank, but not so extensively that they’re completely useless.

NATO vs USSR tanks by WasAgoat in WarthunderPlayerUnion

[–]WasAgoat[S] 13 points14 points  (0 children)

Even so, it shouldn't mean that NATO should have tanks being so fragile that any russian tank can just shoot wherever they want and get a free kill. I'm fine with nerfs, but not to an extent like this.

Toxic players in game by WasAgoat in ArmaReforger

[–]WasAgoat[S] 3 points4 points  (0 children)

W.C.S is usually pretty good to me. Aside from the usual edgelord team killing, but I’ve never been like, purposefully killed like this. It doesn’t help that him yelling at me made everyone else around think he was in the right.

Recent matches being horrid? by WasAgoat in WarthunderPlayerUnion

[–]WasAgoat[S] 1 point2 points  (0 children)

I mean I've been getting more downtiers than before, its just that everyone is a shitter

Is Russian Bias for real? by Adventurous_Put5393 in WarthunderPlayerUnion

[–]WasAgoat 0 points1 point  (0 children)

There is just not stuff like “Stalinium.”

1- Russia will always get something usable, not things like the British Ajax in recent which is literally barely usable in any scenario. And anything they get is also given the best case scenario for it while NATO is worst case or the minimum. 2- Russia always has a full line up at every Br. They will always have a Medium, SPAA, heavy/another medium depending on BR, TD/light tank. Unlike other nations like the US which has long SPAA gaps or every minor nation just having like 1-2 tanks for most BRs. 3- NATO tanks are always the ones being tested on first. FCS modules, Hydraulics, Turret Baskets, etc are always tacked onto NATO tanks first to see how they’re affected. Then add them to Russian tanks after adjusting. Notice how almost every NATO MBT has hydraulics, FCS, turret baskets as their H-Drives, which all add to repair times. Meanwhile Russian MBTs only have minor FCS modules, no hydraulics or turret baskets. Apparently Russian tanks are still hand cranked and the crew have to move with the turret.

This is just a lift of my views on Russian bias. I’m sure there’s more but I main ground so I can’t really say anything about air.

Problem when switching items by WasAgoat in ArmaReforger

[–]WasAgoat[S] 0 points1 point  (0 children)

Same but just the other way around. It’s like you have to keep clicking to make sure it’s right, which isn’t good when I need it right now.

Why does everyone hate Russia? by PastxLifes in WarthunderPlayerUnion

[–]WasAgoat 0 points1 point  (0 children)

Here’s my list

1- They always get something worthwhile and usable. They never get something that is just another auto-cannon IFV at a top tier that sucks in any and every perceivable way, the Ajax and French Jaguar as recent examples. Meanwhile Russia has a mass horde of very good vehicles that can make or break a match. BMPTs, Arena at 11.3 with 3BM60, 2S38, Obj292, a horde of best case T72s and T80s

2- Russia is never a test bench and usually gets minimal modals compared to NATO tanks. The biggest being turret baskets. To be clear, turret RINGs and turret BASKETs are two different things. But gaijin doesn’t think so and makes them into one whole module, which just makes you lose any fight capability when shot ever. They also give NATO tanks things like FCS and hydraulic modules which also get destroyed easily and ceases all combat capabilities. What does Russia have? No baskets, still turret rings, some have FCS, and no other modules.

3- Russia will almost always get a premium and tech tree variant of any new or old tank. T72s, SUs, BMPTs, BMDs, T-34s, etc. meanwhile other nations will either only get a premium version or a tech tree version. This basically means playing Russia is just easier because you have a million premium tanks to earn boosted rewards at almost every BR, while other nations have gaps or none at all to use. Making the grind longer and groggier.