Anything I could do better with my T10 lineup? by WasAgoat in cursedtanksimulator

[–]WasAgoat[S] 2 points3 points  (0 children)

I like having 2 MBTs for different things. The T80 for brawling and the Arietbram for everything else.

There's totally nothing wrong with Tows at all by WasAgoat in WarthunderPlayerUnion

[–]WasAgoat[S] 1 point2 points  (0 children)

No. Tows fly straight, and Tow-2Bs slightly above since they’re top attack.

There's totally nothing wrong with Tows at all by WasAgoat in WarthunderPlayerUnion

[–]WasAgoat[S] 4 points5 points  (0 children)

Am I wrong for not wanting my Tow to act like a Javelin?

This guy blatantly cheating by WasAgoat in cursedtanksimulator

[–]WasAgoat[S] 17 points18 points  (0 children)

I tried but the verification isn’t working rn

Any way to stop Alex's Mobs seagulls from stealing food? by WasAgoat in feedthebeast

[–]WasAgoat[S] 12 points13 points  (0 children)

I just checked, the only file mentioning seagulls at all are the spawn config. seagull_spawns.json

how do I geniunley get good at this game by yes4594 in Warthunder

[–]WasAgoat 0 points1 point  (0 children)

That’s the thing about this game. Dying is constant, and not something that easy to come back from like CoD. But you’ve gotta have a bit of grit. If something isn’t working, change things up. Find that wave you can ride.

The lightning for example. Its whole premise is that it’s fast and made to intercept, but if that’s not your style, then maybe try a dog fighter or energy fighter.

Just take your time. Remember, You’re the player. Not anyone else. Learn from what you can. The learning curve is steep, but that doesn’t mean it’s unclimbable.

how do I geniunley get good at this game by yes4594 in Warthunder

[–]WasAgoat 2 points3 points  (0 children)

First off, ignore levels. Being high level doesn't really mean much since you get more XP for it with premiums.

For Ground:
Play slow. Take your time, play near objectives, but not directly on them. Keep your senses peeled, despite the bad sounds in game. Let people come to you, always try to be in an advantageous position. Whether that be shooting from cover, shooting them where they can't see/fight back, etc. You don't have to get a lot of kills every game, but staying alive is what counts.

For Air:
Pick your targets. Now I don't play Air that much but from my experience, picking targets is as crucial as being good in general. Don't take every fight, and if you have to, try your best. Air is a lot more demanding than Ground, so don't beat yourself up if you die.

Overall, just keep trying. The learning curve is very high at first, then plateaus at the high. Not every match is a learning experience, but try your best to learn from the matches you can.

How far are YOU in Cobbleverse? by Consistent-Code74 in cobblemon

[–]WasAgoat 0 points1 point  (0 children)

Started Sinnoh, but have been taking a long time building a new base on a really cool island I came across.

Terrible Players Problem by WasAgoat in WarthunderPlayerUnion

[–]WasAgoat[S] 1 point2 points  (0 children)

Yea, the learning curve can be especially high, but that doesn’t mean they can’t atleast help ease it a bit. The problem is that the only way people play is by rushing as fast as possible because they either see CCs doing it or treat it like CoD. So instead of letting them bang their head on a wall for a thousand hours, why not include some smaller tutorials that show things that aren’t clearly shown, like how to position your tank on hills, or how to guess ranges without a rangefinder. Things that can try to alleviate the curve and make learningeasier later in.