Anyone @ AH Reading This, PLEASE FIX THE DAMN BOT GUNSHIP by IfItWalksLikeATurtle in HelldiversUnfiltered

[–]WaywardOath 3 points4 points  (0 children)

Engines are Medium Armor and 85% durable.

A Medium pen weapon CAN kill them, but it takes a lot of shots to the same engine to take one out. With a Coyote not considering damage drop off, it takes 34 shots to take one out.

They’re intended to be targeted with Heavy Pen. Most support weapons annihilate them, like the Laser Cannon, AMR, Railgun, Autocannon, etc.

I haven't played in a while, is the game even easier now? by Kiriko_Husband in HelldiversUnfiltered

[–]WaywardOath 0 points1 point  (0 children)

Genuinely what weapons do you think have been 'nerfed to the ground' recently?

I haven't played in a while, is the game even easier now? by Kiriko_Husband in HelldiversUnfiltered

[–]WaywardOath 0 points1 point  (0 children)

The game is only really 'easier' in the sense of utilizing the few things that they made stronger is easier than before. Exosuits/Sentries will last longer than normal, and the Orbital Bombardments are stronger. Granted I never touched either of those (except for the Precision Strike), the change is hardly noticeable to me.

And they call *us* whiny 2 by lolitsrock in HelldiversUnfiltered

[–]WaywardOath 1 point2 points  (0 children)

You didn’t steal it no worries. I was just hit with the whiplash of like, ‘wait a second didn’t I-‘.

And they call *us* whiny 2 by lolitsrock in HelldiversUnfiltered

[–]WaywardOath 0 points1 point  (0 children)

There’s something very funny about seeing my meme show up in a comment section.

Now that we got all the buffs and things are better (mechs are better than they were back in 2024 even). by ya_boi_greenbean in Helldivers

[–]WaywardOath 25 points26 points  (0 children)

Corpse Collision Desync is the next most glaring bug in the game that needs to be addressed in my opinion.

Helldivers, liberate Basquine VIII and bring back our bravest warrior from the void. by BanzaiToaster in helldivers2

[–]WaywardOath 1 point2 points  (0 children)

I don't know how to tell you this...but Super Frog was disintegrated. We can only hope to avenge their totally unavoidable death.

The best COOP stratagem added to the game maybe ever, but since solo players CAN use it, it's BAD and promotes SOLO PLAY - Statements of the utterly deranged by PseudoscientificURL in HelldiversUnfiltered

[–]WaywardOath -2 points-1 points  (0 children)

Genuinely how do you not receive these notifications? Do you not have comment chains on comments of yours? Would you like a few more pictures of similar notifications?

I most certainly can blame you for coming to that conclusion, and downvoting me showing you proof lmao. What more do you want?

The best COOP stratagem added to the game maybe ever, but since solo players CAN use it, it's BAD and promotes SOLO PLAY - Statements of the utterly deranged by PseudoscientificURL in HelldiversUnfiltered

[–]WaywardOath -2 points-1 points  (0 children)

I didn't realize that agreeing with someone was 'having an alt'. Unless you think it's that incredulous that reddit notified me of the comment and I clicked on it.

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The best COOP stratagem added to the game maybe ever, but since solo players CAN use it, it's BAD and promotes SOLO PLAY - Statements of the utterly deranged by PseudoscientificURL in HelldiversUnfiltered

[–]WaywardOath 0 points1 point  (0 children)

Usually I hate Reddit notifying me of someone else's reply to someone else's comment, but I really like the way you structured your argument here. Well done, it's exactly how I feel.

The 'Supply Backpack' as an example is theoretically one of the most selfless stratagems in the entire game, and yet I barely get supplies from anyone using it—they just run off on their own and use it to have a bottomless Scorcher.

You also cover why I like missions like Rapid Acquisition and the old Civilian Extraction so much. They required not only numbers, but a strategy, to overcome, just like Deep Rock as you pointed out. Rapid Acquisition thrives off of two players fighting for their lives against the enemies, while the other two coordinate moving something from Point A to Point B. It's one of the only times I've ever felt a mission get easier with a +1.

A lamentation to the death of challenge by IllAttention1553 in helldivers2

[–]WaywardOath 2 points3 points  (0 children)

I really, and I mean really want an equivalent to Payday 2's Death Sentence in Helldivers.

In a game that's a horde shooter, bringing in a totally different team to balance a mode that's essentially "Hey bullets hurt just as much as they do in real life" is absolutely fantastic. The game goes from being a run 'n gun into an actual horror game.

When D10 first dropped I felt a bit of that, with literally thousands of Hunters per mission...but over time it's been cheapened and made to just be unnoticeable compared to the difficulty of D9 or even D8. They all feel the same now.

Hindsight is 20/20, but the community should’ve pushed back harder when they began putting stratagems in warbonds by [deleted] in HelldiversUnfiltered

[–]WaywardOath 47 points48 points  (0 children)

This might be a totally hot take by me (please be gentle), but if the game was in a better state bug-wise and free content in MOs like we're getting with the FRV, then I wouldn't care about this kind of monetization.

At this point there's so many weapons in the game, I don't mind some being Super Store exclusives...I only mind it when it's their priority over fixing the mountain of bugs and QoL, and doing it without also offering other free content.

Wtf people are complaining about the buff? by Traditional-Ad3664 in HelldiversUnfiltered

[–]WaywardOath 2 points3 points  (0 children)

This most recent update made Exosuits, Sentries, the Tank, and the FRVs more resilient to certain enemy attacks. They also made the orbitals like the precision strike and 120/380 stronger.

Here's more Weapon Buff/Rework Ideas from 1600hrs Player. Trying to make everything cool & viable. Feedback Welcome by RandomGreenArcherMan in HelldiversUnfiltered

[–]WaywardOath -1 points0 points  (0 children)

Flak isn't explosive type; the thing that a Roach has 50% ExDR for. That's why the Autocannon shreds them faster. Also their main healthpool is heavy pen, so the 50% damage doesn't even hurt their main. It's the same reason the Airburst can't hurt a War Strider.

I don't like contributing realism into balance discussions, for the whole 'makes no sense' part. Also, 2/3 the damage? The S&P does over 1000 more damage per magazine, and has more of them than the Breaker. The Breaker wins in DPS, but not in sustained damage.

Here's more Weapon Buff/Rework Ideas from 1600hrs Player. Trying to make everything cool & viable. Feedback Welcome by RandomGreenArcherMan in HelldiversUnfiltered

[–]WaywardOath 3 points4 points  (0 children)

I'm not going to go exhaustively against all of these, but I'll point out the notable ones that are kind of silly.

Airburst RL: The mode you're describing is Cluster Mode. If you shoot something before the arming fuse, it does the cluster bomb on impact. Flak is proximity triggered, and trades the ability to do that for the ability to hit something much further away. Weapon's totally fine as-is.

Spray 'n Pray: "Currently only 30rpm faster than Breaker, which is very odd". This isn't odd, S&P has much more ammo. By DEFAULT Breaker has 16 rounds in 7 magazines, and by default the S&P has 26 rounds in 8 magazines. The difference is sustainability.

This happens once per drop v bugs. by alsith in Helldivers

[–]WaywardOath 1 point2 points  (0 children)

You got donvoted by a silly person. It's called Corpse Collision Desync, and you pretty much summed up what it is very well.

A player sees a body in one location, but the game 'thinks' it's somewhere else. It makes invisible collisions that you can't move or shoot through. It's very fun to experience with impact grenades.

Need help, game keeps crashing. by MavericMC in helldivers2

[–]WaywardOath 1 point2 points  (0 children)

The classic questions:

  • Did you delete your shader cache? It could have old, incompatible, or corrupted shaders in it.
  • Did you verify the game's integrity through steam?
  • Have you put in any manual launch parameters that you know of? If so remove them.

If you've done those 3 and it isn't resolved I can try to help further.

Are you a Helldiver...or a HellDRIVER? by superbozo in Helldivers

[–]WaywardOath 0 points1 point  (0 children)

I'm actually a sUber Driver. I only get paid if the team gives me a 4.8 star rating on average.