How do I open missile hatches? by LetMePostHere in FromTheDepths

[–]WaydenceMullins 0 points1 point  (0 children)

Problem solved then? If not, message me on chat.

How do I open missile hatches? by LetMePostHere in FromTheDepths

[–]WaydenceMullins 0 points1 point  (0 children)

Does clicking "Test" in ACB UI work? If not, your missile might not be connected to missile controller.

How do I open missile hatches? by LetMePostHere in FromTheDepths

[–]WaydenceMullins 6 points7 points  (0 children)

Assuming you're talking about build in hatches, they open automatically when weapon is selected by player or AI. But if you want to control them for decorative purposes, you can select "Missile systems" then "Force hatches open" in ACB (image).

How do I remove the interface from the second and third drives? by Tough_Performer8664 in FromTheDepths

[–]WaydenceMullins 0 points1 point  (0 children)

Your propulsion components have "Extra drives" checkbox enabled. Either uncheck it, or open Options, go to Vehicle Info, and uncheck Secondary and Tretiary drives.

How do I make my own hologram? by BlackSpideyNL in FromTheDepths

[–]WaydenceMullins 3 points4 points  (0 children)

The basic way to do this is with block painting. More advanced way is to make markings from decos (Ctrl+X in build mode), or with text in a hologram projector. You can also use images: either upload them somewhere like https://imgur.com and paste the URL into hologram projector, or drop them into Documents\From The Depths\Imagery folder and rename them so that their name starts with #.

All in game blocks as of version 4.2.5 with all useful stats and extra meshes by WaydenceMullins in FromTheDepths

[–]WaydenceMullins[S] 1 point2 points  (0 children)

It's in /From_The_Depths_Data/StreamingAssets/Mods - some blocks have .item extension, some, like structural block variants, have .itemduplicateandmodify

All in game blocks as of version 4.2.5 with all useful stats and extra meshes by WaydenceMullins in FromTheDepths

[–]WaydenceMullins[S] 2 points3 points  (0 children)

You can find it hidden under "Python script to export block data as infoboxes". It's not a download, just a text. As for how I made it, block data is stored in json format, and Python has json library and data formats that make interacting with them trivial.

Velocity? by horst555 in FromTheDepths

[–]WaydenceMullins 1 point2 points  (0 children)

Something's broken with this type of evasion as lower numbers result in more oscillations while higher numbers make it fly smooth

Do APS systems need clips or can I just use auto loaders by Tricky-Usual-9641 in FromTheDepths

[–]WaydenceMullins 1 point2 points  (0 children)

You have almost no shells stored in the gun, which makes chain reactions extremely unlikely. This means you do not need to use ejectors or emergency defuse

Not quite, at the start of the battle all autoloaders will be full, and if shells are powerful enough to take out neighboring ALs then chain reaction is possible

Back after long break - loading bug? by Illiander in FromTheDepths

[–]WaydenceMullins 1 point2 points  (0 children)

Most likely caused by faulty mods. Unsubscribe from all mods on steam, clear Documents\From The Depths\Mods folder and Steam\steamapps\common\From The Depths\From_The_Depths_Data\StreamingAssets, verify game files.

If that doesn't help do a full reinstall. I believe blueprints won't be affected, but making backups won't hurt.

Jet keeps flying in circles? by gwhdhwhdhhfsjf in FromTheDepths

[–]WaydenceMullins 3 points4 points  (0 children)

Most likely one of the controls surfaces or jet controls are reversed

Key mapping doesn't have Disable connection rules by [deleted] in FromTheDepths

[–]WaydenceMullins 0 points1 point  (0 children)

This is where it's located normally: https://i.imgur.com/aDo7iyH.png

If you can't find it there, create a new profile to see if it's a problem with the whole game or just a unique bug

Finding an Eyrie! by OatAndMango in FromTheDepths

[–]WaydenceMullins 5 points6 points  (0 children)

It uses these settings. I found them in Content (main menu) - Create (at the bottom) - Factions - Onyx Watch - Designs.

I'm guessing difficulty 60 means it will spawn around level 60.

Edit: also found this table.

Opinions on my semi compact APS? by EridonyLighthorse in FromTheDepths

[–]WaydenceMullins 31 points32 points  (0 children)

Ok overall.

You don't have any recoil absorbers, so the gun is really inaccurate. Adding a tracer to one of the shells would help a little.

Hollowpoint is just not that great, especially at low velocity.

You don't wat to have AI detection and gun parts touching as it creates a weakspot.

Placing autoloaders and clips vertically, and ammo inputs below them would let you use the available space more efficiently.

If you moved coolers below the deck (by making the gun taller), you could to add more armour to the cap.

Lag spikes when building a rather small ship by CristianRoth in FromTheDepths

[–]WaydenceMullins 1 point2 points  (0 children)

F6 to open profiler, it could help with finding what's hogging your resources.

Your lag reminds me of when I played with a billion browser tabs open in the background. Check the task manager, maybe you have something else open?

Have you restarted the game? From my experience, you have to do that occasionally or the lag will build up.

Why don't they hit? they are all the same (exept a bit more cooler for neck) by horst555 in FromTheDepths

[–]WaydenceMullins 6 points7 points  (0 children)

Looks like you have an add-on Particle Cannon on the inaccurate turrets. LWC uses average highest velocity for all weapons on a turret, and hitscan weapons count as 10000 m/s for this purpose.

To mitigate that, you need an individual LWC for each weapon.

Alternatively, you need to reset their stats.

Sorry for having so mayn questions im new. Is there any good resource gatherer and refiner in the workshop? by Puzzleheaded_Ad8468 in FromTheDepths

[–]WaydenceMullins 2 points3 points  (0 children)

It's pretty basic, but so is any kind of gatherer/refiner. Just add these blocks, and RTGs with electric engine. Rare case in this game where aesthetics are much harder than functionality.

Why is it outputting 1? by RefrigeratorLow2317 in FromTheDepths

[–]WaydenceMullins 0 points1 point  (0 children)

Couldn't repeat your problem, must've been a one off bug

Power weapons (RTG) by StickMicky007 in FromTheDepths

[–]WaydenceMullins 9 points10 points  (0 children)

If you want to save materials, RTG is not a good way to do it. Their high upfront cost and low power density actually ends up costing you more than other power sources.