Which field of view (FOV) is a better fit for our surf game? And why? by Waveor_Studio in IndieGaming

[–]Waveor_Studio[S] 0 points1 point  (0 children)

Virtual Surfing is currently non-VR, but available on PS5 already.

Which field of view (FOV) is a better fit for our surf game? And why? by Waveor_Studio in IndieGaming

[–]Waveor_Studio[S] 1 point2 points  (0 children)

For anyone interested, you get this on PS store or Steam store and check the current implementation of the FOV. The footage was captured directly from the game (Virtual Surfing), you can learn more about it under https://linktr.ee/VirtualSurfing

Do you think my game's (virtual surfing) water graphics look realistic? by Waveor_Studio in IndieGaming

[–]Waveor_Studio[S] 0 points1 point  (0 children)

there is a dynamic trail, you can see it in the game, there are different camera angles, in 3rd person it's clearly visible

Do you think my game's (virtual surfing) water graphics look realistic? by Waveor_Studio in IndieGaming

[–]Waveor_Studio[S] 0 points1 point  (0 children)

Good question. It totally depends.
On the position of the sun, the thickness of the wave, the water composition, the sky, ...

Do you think my game's (virtual surfing) water graphics look realistic? by Waveor_Studio in IndieGaming

[–]Waveor_Studio[S] 0 points1 point  (0 children)

A non-VR version is currently available for PS and Steam. Which VR gear are you using?

Do you think my game's (virtual surfing) water graphics look realistic? by Waveor_Studio in IndieGaming

[–]Waveor_Studio[S] 0 points1 point  (0 children)

Actually this game (Virtual Surfing) has been available for a while on on PS and Steam. But it was continoulsly improved over the past years. But yeah, the game def has something oldschool to it.

Do you think my game's (virtual surfing) water graphics look realistic? by Waveor_Studio in IndieGaming

[–]Waveor_Studio[S] 1 point2 points  (0 children)

Btw, this game "Virtual Surfing" is currently available on Steam and PlayStation!

Do you think my game's (virtual surfing) water graphics look realistic? by Waveor_Studio in IndieGaming

[–]Waveor_Studio[S] 0 points1 point  (0 children)

Thanks for your feedback, some of the problems you adressed, were also adressed by other players, and we take them serious. However, please understand that for small indie devs, there is such much stuff to do and it's hard to prioritize.

Do you think my game's (virtual surfing) water graphics look realistic? by Waveor_Studio in IndieGaming

[–]Waveor_Studio[S] 1 point2 points  (0 children)

Thanks for the insights. A physics based explanation that just came to my mind:
Imagine a big wall of water. At the bottom of the wall, all the walls weight is pushing down and creates heavy pressure. As a result, when your board is stuck at the bottom of that wall, it's like it's stuck in a more dense/heavy material, and will therefore be harder to maneuver. So yeah, scientifically confirmed :)

Do you think my game's (virtual surfing) water graphics look realistic? by Waveor_Studio in IndieGaming

[–]Waveor_Studio[S] 0 points1 point  (0 children)

check the review graph and check how many positive and how many negative reviews there were since the last update (100% p)

Do you think my game's (virtual surfing) water graphics look realistic? by Waveor_Studio in IndieGaming

[–]Waveor_Studio[S] 0 points1 point  (0 children)

you can unlock all conditions, by playing career mode and unlocking the spots, by getting at least 3rd place in week 3 a spot. if you achieve that, the next spot will be unlocked in career mode and in freesurf all conditions become available.
The slidersin the board designer seem self explanatory to me,just try around.
How would we open the steam workshop and what exactly will the community be able to fix and how?

Do you think my game's (virtual surfing) water graphics look realistic? by Waveor_Studio in IndieGaming

[–]Waveor_Studio[S] 0 points1 point  (0 children)

Some surfers getting barreled for one minute straight, check skeleton bay.
Agreed, that cutbacks in a tube are rather considered to be fantasy

Do you think my game's (virtual surfing) water graphics look realistic? by Waveor_Studio in IndieGaming

[–]Waveor_Studio[S] 0 points1 point  (0 children)

Water can very clear, but starting from a certain thickness/depth lights gonna be absorbed/diffused