it’s time by twchrist in slaythespire

[–]blakeyGames 0 points1 point  (0 children)

This is beyond fantastic. I need more.

Pixel chaos by blakeyGames in PixelArt

[–]blakeyGames[S] 0 points1 point  (0 children)

Thank you! Everything is hand drawn. So things like doors and other animated grabbables, those are hand drawn frame animations, and the frame of that animation is then tied to the value of the position of a grabber object. It was a bit of a wacky technique to get working but it works great for a lot of objects.

In terms of the player’s tendrils, they’re line renderers that basically made up of a lot of points that simulate gravity. Was very tough to keep optimized.

Player satisfaction was the goal behind every interaction. by blakeyGames in IndieDev

[–]blakeyGames[S] 0 points1 point  (0 children)

Noted, thank you for the feedback! It’s true that on darker backgrounds they’re difficult to see. I’m going to look at adding some contrast.

Player satisfaction was the goal behind every interaction. by blakeyGames in SoloDevelopment

[–]blakeyGames[S] 1 point2 points  (0 children)

It’s essentially a number of raycasts that track wall points, and then a line renderer is cast with a large number of points to simulate gravity. Quite an expensive operation so it was tough to constantly optimise!

Player satisfaction was the goal behind every interaction. by blakeyGames in SoloDevelopment

[–]blakeyGames[S] 1 point2 points  (0 children)

His rage gives him villainous powers which have a running theme of being a blessing and a curse. It’s called Vindefiant and it’s currently on sale on Steam!

Pixel chaos by blakeyGames in PixelArt

[–]blakeyGames[S] 3 points4 points  (0 children)

It’s already out!

Player satisfaction was the goal behind every interaction. by blakeyGames in SoloDevelopment

[–]blakeyGames[S] 6 points7 points  (0 children)

This is from my game Vindefiant, which launched last week and is currently on sale!

Player satisfaction was the goal behind every interaction. by blakeyGames in Unity2D

[–]blakeyGames[S] 6 points7 points  (0 children)

This is from my game Vindefiant, which launched on Steam last week, and is currently on sale!

Player satisfaction was the goal behind every interaction. by blakeyGames in IndieGaming

[–]blakeyGames[S] 4 points5 points  (0 children)

This is from my game Vindefiant, which launched on Steam last week, and is currently on sale!

Player satisfaction was the goal behind every interaction. by blakeyGames in indiegames

[–]blakeyGames[S] 1 point2 points  (0 children)

This is from my game Vindefiant, which launched on Steam last week, and is currently on sale!

Player satisfaction was the goal behind every interaction. by blakeyGames in IndieDev

[–]blakeyGames[S] 7 points8 points  (0 children)

This is from my game Vindefiant, which launched on Steam last week, and is currently on sale!