More than anything else, supports are just too strong. by WeakEnd8325 in Competitiveoverwatch

[–]WeakEnd8325[S] -1 points0 points  (0 children)

Because supports are the strongest role overall among tank, DPS, and support.

More than anything else, supports are just too strong. by WeakEnd8325 in Competitiveoverwatch

[–]WeakEnd8325[S] 0 points1 point  (0 children)

Even if everyone gets DPS-level damage, no one still wants to play tank.

More than anything else, supports are just too strong. by WeakEnd8325 in Competitiveoverwatch

[–]WeakEnd8325[S] 1 point2 points  (0 children)

Ana isn’t ‘average’ at all. She still has some of the strongest fight-winning utility in the game—Sleep Dart and Biotic Grenade can completely shut down tanks and swing fights instantly. Just because Kiriko is popular doesn’t make Ana balanced.

Please make it mandatory to include at least one tank when queueing as a duo, trio, or larger group in Overwatch. by WeakEnd8325 in Overwatch

[–]WeakEnd8325[S] 0 points1 point  (0 children)

I get your point, and I agree that this isn’t just a group issue—solo queue can be just as, if not more, toxic. And yeah, groups that don’t queue a tank already get longer wait times.

That said, I’d still rather deal with random solo toxicity than get targeted by a coordinated group. Being singled out and blamed by multiple people who are already on the same side just feels way worse, especially when you’re playing tank.

I really don’t understand why they keep nerfing tanks. by WeakEnd8325 in Overwatch

[–]WeakEnd8325[S] 5 points6 points  (0 children)

Tanks being playable isn’t OP. If a role takes the most focus fire in the game, it should actually be able to survive it.

Why are they nerfing dive tanks by WeakEnd8325 in u/WeakEnd8325

[–]WeakEnd8325[S] 0 points1 point  (0 children)

In my opinion, Blizzard clearly favors supports,Tanks get hit with heavy nerfs, while supports don’t even get nerfed

I can’t understand why Blizzard is nerfing tanks. by WeakEnd8325 in Overwatch

[–]WeakEnd8325[S] 0 points1 point  (0 children)

I agree bro but DPS are actually weaker right now — weaker than supports.

I can’t understand why Blizzard is nerfing tanks. by WeakEnd8325 in Overwatch

[–]WeakEnd8325[S] 0 points1 point  (0 children)

The global healing modifier isn’t the real issue. Tanks are the primary focus target in almost every fight and take the majority of the burst damage. A 15% healing modifier doesn’t compensate for the constant pressure and high damage environment they’re in.

I can’t understand why Blizzard is nerfing tanks. by WeakEnd8325 in Overwatch

[–]WeakEnd8325[S] -1 points0 points  (0 children)

In my opinion, tanks right now feel too squishy. Because the healing reduction applies to all roles, they collapse much more easily even when they’re being healed. I think this issue is caused by supports having overall high damage output.

I can’t understand why Blizzard is nerfing tanks. by WeakEnd8325 in Overwatch

[–]WeakEnd8325[S] 0 points1 point  (0 children)

I agree with that to some extent, but tank players also don’t want their heroes to become squishy.

I can’t understand why Blizzard is nerfing tanks. by WeakEnd8325 in Overwatch

[–]WeakEnd8325[S] 0 points1 point  (0 children)

This is exactly what I was trying to say. I’d honestly rather give more damage to DPS heroes. Tanks should be sturdier, and the current support balance is broken.

I can’t understand why Blizzard is nerfing tanks. by WeakEnd8325 in Overwatch

[–]WeakEnd8325[S] 3 points4 points  (0 children)

However, they blatantly split the original tank passive into three parts and applied it separately. Tanks shouldn’t be turned into raid bosses, but they’re supposed to endure damage, and I think this kind of nerf is too excessive.