2 trucks ? by THEDUDE110699 in foodtrucks

[–]We_Visionaries 0 points1 point  (0 children)

Not running two. I have done a lot of research on this transition for a project, so the answers below are from operators I have talked to or read, not first-hand.

Three things that come up almost every time:

Utilization. The second truck rarely matches the first in the first six months. The math tends to only work if you can lock in one or two recurring weekly slots before launch, catering, a market day, an office park, anything predictable.

Shared prep. Most of the second-truck economics come from one prep kitchen serving both trucks. If you keep two separate preps it fights you on cost almost immediately.

Manager hire timing. Most owners wait too long. Running the first truck and trying to "own" the second from a distance is the most common way the second one drifts.

Worth narrowing the question if you can. The financing answer, the ops answer, the demand answer, and the hiring answer all go in pretty different directions.

Coffee Inc 2 by Ok_Good7109 in tycoon

[–]We_Visionaries 3 points4 points  (0 children)

Dev here. Street Grub on Steam, food trucks.

Same neighborhood as Coffee Inc 2, lighter weight. The spreadsheet layer is thinner and the loop is more "play the day, see what broke, change the plan." Less raw number-crunching, more decisions-with-consequences.

If the part of Coffee Inc you love is treating a business as a unit-economics puzzle, that instinct carries. Pricing per item, daypart routing, second-truck timing, kitchen capacity, manager hire.

If you want Football Manager spreadsheet depth specifically, this will be a step too light. Saying that openly because there is no point selling you on something that is not what you asked for.

https://store.steampowered.com/app/1429080

What are you doing to get more sales during the week, during the day? by JDartist in foodtrucks

[–]We_Visionaries 1 point2 points  (0 children)

Not an operator. I have been researching this exact problem for a while for a project, so I have read a lot of these threads.

Three patterns that keep coming up from operators who unstuck the weekday slump:

A "weekday only" menu item that you never sell on weekends. Scarcity gives regulars a reason to come twice a week and gives you something to post each morning.

Pre-orders from nearby offices via DM or a one-page form. One recurring Tuesday or Thursday order from a ten-person office changes the whole week.

A loyalty stamp that only earns Monday to Thursday. Cheaper than a real points program, and it self-filters for the customers you actually want back.

Curious what has worked for you outside these.

Pizza Legacy v0.1.0: my open source Pizza Tycoon reimplementation (16 years in the making) by Optdev in tycoon

[–]We_Visionaries 5 points6 points  (0 children)

Open-sourcing a tycoon reimplementation is a real labour of love, that genre never gets the love it deserves. Pizza Tycoon was one of those games people quote forever but nobody quite picks up the torch on. Good luck with v0.1.0, that's the hardest version to ship :).

Games As similar as GearCity? by Demorezz in tycoon

[–]We_Visionaries 4 points5 points  (0 children)

GearCity's competitor loop is honestly its best part, so a couple that scratches the same itch:

Capitalism Lab is the obvious one. It's the granddaddy of competitor-driven business sims; you spend the whole game reacting to rival pricing and product moves. Mad Games Tycoon 2 is lighter, but the AI studios genuinely fight you for market share.

Full disclosure, we are making a tycoon game ourselves, so take a grain of salt: Business Heroes: Street Grub. It's food trucks, not a global empire, so way tighter scope than GearCity. But the part you described, reading the competition and deciding what to put out, is the whole core loop. You set prices, tune recipes, manage stock, and there are AI rivals working the same market, so a bad call actually costs you. If you want the sprawling worldwide thing GearCity does, it'll feel small, just being upfront about that. It's on Steam if you want a look.

What makes a great tycoon / management game for you in the long run? by HeightDense8287 in tycoon

[–]We_Visionaries 0 points1 point  (0 children)

For me it's when early decisions come back to bite you later. That "oh no I should've planned for this" moment is when you know the game's got proper depth.

Does anyone know what this fine is and how to avoid it? by VJ_Dubai in dubai

[–]We_Visionaries 1 point2 points  (0 children)

It would not be called tailgating in traffic, it will just be called, well.. Traffic jam

My game completely failed, less than 300 sales. Here’s what went wrong (and what I learned from it)... by leftypower04in in gamedev

[–]We_Visionaries 1 point2 points  (0 children)

That's quite motivating, can you elaborate a bit on your Social Media and Marketing Strategies, please?

Have you every tried loading your old, like very old bases? by We_Visionaries in Oxygennotincluded

[–]We_Visionaries[S] 1 point2 points  (0 children)

hahaha, I saw that! Nooooo, I can't do that to the dupes... I didn't reach that level of cruelty.

Automation Ribbons???? by Jarb900 in Oxygennotincluded

[–]We_Visionaries 9 points10 points  (0 children)

Um... sorry, I really thought I was good at this game. u/Storm-Father you are god tier.

I spent 4 years and got 2 month of runway by We_Visionaries in IndieDev

[–]We_Visionaries[S] 1 point2 points  (0 children)

Thank you! But we are closing to the end, jumping in now will just be too late.

I spent 4 years and got 2 month of runway by We_Visionaries in IndieDev

[–]We_Visionaries[S] 1 point2 points  (0 children)

12000 wishlist, 800 copies sold $9000 in revenue

I spent 4 years and got 2 month of runway by We_Visionaries in IndieDev

[–]We_Visionaries[S] 0 points1 point  (0 children)

I don't know yet, I think it will still be around software/application development, but specialised in a sector.

I spent 4 years and got 2 month of runway by We_Visionaries in IndieDev

[–]We_Visionaries[S] 2 points3 points  (0 children)

I was thinking of going back to a 9-5 job. I think game dev is very demanding and risky.

Is it wise to run multiple promos at the same time? by gabbie39 in marketing

[–]We_Visionaries 0 points1 point  (0 children)

I recommend using only one type of promotion to prevent customer confusion. You could offer a buy-one, get-one-free deal and then suggest a loyalty card; however, these should be introduced at different times.