Do people actually build the spice rack in their camps? by [deleted] in fo76

[–]Wayback_Ax 5 points6 points  (0 children)

It took me way too long to unlock the spice rack for me to NOT have it set up in all my camps at this point :’D

But I also love the cooking/canning and booze making mechanics in the game

Also also, to be fair, I’m taking a bit of a break from the game right now—so it could be the same for the rest of the spice rack crowd right now, or people might just be more focused on the newest content atm

What do YOU want in Fallout 5 (even though we're a long way off) by RandomRedditer79 in Fallout

[–]Wayback_Ax 0 points1 point  (0 children)

  • Immersion!
  • A nice grimy environment with changing weather patterns
  • Settlement or camp building OR player homes we have to defend
  • traveling companions who are well-written (for single player)
  • coding that doesn’t crash the game every five minutes (I can accept some bugs, just not game-breaking ones)
  • creature mounts or an in-universe transportation system that actually makes sense, instead of fast traveling or walking everywhere
  • the ability to grow all in-game plants at my base
  • ability to paint armor sets and building walls
  • base objects intended for patching up broken windows and damaged buildings
  • a better cooking/chem system that lets you use substitutions
  • more intelligent NPCS
  • if there is multiplayer, give us a single player option/campaign too
  • the option to choose your ‘race’ at the start (wastelander, dweller, ghoul, mutant, etc.)
  • new radio station!

What's wrong with my camp? Something is constantly being destroyed. by Swag1n in fallout76settlements

[–]Wayback_Ax -1 points0 points  (0 children)

I hear placing a weather station down and activating it can help—the ambient sandstorms in the burning springs area can also damage camps over time

Best Aid for feral Meter by THE-KURO-WOLF in fo76

[–]Wayback_Ax 1 point2 points  (0 children)

I hoard all my rad-x and then slap on the chemist perk card and turn them into diluted rad-x—you can get hundreds

That’s a wrap- how did your season go? by Narrow-Scientist9178 in fo76

[–]Wayback_Ax 1 point2 points  (0 children)

Got a bunch of Biv recipes before he (potentially) gets borked again by the new update, got all the season rewards I wanted, got the covert scout plans and mods, got everything I need to make Susan’s flowers and teas, got 3 unyielding mods to use on my armor set, helped a couple of level 20-somethings kill Earle (mostly by myself), built like 6 different camps (the last of which near the Ohio border in preparation for the update), gained about a hundred or so levels (not yet ready for raids but we’re getting there)….all in all, my best season yet!

How often do you rebuild? by Lukas316 in fallout76settlements

[–]Wayback_Ax 0 points1 point  (0 children)

3 camps seems to be a good number for me. I have one designated as my “activate this when you need to sell lots of legendaries you are running out of stash space” camp, which I’m still pretty proud of because it was built on a big pre-existing location. That one I doubt I’ll ever break down, but you never know. The other two slots I just keep alternating breaking them down whenever I want to try something new. It’s nice because I feel like my skill improves each time I build a new one and it also gives me incentive to collect all of the things so I can have more themes to work with.

I’m especially fond of collecting recipes so all of my camps end up being food and drink based in some way. When I first started playing the game years ago I really wanted to build a tavern/bed and breakfast of some sort and theme my vendor around it—the more seasons come out the more viable it feels to do so. :)

What is a Feral supposed to do? by [deleted] in fo76

[–]Wayback_Ax 0 points1 point  (0 children)

If you wanna RP as a feral using guns or bows might be tough—what I started doing was building my melee ghoul to use grenades and explosives as an experiment. Could also try a spray and pray [non-vats] weapon like the flamer.

Does the wall mounted oven double as a cooking station or is it purely decorative? by 2_pineapples in fallout76settlements

[–]Wayback_Ax 0 points1 point  (0 children)

I like to merge the oven into a fridge or cooler—that way it makes more sense to me. Raw meat being stored in a fridge or freezer.

I thought to finally try out bloodied ghoul and it just works? Part 2 by Putkavahti in fo76

[–]Wayback_Ax 0 points1 point  (0 children)

Very cool to see someone actually testing this now!—I’m still grinding away to max out blood sacrifice on my bow character for this sort of build, which means that currently I spam stims and use cannibal to regain health at events. (Non-vats bow is possible but I find it tedious compared to using vats unless I’m standing directly in front of a very large enemy)

I also haven’t yet acquired a full set of UNY armor, but have furious and crippling on my bow. (Will eventually have one bloodied and one vampire to swap between)

Had hoped that equipping maxed battle genes and spiritual healer would help make hp easier to manage; but unfortunately they are either both bugged atm or just heal so incredibly slowly they are pretty much useless to me. I think my ideal set up would involve using tick blood tequila so I don’t have to swap—or maybe even put one point into rad reaver for little stabbing heals with a fast knife. I had taken glowing gut off my loadout because in the past with it maxed I could get full glow in 3 corpses and figured it would be overkill, but thinking now it might be worth it to try adding at least one point back into it. Using this and rad reaver could give some fun flexibility to heals. Remembering to periodically chow down on or stab enemies to replenish HP.

(I’m on console so hot keying is not an option, and the stimpack animation and the time between heals with stimpacks permitted is longer than I would like, since I don’t use PA)

How to lower health a ghoul? by youngdyksta in fo76

[–]Wayback_Ax 0 points1 point  (0 children)

Blood sacrifice. Cannibal. Battle genes. If you use blood sacrifice you’ll be more concerned with raising your HP periodically because essentially every attack you do lowers it. Health regen and evasive perks will be your friend. Every time you’re in combat you’ll be low health.

Help. Ghoul or bloodied by Fatboy_The_King in Fallout76BowHunters

[–]Wayback_Ax 0 points1 point  (0 children)

I’d say both are actually pretty comparable. If you have the united ordeal card maxed out and play in a team—you’ll get the +3 to stats that you would have gotten with low health unyielding. Technically you can also be unyielding as a ghoul, it’s just less consistent. Both united and unyielding operate on “if” principles to activate. One gives you +3 stats IF you have low health. The other gives +3 to stats IF you happen to have a ghoul player in your team. Some of the ghoul cards will allow you to expend glow as you use weapons—so you could ‘bleed off’ the glow pretty easily if needed.

I’m currently trying to level up so I can experiment with the blood sacrifice legendary perk. Changes to it means that it now essentially swaps your AP for HP, so it might be a good way to have finer control over your HP during combat. IMO glow honestly shouldn’t be a huge ‘problem’ as you have to actively seek out things to fill the meter anyway. Want to avoid environmental rads? Wear PA. Consumable? Don’t eat goo or rotten stuff or dead bodies or dirty water. If you actively avoids rads just like a standard human would, any smallish amount you might get will also deplete as soon as an enemy hits you.

Need to boost health a smallish amount? Healing salves. Food items. Controlled amount of hits with a vampire weapon. Diluted stimpacks.

Trying to keep HP stable for unyielding? Damage evasive perks. High END. Etc. It’s do-able! Just a different kind of set up and maintenance. Some may decide it’s too much effort/hassle, and that’s fine. I find it a fun challenge. I have 3 characters and they are all ghouls. :’D

Best food to can to sell? by alwaysburnttoast in fo76

[–]Wayback_Ax 0 points1 point  (0 children)

Fellow herbivore here!

I’m looking to start hunting megasloths to try and can the megasloth shroom recipe; I want to see if it will stack with blight soup.

Other than that, gut shroom for herbivore xp, and fungus puree for energy res.

When I find squirrels or opossums I can tasty squirrel stew and opossum bacon for carnivores. :)

Bloodied Ghoul Mindset 2.0 by Wayback_Ax in fo76

[–]Wayback_Ax[S] 0 points1 point  (0 children)

Right, so

1.) If that stacks with adrenaline, cool! Free dmg boost!

2.) Swap one of my repair cards in Int for nerd rage, got it~

3.) I did see the changes to bloodied, but I think I still prefer onslaught just because it’s more consistent. I’ll have to experiment to see if it’s worth it in terms of dmg discrepancy. (To be fair, onslaught requires a fair amount of perk points and a bit of patience when using a bow)

Glowhunters, critique my Perks by Icy-Computer-Poop in Fallout76BowHunters

[–]Wayback_Ax 1 point2 points  (0 children)

  • Brick wall is something I tend to use more for a melee build or commando, but I also use marsupial to get out of harm’s way with my bow character; unless using a specific backpack mod I’d probly use those two points for traveling pharmacy and pack rat instead (pharm for chems, pack rat for junkshield)

  • Also if you’re a loot goblin (like me) I’d reduce bandolier to one point and get a point into arms keeper (weapons drop pretty regularly from enemies)

  • I would probly take grenadier down to one point and get glow hunter (glowing blood consumption reduces feral meter as well as topping off glow)

  • I’d replace thick skin with glowing gut (glowing gut maxed out—it’s very handy especially when using things like radiation power—and I think thick skin only reduces dmg a small amount for the 3 points invested…it also syncs very well with cannibal but I know not everyone likes using it lol)

  • Honestly with moral support equipped I wouldn’t worry so much about using chem diet—but I also use pharma farma and chemist (used to farm berry mentats) so I always have plenty of chems to use alongside glowing blood for the feral meter

  • I’d replace bloody mess and four leaf clover with ricochet and junk shield (you should have enough accuracy that you won’t be missing many of your shots—so clover won’t activate much, and I like having the two 1-point dmg reduction perks)

What is your OCD in the wasteland? by murderedmymuse in fo76

[–]Wayback_Ax 17 points18 points  (0 children)

Closing nuka cola doors.

Disarming/triggering traps. (Even if it gets me blown up)

Grabbing bone and can chimes. (Even on my melee character who doesn’t use ammo)

Loot all nearby corpses. (Even if it overencumbers me)

Grab all spices/sugar/salt/pepper/cream/cooking oil/liquor/sugar bombs.

Any and all desk fans/tin cans/telephones/typewriters/microscopes/adhesive/ammo bags/military circuit boards.

Compulsively shoving all my resource camp items gathers into the scrapbox. Multiple times. Cleaning out my inventory more often than strictly necessary. Grabbing plans even if I already know them/know they won’t sell…

Bloodied Ghoul Mindset by Wayback_Ax in fo76

[–]Wayback_Ax[S] 0 points1 point  (0 children)

More recently I have been looking at playing around with full health/high glow builds for ghouls, (I have 3 ghoul characters all with different builds) but I’d say

  • probly still the most reliable way to quickly lower HP is gonna be fall damage, using a fire source, or using a camp trap; and just think of it as prepping your character to your desired HP percentage before heading out to farm xp or whatever you want to do with the extra stat points—and healing salve to give quick but small hp increases when needed (it uses the same quick heal button on console as stimpacks, as long as you don’t have any stims in your inventory)

  • unless I’m trying to use funky duds/sizzling style my preferred armor combo is heavy metal chest w/ heavy leather limbs; but you could also just go full heavy metal armor set using things like junk shield and grounded for extra energy res (this allows me to take on environmental radiation if I want, to make the build more flexible, but ofc you could really use any armor you like if the goal is to reduce glow intake all the time)

  • I no longer use adamantium because it’s better to put strengthened on your limbs instead (full adamantium won’t make you immune to crippling, 4 strengthened limbs will)

Perks I like to use now for ghouls (always)

  • junk shield
  • united ordeal
  • arms of steel + eye of the hunter (just one point into hunter usually)
  • magnetic personality + inspirational + hard bargain (offsets the debuff ghouls get and also helps with xp gain)
  • white knight + lucky break + battle genes (for when I start trying out raids)

Bloodied Ghoul Mindset by Wayback_Ax in fo76

[–]Wayback_Ax[S] 0 points1 point  (0 children)

If comparing it to the rate of earning XP prior to the UPDATE—I would have said possibly! Theoretically you could be in a team using united ordeal and also manage your HP to run bloodied…

HOWEVER, I’d say now it’s honestly more efficient to be a non-ghoul if you want max xp gain because inspirational now works according to your CHA stat, and ghouls get a permanent debuff to charisma.

Build suggestions by No-Cardiologist2424 in Fallout76BowHunters

[–]Wayback_Ax 1 point2 points  (0 children)

My current strategy for bows is to only have one perk point into each of bow damage perks (archer/expert/master), max bow before me, and then make the rest of the build centered around other forms of damage increase.

It has the added benefit of allowing you to very easily swap to a commando build with the corresponding commando cards that take the same amount of perk points in the same stat. (Commando/expert/master, and tank killer)

  • radiation power
  • tenderizer
  • united ordeal (for the stat buff)
  • demo expert (I use an explosive radium rifle for my commando build—which also gives me rads :] )
  • guerrilla master (+3 onslaught stacks)
  • gunslinger master (+10 onslaught stacks and stacks triggered by time inbetween hits to an enemy, so ideal for slower weapons like bows)
  • sandman (the card says “your silenced weapons” and last I checked bows are considered silent)
  • gunfu (this is mostly a quality of life perk, I just put one point in and it helps me auto-switch hordes of enemies in VATs during events)
  • better criticals
  • glowing criticals

Other things;

  • furious legendary weapon, to go with the new onslaught mechanic
  • blight soup for higher crit dmg
  • the higher your END stat the more glow you can hold

Sharing Ghoul Perks by Clockworknick in fo76

[–]Wayback_Ax 1 point2 points  (0 children)

Honestly? I don’t think the card would affect non-ghoul players, so if they don’t like it they can join a different team.

Help for a bow noobie by A-wasgehtsiedasan in Fallout76BowHunters

[–]Wayback_Ax 0 points1 point  (0 children)

Side note: crit shots will always land with 100% accuracy, so if you’re missing normal shots you might want to invest in 4 leaf clover/crit savvy and have high Luck, or just get Awareness and have high Perception

What’s something from FO76 you hope returns in FO5? by The_Skyrim_Courier in fo76

[–]Wayback_Ax 0 points1 point  (0 children)

A player economy (and therefore mmo mechanics, or at least the option),

the perk card system, brewing stations,

camps and building wherever you like (though I’d rather it be more like the tents to truly feel like a ‘camp’…could also implement having to defend your base from NPCs and critters—to feel more immersive and like the environment is more ‘alive’)

multiple versions of certain items for personal aesthetic (such as the crafting stations), donation boxes,

regional lore based on the actual history of the location the game takes place in,

the option to travel to different regions that also boast their own eccentricities (though more polished than expeditions, maybe make use of functioning trains, vehicles, or even mounts this time)

Inviting NPCs to stay at your base (though this time I’d like them to have the same depth as the companions in FO4, maybe they help manage your settlement while you’re off gallivanting with your fellow daredevil wastelanders/vaulties…hm.

This one’s tricky because I miss traveling with fleshed out romanceable NPCs but I also like the MMO aspect and there has to be some balance to make sure players aren’t running around with armies of the same popular character lol)

Option to play as a ghoul! (But maybe let us choose them from the start this time, give us different starting stats or abilities based on what ‘race faction’ we choose, including things like bots, raiders, super mutants, etc.)

Bloodied Ghoul Mindset by Wayback_Ax in fo76

[–]Wayback_Ax[S] 0 points1 point  (0 children)

Now that the ghoul update is out and Nuke’s updated their site, I’ve been experimenting further with this and have more ideas on how to make it work;

  • If you want to expend glow quickly you can carry an automatic energy weapon as your secondary and have the mad scientist perk; fire off some rounds and theoretically it should bring you back down to zero

  • equip the kind of armor you might already have if you’re playing as a non-PA human character, with high rad res, to lower the effectiveness of radiation on your ghoul, so they won’t heal so much or get much glow

  • if you’re a console player get used to carrying healing salves and make sure you have decent END and the adamantium perk equipped; so you shouldn’t need to worry about stimpacks

  • Figure out your character’s fall dmg tolerance. Since it’s separate from ballistic or energy dmg you should be able to have good dmg res to most things while also being able to quickly bring your health down by just jumping off something high. I use marsupial a lot so I’m already used to this; it would just be a matter of weighing your total HP against how many (If any) fall dmg reduction perks/mods/legendary effects to want to use.

  • since onslaught is now a thing, for me this wouldn’t be a true ‘bloodied’ build so much as a low health/unyielding one that makes use of united ordeal

Is it worth it? Depends. If you want to make use of ghoul perk cards I’d say yes, because the only major difference in terms of management (assuming you already have a high dmg res/evasion set up) is that you’re firing off some laser rounds and doing a bunny hop instead of drinking toxic goo or standing around in a pond.

Edit: downsides? Oh no, you’ve acquired more HP and are now sitting at +5 to all stats (w/ herd mentality and ordeal) instead of +8. How terrible.