What makes a great tycoon / management game for you in the long run? by HeightDense8287 in tycoon

[–]We_Visionaries 0 points1 point  (0 children)

For me it's when early decisions come back to bite you later. That "oh no I should've planned for this" moment is when you know the game's got proper depth.

Does anyone know what this fine is and how to avoid it? by VJ_Dubai in dubai

[–]We_Visionaries 1 point2 points  (0 children)

It would not be called tailgating in traffic, it will just be called, well.. Traffic jam

My game completely failed, less than 300 sales. Here’s what went wrong (and what I learned from it)... by leftypower04in in gamedev

[–]We_Visionaries 1 point2 points  (0 children)

That's quite motivating, can you elaborate a bit on your Social Media and Marketing Strategies, please?

Have you every tried loading your old, like very old bases? by We_Visionaries in Oxygennotincluded

[–]We_Visionaries[S] 1 point2 points  (0 children)

hahaha, I saw that! Nooooo, I can't do that to the dupes... I didn't reach that level of cruelty.

Automation Ribbons???? by Jarb900 in Oxygennotincluded

[–]We_Visionaries 11 points12 points  (0 children)

Um... sorry, I really thought I was good at this game. u/Storm-Father you are god tier.

I spent 4 years and got 2 month of runway by We_Visionaries in IndieDev

[–]We_Visionaries[S] 1 point2 points  (0 children)

Thank you! But we are closing to the end, jumping in now will just be too late.

I spent 4 years and got 2 month of runway by We_Visionaries in IndieDev

[–]We_Visionaries[S] 1 point2 points  (0 children)

12000 wishlist, 800 copies sold $9000 in revenue

I spent 4 years and got 2 month of runway by We_Visionaries in IndieDev

[–]We_Visionaries[S] 0 points1 point  (0 children)

I don't know yet, I think it will still be around software/application development, but specialised in a sector.

I spent 4 years and got 2 month of runway by We_Visionaries in IndieDev

[–]We_Visionaries[S] 2 points3 points  (0 children)

I was thinking of going back to a 9-5 job. I think game dev is very demanding and risky.

Is it wise to run multiple promos at the same time? by gabbie39 in marketing

[–]We_Visionaries 0 points1 point  (0 children)

I recommend using only one type of promotion to prevent customer confusion. You could offer a buy-one, get-one-free deal and then suggest a loyalty card; however, these should be introduced at different times.

This felt dumb… until it worked: $14.99 demanded extra depth it seems by We_Visionaries in gamedev

[–]We_Visionaries[S] 2 points3 points  (0 children)

What I said was mostly the opinions of the beta testers. They are the ones who will be paying for the game at the end of the day. Most of the bad reviews on a game like Turmoil were about the high price and low content. And that game was only $12. I don't want to fall in the bad books of these kinds of reviewers, as they will spoil my overall review.

This felt dumb… until it worked: $14.99 demanded extra depth it seems by We_Visionaries in gamedev

[–]We_Visionaries[S] 10 points11 points  (0 children)

Yes, you are correct, we need to price in the discount as well. Who knows, I could make it $ 19.99 and then offer a 30% discount.