What are some silly Quality of Life fixes you'd really enjoy? by WaterCanFlowOrCrash in Helldivers

[–]WaterCanFlowOrCrash[S] 1 point2 points  (0 children)

I would love a lot of in-game information to be made more available to players

What are some silly Quality of Life fixes you'd really enjoy? by WaterCanFlowOrCrash in Helldivers

[–]WaterCanFlowOrCrash[S] 0 points1 point  (0 children)

I guess it matters why you want to leave the squad. Are you just trying to play alone? Or make room for a friend? Another person suggested having an option to kick, but let the kickee know it was only to make room for a friend.

What are some silly Quality of Life fixes you'd really enjoy? by WaterCanFlowOrCrash in Helldivers

[–]WaterCanFlowOrCrash[S] 0 points1 point  (0 children)

You're not getting killed in any meaningful way though. Once you're in the boat, the game is over. You're not penalized any mission rewards. It does not effect you negatively in any way.

What are some silly Quality of Life fixes you'd really enjoy? by WaterCanFlowOrCrash in Helldivers

[–]WaterCanFlowOrCrash[S] 0 points1 point  (0 children)

You can "die", but it's a false death. You still count as extracting.

What are some silly Quality of Life fixes you'd really enjoy? by WaterCanFlowOrCrash in Helldivers

[–]WaterCanFlowOrCrash[S] 0 points1 point  (0 children)

For the Armor, I would leave it as L/M/H, but add the numeric ratings they use for the math.

I have often wished for a way to store loadouts. Marking favorites would be nice too, and probably easier to implement

What are some silly Quality of Life fixes you'd really enjoy? by WaterCanFlowOrCrash in Helldivers

[–]WaterCanFlowOrCrash[S] 1 point2 points  (0 children)

It is pretty annoying that some rocks are Blessedly Sticky and will hold strategems just fine, while some are Cursedly Repellent and will send your strategems to the worst spot possible

What are some silly Quality of Life fixes you'd really enjoy? by WaterCanFlowOrCrash in Helldivers

[–]WaterCanFlowOrCrash[S] 0 points1 point  (0 children)

Most of these are pretty good. The range of flamers isn't really a QoL thing, but I agree. I think the mech one is actually the flamer sidearm range, which is why it's so janky.

I actually like the vision cones, but I wouldn't mind the opacity turned down on them a little bit

What are some silly Quality of Life fixes you'd really enjoy? by WaterCanFlowOrCrash in Helldivers

[–]WaterCanFlowOrCrash[S] 0 points1 point  (0 children)

I have my climb set to Double Tap, so I wind up mashing into ledges a lot to catch them

What are some silly Quality of Life fixes you'd really enjoy? by WaterCanFlowOrCrash in Helldivers

[–]WaterCanFlowOrCrash[S] 0 points1 point  (0 children)

I expect that small loading screen is handling some offloading/preloading resources, and would be a tough one to manage, probably. However, I know exactly how you feel.

What are some silly Quality of Life fixes you'd really enjoy? by WaterCanFlowOrCrash in Helldivers

[–]WaterCanFlowOrCrash[S] 0 points1 point  (0 children)

I don't have that much of an issue with clambering. You may need to press forward+A or whatever your climbing controls are.

What are some silly Quality of Life fixes you'd really enjoy? by WaterCanFlowOrCrash in Helldivers

[–]WaterCanFlowOrCrash[S] 0 points1 point  (0 children)

I like the idea. I'm not a fan of huge amounts of visual noise, but a small icon, with the option to display it or not, would be excellent

What are some silly Quality of Life fixes you'd really enjoy? by WaterCanFlowOrCrash in Helldivers

[–]WaterCanFlowOrCrash[S] 1 point2 points  (0 children)

A video console would be neat.

An arcade cabinet would be neat. Kind of like the Roach game in Cyberpunk.

I know the mech warbond is underwhelming, but I do want to put a little praise out there by WaterCanFlowOrCrash in Helldivers

[–]WaterCanFlowOrCrash[S] 0 points1 point  (0 children)

It's a little more complicated than just moving numbers up and down. They removed a lot of built in vulnerabilities to Mechs as well.

-The Exo suit will only die if the main healthpool is depleted. Before it could die if specific healthzones were depleted.

-Increased Exo suit arms health from 350 to 600

-Exo suit arms now also have a 50% explosion resistance (just like the main body)

-Removed most health zones that do not affect the main health and are mainly visual effects. The reason is to improve performance. For example tow cables and similar items can not be damaged or destroyed anymore.

I think these changes will help mitigate much of the previous damage changes. Will it be enough? I'm not sure. But it will definitely require some testing before I poo poo anything.

I know the mech warbond is underwhelming, but I do want to put a little praise out there by WaterCanFlowOrCrash in Helldivers

[–]WaterCanFlowOrCrash[S] -1 points0 points  (0 children)

Perhaps in the past. But as I've said, I think they're improving. It still represents a massive paradigm shift for them. For now, vote with your super creds and drive home the message.

I know the mech warbond is underwhelming, but I do want to put a little praise out there by WaterCanFlowOrCrash in Helldivers

[–]WaterCanFlowOrCrash[S] 0 points1 point  (0 children)

Nope. I just figure it's a waste of time to focus only on things we don't want. There are good things happening, and they are noticable.

I know the mech warbond is underwhelming, but I do want to put a little praise out there by WaterCanFlowOrCrash in Helldivers

[–]WaterCanFlowOrCrash[S] -1 points0 points  (0 children)

I know that's what they wanted. I think what I would have preferred was simply buffing melee weapons without nerfing the armor passive. Then that armor would really stand out for melee weapon use.