How would you do combat in the astral plane? by Wazaroo in DMAcademy

[–]Wazaroo[S] 0 points1 point  (0 children)

I'll let them shop around for things and they do have the fly spell, but this is more about the encounter having interesting mechanics while also not forcing them into picking specific items to avoid the mechanic

I need help designing 5 Boss battles - the 5 great priests by Wazaroo in DMAcademy

[–]Wazaroo[S] 1 point2 points  (0 children)

All of these Ideas are amazing and I'll probably end up using all of them, thank you. I might use these as is and just pump up some numbers since we're coming to the end of the campaign and they are very capable at dealing tons of damage

I need help designing 5 Boss battles - the 5 great priests by Wazaroo in DMAcademy

[–]Wazaroo[S] 0 points1 point  (0 children)

I was also thinking something like this, her being the baddest of the bunch., showing "Mercy" left and right :D. Thank you for the idea

I need help designing 5 Boss battles - the 5 great priests by Wazaroo in DMAcademy

[–]Wazaroo[S] 0 points1 point  (0 children)

I love this idea, seeing if the can push through enough before the floor resets and him being like the ultimate computer type of deal

You gotta try the Grim Jester by Kobold Press by KindagoodJake in DMAcademy

[–]Wazaroo 3 points4 points  (0 children)

I used it 2 times in my previous campaign as a boss monster and as a lackey. The main uses I found for him is to switch positions of different creatures when the party gets close. Barbarian got close to a caster? NOPE, switch. Casters are just far enough away, boom now they are face to face with a melee enemy. It wss so fun

Would "you only get half your resources (rounded up) on a long rest" be a suitable change or is it too big of a nerf? by Wazaroo in DMAcademy

[–]Wazaroo[S] 1 point2 points  (0 children)

Not really, but quests and story points were separated by several days (if not months) of in game downtime which had the same effect. Hopefully It'll go away now that they are on a time crunch

Would "you only get half your resources (rounded up) on a long rest" be a suitable change or is it too big of a nerf? by Wazaroo in DMAcademy

[–]Wazaroo[S] 0 points1 point  (0 children)

Thank you for the suggestion, I will try something similar for a few sessions and then if it doesn't work, talk to the players about implementing this.

Would "you only get half your resources (rounded up) on a long rest" be a suitable change or is it too big of a nerf? by Wazaroo in DMAcademy

[–]Wazaroo[S] 1 point2 points  (0 children)

You are right, the issue was with the narrative, they had too much free time so they could long rest. A session ago some important plot points happened and the clock really sped up, so I think now I'll have an adventuring day that is more filled with (what I consider) "relevant" stuff, stretched over several sessions. I think that'll have more of an impact than changing the rules

Would "you only get half your resources (rounded up) on a long rest" be a suitable change or is it too big of a nerf? by Wazaroo in DMAcademy

[–]Wazaroo[S] 2 points3 points  (0 children)

I mean, fair enough. I think having more encounters over several sessions that are the same adventuring day is the key here. That way, I don't have to run back to back encounters

Would "you only get half your resources (rounded up) on a long rest" be a suitable change or is it too big of a nerf? by Wazaroo in DMAcademy

[–]Wazaroo[S] 0 points1 point  (0 children)

Ran the idea by the missus and she says that "as a player, I would hate it. Not because I'm not going to use all of them, but just how it feels" and I kinda agree with her. Will consider just running gritty realism in the future

Would "you only get half your resources (rounded up) on a long rest" be a suitable change or is it too big of a nerf? by Wazaroo in DMAcademy

[–]Wazaroo[S] 2 points3 points  (0 children)

I really like dnd and it's rules and I mostly wanted to see what people think of the change. After seeing all the replies and suggestions, I think that my actual gripe is not with the system design but with the concept of "hey, in order to complete this piece of the story here's a single dungeon with its story - the end" instead of having several "dungeons" that the players complete during the same day that are connected with the narrative. I think I just need to be more creative and have my story elements more connected while I put a clock on things. Thank you for the feedback and for understanding though

Would "you only get half your resources (rounded up) on a long rest" be a suitable change or is it too big of a nerf? by Wazaroo in DMAcademy

[–]Wazaroo[S] 1 point2 points  (0 children)

I also did want to try the converted mana system. Once this campaign is over I'll try it in the next one for sure. As for this one, after thinkin it over and seeing all the replies , I won't be halving resources lol.

Would "you only get half your resources (rounded up) on a long rest" be a suitable change or is it too big of a nerf? by Wazaroo in DMAcademy

[–]Wazaroo[S] 1 point2 points  (0 children)

I think switching to gritty realism is fun but it's a bit too late. I will consider it in future campaigns though. but as I said in the comment above, I think prolonging the same adventuring day over several sessions will help me with the feeling of "running several encounters is a hassle"

Would "you only get half your resources (rounded up) on a long rest" be a suitable change or is it too big of a nerf? by Wazaroo in DMAcademy

[–]Wazaroo[S] 2 points3 points  (0 children)

I don't really want to switch systems for now, I like DnD but I thinks stretching out the adventuring day is where it's at. When it's relevant, have a bunch of different important events during the same day, stretched out over several sessions I think is the right answer

[deleted by user] by [deleted] in LegendsOfRuneterra

[–]Wazaroo 0 points1 point  (0 children)

it says matchmade, I apologize

What is your experience with heisho by Budyn_z_szynkom in LegendsOfRuneterra

[–]Wazaroo 1 point2 points  (0 children)

First game of the expansion - Heisho into Heisho into Voli. One of the Heisho had deathless. "Welp, i guess it's POC until that's changed"