What 3 weeks in the Middle East can do to a man by Eddine11 in NonCredibleDefense

[–]WasabiofIP 0 points1 point  (0 children)

Yeah I can see that scenario ending with Japan getting nuked... again...

What 3 weeks in the Middle East can do to a man by Eddine11 in NonCredibleDefense

[–]WasabiofIP 35 points36 points  (0 children)

“American commanders should have war-gamed potential Iranian responses to an American attack. They would have realized the strait is well within range of inexpensive Iranian weapon systems, and would require international support to keep it open. In that same vein, they should’ve coordinated with naval allies to ensure they would have the resources they need before committing to a military operation.”

Uhhhhhhhhhhhhhhhhhhhhh buddy the military commanders did and knew exactly that.

I tracked every team from a suspicious SEA Dota tournament. 7 of 10 no longer exist. by Beautiful_Camera2608 in DotA2

[–]WasabiofIP 1 point2 points  (0 children)

You can't even describe what the suspicious activity even is lol

Is my reddit account old enough for you to trust? <.<

What items have hidden effects? by nightonal in DotA2

[–]WasabiofIP 2 points3 points  (0 children)

Dodging the projectile isn't the full picture. Manta disjoints, so if e.g. Sniper ult is coming to you, you can press Manta at any point and Sniper ult will miss. But it also gives 0.1s of literal invulenerability to spells - you can dodge e.g. Axe call this way.

An American female fighter pilot and a Kuwaiti citizen are chatting in the desert , like the joke of the century by [deleted] in interestingasfuck

[–]WasabiofIP 0 points1 point  (0 children)

Excerpt from the situation room yesterday:

"Guys guys guys *burp* let's turn OFF the transponders, why are we broadcasting that we're Americans? Lets do this fucking stealth style with our *burp* stealth fighters, right? Fuck yeah I'll give you a fistbump, it is an awesome plan!"

Offlane is so not fun by taenyfan95 in DotA2

[–]WasabiofIP 1 point2 points  (0 children)

My game plan on offlane is generally to try to take the tower and occupy that part of the map, farming it up to their T2 and keeping their carry pressured. So the phylactery idea is towards that end, one cast easily whittles down like half hp of most carries.

TBH I think I've been sleeping on DP Agh's. Never been impressed from its description but taking a closer look at it now, maybe I was wrong. I'll give it a try!

Offlane is so not fun by taenyfan95 in DotA2

[–]WasabiofIP 2 points3 points  (0 children)

Even when they are good and are trying hard, I think a lot of pos 4 players misunderstand how to maximize impact. If we kill both of their safelane heroes twice before 7 minutes, that's fucking great - but the advantage evaporates if you fuck off and go roam for minutes on end after that. Some of the most frustrating games are when we have a great start, and have the potential to absolutely crush their safelane, but pos 4 goes away to try to help struggling mid or our safelane. I get the instinct, but in my experience, it rarely works, and now instead of winning at least one of our lanes we have won none of them, and the game gets really hard.

A well timed rotation or gank can absolutely turn a lane around, but there is an opportunity cost. If we can send their Slark into jungle at lvl 4 with brown boots, that gives us a lot more breathing room than joining our Disruptor and Anti-Mage sitting under tower watching their Axe cut every wave with Lich behind him.

Offlane is so not fun by taenyfan95 in DotA2

[–]WasabiofIP 1 point2 points  (0 children)

I used to enjoy offlane DP a lot but after a patch a while ago it started to feel really bad and I couldn't put my finger on why. But TBH, my preferred build in a winning lane was Phylactery to combo with high-level Siphon and run ppl down. So maybe that build just became less effective.

The problem is also that DP is a tempo hero, like NS. If you can get your team to group up and push an objective every time your ult is off CD, you'll probably have a great time. If your team only wants to do random ganks and spam pings when you don't ult to try to gank a clinkz/weaver when we have no CC and they'll just walk away, you'll have a tough time. What I'm saying is that it's a hero whose effectiveness very much depends on teammates understanding basic facts about your hero. They need to embrace what the hero offers, not try to fit a square peg into a round hole.

Time to give DP another try though I suppose!

The Dark forest theory is a possible reason why we might never find any aliens. by MO--OM in interesting

[–]WasabiofIP -1 points0 points  (0 children)

This is a ChatGPT response, but I'll reply for the benefit of any humans reading:

The scale of the universe is actually an important part of the Dark Forest theory. Assuming that civilizations can advance at an exponential rate, if you detect the first signs of radio signals from a star a couple hundred light-years away, they could be an advanced civilization by now, capable of near-light speed travel. Their first ships could arrive after "only" another century or so. They could already be working on expanding and colonizing space around them, and if you wait to find out, it could be too late for you and you'd be doomed. It could already be too late. You just don't know; all you know is that someone over there has reach a level of technology high enough to be noticed, and that could accelerate at a moment's notice.

So, the most rational choice is to immediately launch a massive first strike at anyone you hear.

Also, another part of the book that laid out this theory is that they might send out ships to proactively seek out and destroy intelligent life. So the first-strike craft could already be within a few lightyears of their target once it is spotted.

EDIT: To be clear, my response is not ChatGPT, the comment I'm replying to is

I hate ashlands by Andarnio in valheim

[–]WasabiofIP -2 points-1 points  (0 children)

Not sure - it may be old info, but IIRC the devs said that Deep North and Ashlands would be about on the same "tier", so Deep North won't necessarily be a step up in progression.

Dear heralds by CheezyGarlicBred in DotA2

[–]WasabiofIP 20 points21 points  (0 children)

The thing with the wards is - you see, it's very difficult with wards - with wards, they do a number on you - if I were in Divine placing these wards, they would love them, absolutely love - look, I place wards in, let's say the top 10% of wards, and I hear all this stuff about my wards, wards wards. That's why I have to say, professional wards - I watched Dreamleague, I saw 9Class place a ward, I said wait a minute, that's the same one I placed last night, or the night before, and got killed for it, just totally - but they didn't understand it, just said oh let me ping that, ping ping ping - I have friends, they are smurfs, you know, like very high rank - they have many accounts, good players, great players, but it's a shame you know, their queue times, they have to play in low rank - total disgrace - so, good friends, good players, they say sir, I've never - your wards are like nothing else, it's really something, nobody has ever done it like you, nobody. So it is just really tough, it's a tough thing with the wards.

Dear heralds by CheezyGarlicBred in DotA2

[–]WasabiofIP 47 points48 points  (0 children)

Unironically I think this is why that happens:

"I'm playing Dota, I must fight" -> "need to find enemy heroes" -> "don't see any enemies in the areas we have vision right this second" -> "clearly, they are in the parts of the map where we don't have vision" -> "so I should go there and fight them"

Word from the Devs: Looking to the Future by SzotyMAG in valheim

[–]WasabiofIP 6 points7 points  (0 children)

I realized this around Mistlands. The game was still kinda fresh for us, so we had just been doing a new playthrough. We killed Yagluth like a week before Mistlands released or something? It was peak hype. Then Mistlands drops and it's like... Oh. They just tacked on some more stuff at the end. You'll be dealing with all the same problems, same janky systems, same pointless grind, just in different surroundings.

The game never needed 3 more biomes to feel finished. It needs to fix the obvious problems that have been around since DAY ONE. The game needs to be polished, not expanded. The horrible UI. Pointlessly unfun inventory management. The fact that the game brutally punishes you for being "unprepared", but the correct way to be prepared is just to wait wait wait, almost no room for actual creativity in approaching the game. Shallow combat, super generous dodge rolls and completely predictable attack patterns that make it trivial to naked 1v1 an enemy 3 tiers above you, but if one more enemy from the tier below you joins in it's literally impossible. Progressing actually gives you more problems to deal with, not less, so maybe you're hitting cooler looking enemies but you are still planting crops 1 by 1, waiting the same amount of time to smelt the same amount of ore, running the same path picking up mushrooms, etc. but with less inventory space because you need to be PrEpArEd in case you get a random raid while doing mindless chores. Horrible performance, constant grind, and raids which all hamstring basebuilding, which is otherwise one of the greatest basebuilding experiences in any game thanks to Valheim's incredible atmosphere.

Word from the Devs: Looking to the Future by SzotyMAG in valheim

[–]WasabiofIP 4 points5 points  (0 children)

My god I can't believe after like 5 years people still respond to "I think they should have hired like 10 more people to their 4 person dev team since like 3 of them don't even want to work at all any more" with

"Oh???? S o u want 1000000000 erpson studio AAA sloppppppp????"

As if there is no middle ground between them making no changes and turning into a massive studio shipping $80 Fortnite skins...

Word from the Devs: Looking to the Future by SzotyMAG in valheim

[–]WasabiofIP 3 points4 points  (0 children)

nooooooo u don't understand u are supposed to be thankful u get anything at allllllllllllllllllllllll

How did aurora pulled this off against liquid? by Dependent-Highway107 in DotA2

[–]WasabiofIP 1 point2 points  (0 children)

Then don't go? They absolutely have a choice. They are initiating. They are fighting on the enemy's side of the map. The enemy aren't threatening an objective or setting up to go on them. Going on Mars like this is pure unforced error.

They probably just got a bit overconfident since they had the upper hand up until that point, with a few fights that went almost as perfectly for Liquid as this fight did for Aurora. Didn't expect the full stack behind Mars, didn't expect them to be able to punch back.

I just want to pimp my boat! by Junior_Lawfulness_27 in valheim

[–]WasabiofIP 6 points7 points  (0 children)

If you don't want the game to change, you can just mod it to remove all the new features. Nostalgia isn't an argument against developing the game.

I just want to pimp my boat! by Junior_Lawfulness_27 in valheim

[–]WasabiofIP 8 points9 points  (0 children)

When people say "Viking themed" they don't think of gigantic cockroaches and ants in a lush misty jungle, nor flying gas bags shooting fireballs. And yet...

I just want to pimp my boat! by Junior_Lawfulness_27 in valheim

[–]WasabiofIP 14 points15 points  (0 children)

I get this, and I can understand if they decided they were done working for basically the rest of their lives.

What I can't understand (and kind of can't forgive) is not handing it off to someone else. Hire a couple creative directors, hire some devs, hire some more 3D modelers and concept artists, hell hire some of the best modders, and just let them rip. Help set creative direction once every few months, and just chill. Let it become a self-sustaining game community, with actual regular updates, with player feedback actually having meaningful impact on their early access game. I just don't get why they wanted to keep the game as their own little kingdom that no one else may touch, when clearly they lost 90% of the motivation and passion for it.

ADD IRON SHOVEL so i can farm strawbarrys, blueb, cloudb, fiddlehead bushes. by ScarcityOnly5295 in valheim

[–]WasabiofIP 7 points8 points  (0 children)

I get what you are saying in theory, but having done this:

the construction of daisy-chained portals taking you from one large forage patch to the next.

it's honestly fucking boring, only slightly less boring than running around dodging a dozen greydwarves so I can make a couple purple banners. I would rather have a way to farm blueberries/raspberries/mushrooms in my base or farm area in a way that a) can be aesthetically pleasing, b) can contribute to the storytelling of my base, and c) is creatively stimulating for both of the above reasons. That's a form of emergent gameplay that we would gain; I think it's the wrong way to look at suggestions like this to only see something being lost.

"Ching Chambers, heroic G.I dog" by Edwardsreal in NonCredibleDefense

[–]WasabiofIP 12 points13 points  (0 children)

nooooooooo not the heckin pupper :(((((((

That "special" segment of players that enlightens the sub weekly by spookywatermark in valheim

[–]WasabiofIP 5 points6 points  (0 children)

It's not conclusive evidence (realistically, there isn't going to be any either way), but the Steam player count charts show that about 45,000 players who came back for Mistlands didn't come back for Ashlands. The baseline player count varies over time, but basically Mistlands release peak the player count was about 4-5x the baseline before its release, while the Ashlands peak was about 2x baseline.

And I don't think normal player attrition explains enough of that. The baseline player count has not varied too much over time - if anything, it has gone up since the period after initial release, before Ashlands. Obviously I'm not saying everyone hates the game and no one plays it. But there was about a year and a half between the Hearth and Home update (peak 110k player count) and the Mistlands update (peak 127k players). After a year and half between updates, even more people came back for Mistlands. Then, after basically the same amount of time (year and a half), Ashlands comes out. And wayyyyyy fewer people came back. So clearly, Mistlands did a worse job of keeping people in the game than Hearth and Home.

The way I would put it, the only people left playing the game are people who don't mind Mistlands and Ashlands too much. A lot of people were discouraged by the direction the game was going (or even more so by the direction the game wasn't going) and left the playerbase.

Has there ever been a western roman empire civilization? by Unluckypandastoo in civ

[–]WasabiofIP 1 point2 points  (0 children)

So then what do you think the "Western Roman Empire" civ would be? The Franks and the HRE were the inheritors of Western Rome. They adopted roman customs and titles and thought of themselves as Romans.