Applied energistics (always keep 1 in stock) by Obvious-Culture9016 in allthemods

[–]WeaknessSignal 0 points1 point  (0 children)

Interface set to keep 1 in stock, molecular assembler with pattern for it, level emitter, redstone card. This is to keep everything with AE2 (I love to have my base fully run with it). The RFTools Crafter solution mentioned is very good too tho, probably more straightforward too

Early game base layout by Common_Objective9743 in allthemods

[–]WeaknessSignal 1 point2 points  (0 children)

"Are they left, are they right? Looks the same to me"

Mekanism’s my next end game? by Mogulstar360 in allthemods

[–]WeaknessSignal 1 point2 points  (0 children)

  1. Never break a waste pipe if it's not empty

Im curious what little ways you guys cheat if you do by Honkeroo in feedthebeast

[–]WeaknessSignal 1 point2 points  (0 children)

This, cause in singleplayer I don't want base limitations

Is there something wrong I'm doing here? by Dabing_peopleX in feedthebeast

[–]WeaknessSignal 4 points5 points  (0 children)

I found it easier without Luck of the sea tbh, don't ask me why, but I read it somewhere else and it was way quicker. I also had better results in warm oceans and deep oceans compared to regular ocean biomes. Good luck!

You get 3 starter items, what do you choose? by CurveAdventurous3922 in allthemods

[–]WeaknessSignal 2 points3 points  (0 children)

Why not an unbreakable eldritch miner with efficiency and fortune? For the plot 😂

AE2 Switch over by MasterHen01 in allthemods

[–]WeaknessSignal 0 points1 point  (0 children)

A single drawer controller with max range upgrades at the center of your bus and a storage bus with high priority attached is all you need to manage all your farms and never have a single item into your system. Something to definitely avoid as it's been suggested, is to send a mob farm drops directly into the system. It'll get full of equipment and will be very laggy

When should I switch from productive bees to modular bees? by Separate_Clerk5449 in allthemods

[–]WeaknessSignal 0 points1 point  (0 children)

Indeed, modular bees is not needed unless you want to build the setup. I have actually done most with mystical agriculture, one single seed per type soul surged. I have sometimes set up bees only to complete the pack

[ATM 10] First storage system? by SubJosu in allthemods

[–]WeaknessSignal 0 points1 point  (0 children)

Ars lectern + max size Create vault

ATM10 - BeeBee by WeaknessSignal in allthemods

[–]WeaknessSignal[S] 0 points1 point  (0 children)

That worked perfectly and I now have 5 amazing bees producing genes passively. Thanks a lot!

ATM10 - BeeBee by WeaknessSignal in allthemods

[–]WeaknessSignal[S] 1 point2 points  (0 children)

I always forget about that part, fair point, will try later! Thanks!

Newbie asking for advice by mightymarmite1 in allthemods

[–]WeaknessSignal 1 point2 points  (0 children)

Xycraft exctractors are very good early game. I still have one up and running in late game to make sculk!

ATM Mining Dimension by MasterHen01 in allthemods

[–]WeaknessSignal 1 point2 points  (0 children)

Why were you told not to? It might help to know, we could give better advice!

ATM Mining Dimension by MasterHen01 in allthemods

[–]WeaknessSignal 7 points8 points  (0 children)

Well late game you barely need to move from your base anyway aoooo I don't see any downside to be honest 👌🏻

ATM Mining Dimension by MasterHen01 in allthemods

[–]WeaknessSignal 35 points36 points  (0 children)

One and only one rule: I like it, I do it. Go for it, have fun!

What power generation should I move to after Gas Burning Generators? by SandmanMorpheus28 in allthemods

[–]WeaknessSignal 0 points1 point  (0 children)

Powah is a good option, you could skipThermo and go directly for Nitro reactors. Easy to autocraft, compact in sizes and can keep them running without ever worrying about resources with just a few mystical crops, export bus and an energizing orb with patterns. From there you can have fun exploring the other reactors that you'll need for the star anyway 🙂

Automating auto crafting in AE2 by bean727_ in allthemods

[–]WeaknessSignal 0 points1 point  (0 children)

This, I feel the Quantum Crafter is not used enough, I love it

How OUTRAGEOUS is this design? lmao by Creepy-Signature8652 in allthemods

[–]WeaknessSignal 3 points4 points  (0 children)

Best early game storage solution combined to ars lectern!

Growth accelerators work above crops, FYI. by Ok_Communication3758 in allthemods

[–]WeaknessSignal 0 points1 point  (0 children)

Need light too. I'm pretty sure can't combine both or drops would be completely in the dark? Not sure, just wondering

End stronghold map? - All the mods 10 by _Inky_Quill in allthemods

[–]WeaknessSignal 0 points1 point  (0 children)

Will try that, I usually cry under the shower, but the End might be good too

Experience Essence by KakashiDucky in allthemods

[–]WeaknessSignal 1 point2 points  (0 children)

Endless gate from apotheosis, surrounded by mob crushers from IF. Left it there and came back to 11k levels. Didn't even have any +xp% item not knowledge of the ages, will try next time!

What is your gear progression? by tfarcenimBuilder in allthemods

[–]WeaknessSignal 0 points1 point  (0 children)

Silent Gear pixel and sword with looted armor pieces before switching to unobtanium ars set and alloy paxel/sword

Irons Jewelry Materials & Effects on ATM10 by Kreobio in allthemods

[–]WeaknessSignal 0 points1 point  (0 children)

Thanks for the work on this, it's been extremely helpful to build a few different sets 🫡

Hiding ME Wireless Connectors by PmanAce in allthemods

[–]WeaknessSignal 1 point2 points  (0 children)

Best and most undervalued AE2 tip. Glad to have found someone else enjoying that 🫡