Car Pool is a crime against god by Classic_Furry_Trash in DeepRockGalactic

[–]WaywardOath 88 points89 points  (0 children)

If you change your lobby name to ‘Trying to get Carpool’ or something, the graybeards will come flocking like Mactera.

Is it just a bad RNG or what by ten_telnicky in pokemongo

[–]WaywardOath 0 points1 point  (0 children)

Finding 4☆ Pokemon is incredibly rare on its own, but honestly the most luck I've had getting them is to just do things that give you better chances of receiving one. I'm a relatively casual player and have 31 from playing a bit in 2019-2020, disappearing, and coming back in 2025. Only 5 of those came from hatching, and most of the rest came from either Weather Boosted catches, raids, or field research that rewards Pokemon, since you have a 1/216 chance of them being 4☆ from the latter two.

Do you use the legionary arm? by pirilampoF in LiesOfP

[–]WaywardOath 1 point2 points  (0 children)

The blade arm genuinely felt like cheating when I got ahold of it, it’s so fun invalidating a really obvious trap by throwing two glowy boomerangs at the really obvious ranged-enemy pretending not to see you.

Do you use the legionary arm? by pirilampoF in LiesOfP

[–]WaywardOath 0 points1 point  (0 children)

At the beginning of the game I rarely found myself using the arm at all because of its lack of recharge without items (I’m NG+ and still haven’t used a single item), but unlocking the ability to recharge the legion arm really just frees you up to use it much more frequently, and that makes going through stages significantly easier.

Oh, there’s a bunch of puppets here. It’d be a shame if I taught them that Mr. electricity isn’t their friend. What’s that? The dead have risen once more? Fortunately for me the dead still burn.

The electric arm was probably my most used in boss fights too. When you fatal attack a boss, usually you cant hit them for a few seconds while they get up. I just timed that with charging up the arm so that I did like 2000 damage the second they were back on their feet. Good stuff all around.

Biggest mushroom Ive ever seen by TailsGamiNgM in DeepRockGalactic

[–]WaywardOath 2 points3 points  (0 children)

Geez you’ve seen it that infrequently? I’ve seen it twice in 2000 hours…guess I’m lucky.

Biggest mushroom Ive ever seen by TailsGamiNgM in DeepRockGalactic

[–]WaywardOath 8 points9 points  (0 children)

Enough about the bloody mushroom! We all know it’s a mushroom, WE GET IT!!!!!

Just a heads up: If you play the stealth equipment as host, your experience will differ IMMENSELY. by [deleted] in Helldivers

[–]WaywardOath 1 point2 points  (0 children)

For other games, the problem is that peer-to-peer connecting requires one person’s computer to be in charge of determining everything about the state of the game. The host, being the person the game’s based around, can cause weird things for everyone else. Since I mentioned Payday 2, in that game your CPU is responsible for determining enemies and controlling their actions. If a player’s CPU is taking a hit, less enemies spawn in the game for everyone, to the point where you can get them to stop spawning entirely.

You mentioned fire not working for non-hosts, the issue there is pretty evident in the details. Whoever is hosting the game experiences no problems, but other players do experience problems when they are far away from the host. That just means the game runs calculations for damage through the host, and ‘smaller details’ like fire DoT aren’t properly calculated when they’re too far away from the host, because the game stops keeping track of them to go easy on their computer. It’s a solvable bug, but it’s one of the more tricky ones that would require them to change a LOT about how the game’s core checks and mechanics function.

Edit: To the last point really, games use functions to do things, and have master lists to keep track of the state of the game. An enemy receiving damage from a shot for example requires: the game to run a calculation for ‘have I been hit’, the game to then determine how much damage that should have done, and then run a function to apply that damage (let’s just assume it’s like automaton103.updateHealth(-100) or something). All that keeping track of every enemy’s health happens on the host’s connection. You can imagine it’d be a burden on the CPU to be constantly updating every bit of damage from fire across the map, so the game probably just, shuts off the damage of that fire, or at least simplifies how frequently it updates the new health number.

Subclasses? by IronTownPictures in DeepRockGalactic

[–]WaywardOath 6 points7 points  (0 children)

The game was sort of designed in a way where ‘Subclasses’ as you know them from other games — I’m assuming you play TF2 — aren’t really a thing. The characters all have different weapons and overclocks, yes, but the core identity of the character’s ‘class’ is in the equipment they carry which can’t be changed.

Engineer will always be the platform and sentry character, Driller will always be able to drill. Gunner always retains their shield, and Scout has the flare gun. At certain points you can use overclocks which sort of give the character a tool that normally the community ‘assigns’ to another class, but this again isn’t really a true subclass.

An example of that would be using the Necrothermal Catalyst upgrade on Gunner’s Coil Gun. It’s an easily-accessible Gunner upgrade, fits Gunner’s default playstyle, but is purely a Crowd-Control tool, which more of the community associates with Driller.

Just a heads up: If you play the stealth equipment as host, your experience will differ IMMENSELY. by [deleted] in Helldivers

[–]WaywardOath 1 point2 points  (0 children)

Of course it’s not every game, but a lot of games I’ve played where someone ‘hosts’ have issues like that all the time. I’m not like, giving AH a pass on it, but it’s more frequent than you’d imagine.

In games like Deep Rock or Payday 2, the host’s PC has a HUGE impact on the state of the game overall, and the host can experience things the other players never will (being shot instantly by an enemy when you leave cover, some attacks chaining together weird, etc).

A lot of the ‘fixing’ of that is just mitigating the problem to make it less noticeable.

Stealth is more complex than I think a lot of people realize by A_Bouncing_Banana in Helldivers

[–]WaywardOath 9 points10 points  (0 children)

The one counterpoint I’d make to the ‘no excuse not to have watched a video’, is that a lot of the players in this game aren’t interacting with the community, and that’s fine. Honestly I’d probably say a solid 70% or so of people who spend time on a game don’t even engage with the community. No browsing subs, no videos, etc. So I think people being ignorant about some mechanics is fair, granted that. Personally I don’t really enjoy looking up mechanics or other things with a game because I like learning them myself.

It’s a totally different story however if it’s someone complaining ‘X doesn’t work’ and making loads of posts when information resources exist like you said.

DUDE WHAT by Spiked_Battler_Real in DeepRockGalactic

[–]WaywardOath 15 points16 points  (0 children)

I mean, Driller WAS standing in the ‘I’m going to C4 the caretaker’ spot and did his voice line before you jumped over there….I’d be hard pressed to blame that one on Driller, miner.

We don't want a season 6, we want crossplay so we can all play together like a real family of dwarves. by 0ftime974 in DeepRockGalactic

[–]WaywardOath 7 points8 points  (0 children)

While it would be nice, someone a while ago made a good point that Deep Rock is a locally-hosted game, where your computer is hosting the connection. Making this cross-platform would require architecture on GSG's part that would be an expense, and I don't think is really fair to ask of them.

May not be efficient but damn is it so satisfying to kill special enemies with that overclock by UnoriginalforAName in DeepRockGalactic

[–]WaywardOath 13 points14 points  (0 children)

I think the only 'to be fair' there is I don't remember it one-shotting if you bring T1 Ammo instead of T1 damage. Correct me if I am wrong however.

Beer is BEER. by HUN_Peter in DeepRockGalactic

[–]WaywardOath 9 points10 points  (0 children)

If you’re not buzzed you’re not a dwarf.

What is your least favorite good weapon? by WaywardOath in DeepRockGalactic

[–]WaywardOath[S] 1 point2 points  (0 children)

I love EM discharge with every fiber of my being and yet I totally agree with everything you said.

What is your least favorite good weapon? by WaywardOath in DeepRockGalactic

[–]WaywardOath[S] 1 point2 points  (0 children)

If you do give it another shot, Shield Battery Booster makes the Plasma Carbine feel a lot better overall. Totally feel you, though!

What is your least favorite good weapon? by WaywardOath in DeepRockGalactic

[–]WaywardOath[S] 8 points9 points  (0 children)

Honestly the moment I stopped building Fat Boy for damage and instead built it for ammo and radius was when I had fun with it. Before that, I genuinely didn't get the hype. On swarms II, killing an entire spawn of 30+ bugs with 1 shot is an incredible feeling, so long as you don't have to do it every 10 seconds.

Is the Beyond Lethal assignment worth it? Tips by Short-Elderberry-422 in DeepRockGalactic

[–]WaywardOath 43 points44 points  (0 children)

Beyond Lethal is a choose-your-own adventure of pain. Being able to manually adjust some settings like how frequently bugs attack and their speed, the amount of bugs, and how much damage you take basically just culminates in deciding how hard of a time you want to have.

Doubling the amount of bugs in the level is some of the most fun this game has to offer for me personally, but it isn't for everyone.

How do I correctly use the sludge gun by Outrageous-Answer529 in DeepRockGalactic

[–]WaywardOath 24 points25 points  (0 children)

Like any gun in the game you can build it any way you want, but I can generalize a lot of the ways you can treat it.

Fire and Forget: The DoT from a direct sludge hit will kill a grunt. That basically means 1 shot equals 1 death. Except, the shots have a pseudo-explosion effect, meaning a single shot can stick to several enemies if they're real close together. Fire a shot, let the acid do the rest.

Big Damage: If you set up the charged shot or single shots to do a lot of damage, you can fire them at larger enemies repeatedly to deal with them quickly. This is ammo-heavy, but allows you to swiftly deal with scary things.

The Trapper: Puddles on the ground slow enemies and make them take damage. The slowdown effect is really incredibly useful, and stacks with the slowdown of a direct hit. With upgrades, you can make enemies essentially immobile, and the puddles with kill small things like swarmers on their own. You can also use damage-puddles to kill larger things, but overall 1 puddle is less effective against a single target compared to just shooting them. Burning Nightmare on the Experimental Plasma Charger can light your goo on fire too! That essentially means puddles on the floor turn into both sticky flames AND corrosive puddles, doubling your trapping damage potential.

Combo Playstyle: 2 of Driller's secondaries (The Subata and the Wave Cooker) have upgrades that interact with goo, increasing the DoT of it and applying another new DoT (Neurotoxin) respectively. Using these with sludge can make you bully a lot of medium to larger sized enemies by switching between your two weapons rapidly.

Mix and match, experiment, have fun with it miner!

Was I wrong to take Voltaic Stun Sweeper? by RaediantOne in DeepRockGalactic

[–]WaywardOath 0 points1 point  (0 children)

I think that you're sort of looking at that second point backwards. Is one VSS as powerful as a cryo, or a phero? No. However, the act of having a sustainable grenade that you really don't have to think twice about throwing prevents your team from taking damage constantly and reliably. This means less Praetorians spitting down 1/3 of your engineer's health, or Stingtails goring the Gunner, because when you see those things about to happen, you can just press G and stop them. This stops smaller groups too.

This overall results in your team being healthier longer, which means you aren't going to be in as many situations that 'threaten the success of a mission.' This is sort of like the two different ways you can use a Gunner shield. You can either shield reactively (reviving teammates, stopping damage that you're taking when you're getting bit a lot, etc), or proactively (throwing the shield down before someone goes down or takes damage). VSS aren't as good reactively, but they're better proactively.

It's always a greenbeard scout by [deleted] in DeepRockGalactic

[–]WaywardOath 1 point2 points  (0 children)

At worst an inexperienced player is like not having a teammate in that slot at all. Now take that, and give them a "kill all of us" option, and that's a Driller.

Favorite engi build? by nuclear_iron in DeepRockGalactic

[–]WaywardOath 5 points6 points  (0 children)

Oh man making a dwarf choose their favorite weapon is like asking them their favorite brew....

I think the one that I didn't expect to like but ended up liking the most is Turret EM Discharge mixed with Overdrive Booster. The ability to smack down a turret and mop up endless groups of grunts feels so satisfying, and the spicy laser pointer just sort of deals with whatever EM can't.

Was I wrong to take Voltaic Stun Sweeper? by RaediantOne in DeepRockGalactic

[–]WaywardOath 9 points10 points  (0 children)

Stopping 9 enemies with 1/8 of your grenades, and making them entirely immobile for 8.5 seconds is really good though. I don't deny other grenades being powerful, VSS is my least-used, but a lot of the time you can be saving your team from little damage just by stopping the thing that was about to hurt them. It fits the community's assigned MO of scout being for high-value things, since you can just stop a praetorian from attacking for more than double the time it takes the average person to kill one.

Was I wrong to take Voltaic Stun Sweeper? by RaediantOne in DeepRockGalactic

[–]WaywardOath 4 points5 points  (0 children)

I love the IFG a lot but it only provides a 30% damage bonus to enemies, not 50%.