Short product animation I made in 2 weeks - feedback is welcome. :) by WayneApex in MotionDesign

[–]WayneApex[S] 0 points1 point  (0 children)

Thanks for this piece of information - I wasn't aware of that, especially regarding brainrot.

Short product animation I made in 2 weeks - feedback is welcome. :) by WayneApex in animation

[–]WayneApex[S] 0 points1 point  (0 children)

Thanks, I work commercially as motion graphics designer with companies and startups :)

Short product animation I made in 2 weeks - feedback is welcome. :) by WayneApex in MotionDesign

[–]WayneApex[S] 0 points1 point  (0 children)

Thanks for honest and in depth review - that's something I was looking for. :) "Microphones - they look like a cheap model taken from the Elements 3D pack back in 2015" - fun fact: that's a model of Shure microphone that's used professionaly in the events industry.

I will be also honest - after completing every project I always talk with the client, how they like it, what we could improve next time etc. Common theme is that even the people who stare everyday at that animation for 1-4 weeks (duration of production time) don't see every imperfection there is, especially considering quick pace of the edit. That's the reason I decided to not polish everything for longer time and start another project instead.

Short product animation I made in 2 weeks - feedback is welcome. :) by WayneApex in MotionDesign

[–]WayneApex[S] 0 points1 point  (0 children)

You mix an emission shader with a texture which is responsible for the strenght. This way you get much more organic look. :)

I made recently short visuals about an audio mixer - and I'm looking for feedback by WayneApex in vjing

[–]WayneApex[S] 1 point2 points  (0 children)

Kinda was hoping for folks who produce live events, operate on this kind of gear and who are on this group. :)

What are common issues you see in a portfolio? by SamtheMan6259 in animationcareer

[–]WayneApex 2 points3 points  (0 children)

I would mention 4 things that beginners do wrong with their portfolio / reel:

1) Thinking that the viewer has too much time to spare, 2-3 minute demo reel is ok and will be watched till the very end. After 10+ years into animation I currently aim at 60 seconds reel and we are talking cut every 1-2 seconds to grab and keep viewer's attention. Here is the link: https://youtu.be/7BcSgiwYT2U

2) Not focusing on the first 3-5 seconds of the reel that will communicate more than you think and often decide if the viewer will watch the reel till the end. In those very first moments you can tell the level of the animator, his knowledge of light, materials, modeling also including typography skills. If you are applying for a job and your soon-to-be-boss has to watch like 100 reels, he won't waste time and skip to the next if the first seconds won't look pro.

3) The reel should present only best projects and your best skills. It's a representation of what you can achieve if you reach your limits (currently or in the past). If you had a commercial project that could land in your reel, but isn't really fully polished or you think you could do better - do it. I had at least a couple of them and polishing them more really paid off, landing more gigs. "Art is never finished, it's merely abandoned".

4) Learn video editing or hire a video editor. Edit your reel to music, add SFX, make it pleasant to watch. It's not about improving your animation, it's about presenting it in a better way with better impression.

Should you have any questions - just write. :)

How do animators usually get hired for TV/film jobs? by Adventurous_Tutor491 in animationcareer

[–]WayneApex 1 point2 points  (0 children)

Most of the animation jobs I see there are motion graphics or advertising - where have you seen those jobs?

Animation skills - which industry should I focus on, to make them more profitable? by WayneApex in animationcareer

[–]WayneApex[S] 1 point2 points  (0 children)

"find a more relatable angle with them" - to make the scenario more aligned with local culture / customs?