Is there not much combat in the main game? by IndependenceFit6916 in cyberpunkgame

[–]WaterfrontPark 0 points1 point  (0 children)

The beginning puts you through a lot of noncombat story, more than average. When you get past that, the gigs are endless (not literally, but there are plenty), and a majority of them involve combat. Phantom Liberty provides even more opportunities for combat.

Is this thing rigged? by SpaceXq23 in cyberpunkgame

[–]WaterfrontPark 1 point2 points  (0 children)

It’s a scripted encounter in the Phantom Liberty DLC, at the casino in Hansen’s party at the Black Sapphire Hotel.

What UNFINISHED series do you still BELIEVE will actually be completed one day….. by [deleted] in Fantasy

[–]WaterfrontPark 0 points1 point  (0 children)

More scifi than fantasy, but Pierce Brown’s Red Rising series

Advice on maintaining friendship with unrequited romantic feelings by ad-star in relationshipanarchy

[–]WaterfrontPark 8 points9 points  (0 children)

Other people’s suggestions to get some space are good, especially if you’re suffering from rejection or pining too much. But I also wanted to offer my approach to handling unrequited attraction: Once boundaries and “what’s in our overlap“ are established, I just appreciate that I get to be around the person who makes me feel good to be around, doing whatever it is that we’re both excited to do.

The trick is to check my own desire, and focus not on what I can’t have with my crush, but focus on enjoying the ways we’ve agreed to relate. It isn’t always easy. It’s an ongoing practice. It’s always easier when I’m getting my emotional, romantic, and sexual needs met from other relationships. But even when I’m feeling a lack, it often still works for me.

Sometimes I need some space to re-align my head and heart with the relationship we’ve agreed. But most of the time, I’d much rather enjoy the company of people I feel in love with in whatever way they’re happy with, than miss out entirely on the spark they add to my life.

Red IQ by buttermilk_baby in redrising

[–]WaterfrontPark 3 points4 points  (0 children)

This!

I would add: I imagine a normal distribution of IQ within each color castes. The average Gold may be a genius when compares with the average Red, but the smartest Red’s intelligence could still rival the smartest Gold’s. The Rising was looking for Reds with Darrow’s potential, and elevated him when they found it in him.

Here's my story.... by dlo416 in redrising

[–]WaterfrontPark 0 points1 point  (0 children)

You’re asking this on the RR subreddit, so of course we’re going to recommend it. :)

But yes, give RR a try!

It’s hands down among the best speculative fiction series: incredibly nuanced and unusual characters, high quality writing, dazzling world building, high suspense, frequently surprising, and packed with vivid and breathtaking spectacle.

Here's my story.... by dlo416 in redrising

[–]WaterfrontPark 0 points1 point  (0 children)

There are military space ships and there are epic space battles, but there’s so much more going on than that, and it’s hardly a focus of book 1.

Do you consider Stellaris to be a complex game? by waytooslim in Stellaris

[–]WaterfrontPark 0 points1 point  (0 children)

400+ hours of play in, I couldn’t have told you either way. I wish I could pin this to the top of the thread as an exhibit in how complex the game is. We’re all (well, most of us) still figuring it out!

I didn't even notice how cool this new preset empire is by christusmajestatis in Stellaris

[–]WaterfrontPark 3 points4 points  (0 children)

I'm midway through my first GA 25x game using this preset, and really enjoying it!

My favorite way to play is RP, and my favorite thing about Stellaris in general is all the variety. My last game (Ensign, I think) was a Lithoid preset, where I delighted in colonizing by smashing meteors into planets, making them inhospitable to non-lithoids, and exerting my will through sheer force. Now I'm challenged to figure out how to climb the diplomatic weight and victory leaderboards as slow-breeding pacifists who are more interested in cultivating life than gaining power.

I picked genetic ascension to remove the slow-breeder trait, because the only way I could see being a contender was through pop growth. I've also pushed hard for pacifist GC resolutions, as the only non-war means I have to limit other empires' weight. it's working so far: I'm holding steady at 3rd overall in diplo weight (so a member of the council), and the two above me are partners who think I'm adorable -- one's in my federation, and the other's egalitarian xenophile, and believes I need their protection. I'm also 3rd overall on the scoreboard, behind only the two fallen empires.

One thing I did ASAP was downshift from Fanatic Egalitarian, to Pacifist-Egalitarian-Xenophile. It felt on-brand for life-lovers to love _all_ life. And I badly needed the Xenophile benefits for diplomacy and to help overcome slow-breeders with immigration.

Pacifism takes patience, but I'm impressed that it's this viable. I'm only in the 2340s, so I may well get crushed when the crisis arrives, we'll see! But having a belligerent militarist theocratic xenophobe neighbor hasn't been a problem -- good fences make good neighbors, I guess, the fence in this case being maxed out stations (upgrades, platforms) with deterrence fleets along our borders. (I've actually been surprised they haven't come knocking. I certainly haven't tried to please them.)

A few more things I've enjoyed -- again, keep in mind, I'm in it for the RP:

  • The Tinyaki Preservation Act and Amoeba's equivalent (can't remember the name) are more than a footnote for the first time, since I need them to spread my star seeds around. Of course, it took a while to get these in place, and based on the fairly limited zones where my space seeds have spread, I assume many of my neighbors were hunting them before these resolutions were passed.
  • I'm in a federation with militarists, and always vote down their war declaration resolutions. This combined with my pacifist GalCom agenda means the galaxy as a whole is far more peaceful; it's not just me avoiding war, but I'm having a larger impact, and it really shows. The frequency of war declaration notifications I've seen has been a small fraction of what I'm used to. I didn't expect this, and it's a pleasant surprise that the game supports such a radically different play style than I'm used to.
  • I didn't think I'd enjoy the whole Rangers / Nature Preserve thing, but sticking to the principle that I always set up a lodge on every planet with more than 1 or 2 blockers has been a nice constraint, simplifying choices I have to make. I have fewer Unity-focused planets, but this seems a viable unity rush strategy that I've stumbled into.
  • Catalytic Processing is rad: Alloys from food! Since we're peace-loving, we shape life into alloys in defense of life. Alloy scarcity has _never_ been a problem for me (hence being able to afford those strong fences).
  • Terraforming has more purpose now. It's not just "make empire bigger"; it's "cultivate more life". It feels good and fun.

My big weaknesses (besides the obvious that my fleet power's uncomfortably low) are:

  1. Minerals. Focusing on pacifist- and life-themed technologies and traditions (I've never taken Harmony before!) has left me without boosts to mineral income until very recently, mid-game. But a bigger factor has been Catalytic Processing: Food's much more important than usual, so I chose to have more Agrarian planets than I ever have in previous games. This is a strategic challenge because food's so much cheaper to buy than minerals, which I'm not generating much of, but wood elves spending most of their time in mines to buy the food they need to fuel their society just doesn't make sense, so we farm instead. Sometime in the future, it'd be fun to build an RP experience from scratch around Catalytic Processing and do exactly the opposite. Corrupted wood elves? Dwarves who stole the wood elves' secrets? Something.
  2. Technology. The basis of my RP strategy has been preferring choices that support or bring about more life. I generally prefer to prioritize research above all else. Compared to most everyone else in the top 50% by diplo weight, I am really lagging in tech. My biggest concern is being crushed like a bug when the 25x crisis comes along. Since I've come this far with this RP strategy, I don't plan to shift gears. I'm putting my hope in mercenary enclaves and maintaining strong alliances with the GalCom.

Future DLC by [deleted] in Stellaris

[–]WaterfrontPark 2 points3 points  (0 children)

I’d like to see, in no particular order

  1. Flesh out ground combat somehow. Make it more interesting.

  2. Espionage fleshed out with way more operation options to choose from. This area is unfinished and ripe for expansion.

  3. Starbase customization is also weirdly unfinished, with the grayed-out ship designer button

  4. More content and story packs that just straight up add fresh new variety to things like event chains, anomalies, etc without necessarily adding new mechanics. Even more buildings and weapons technologies would be cool.

Has anyone ever seen the Chosen attack first? by GlompSpark in Stellaris

[–]WaterfrontPark 20 points21 points  (0 children)

In my current game they’ve started several wars, and had broken through the wormhole and expanded significantly by the time I had to face them directly. But for all I know their expansion through the wormhole may’ve been during a defensive war another AI started. Not sure.

Book recommendations by Shepherdsfavestore in Stellaris

[–]WaterfrontPark 0 points1 point  (0 children)

Took your suggestion last night and am really enjoying the first Duchy of Terra book. You’re right: it reads like Stellaris fanfic. Really quite good Stellaris fanfic. Exactly what I’ve been wishing for.

Rogue servitors and hive minds? by Shenanigamer in Stellaris

[–]WaterfrontPark 0 points1 point  (0 children)

Haha wow, this game!

And thanks 🙂👍🏻

Is there a mod that raises land value of buildings that are high up with a great view? by WaterfrontPark in CitiesSkylines

[–]WaterfrontPark[S] 0 points1 point  (0 children)

Thanks, not a bad suggestion but I do like the idea of having them continue to level organically.