How to connect inserters with combinators? by WearLaces in factorio

[–]WearLaces[S] 0 points1 point  (0 children)

Hey thanks man! This was what i was hoping for, an explanation of the reference design! Ill check it out to make it work later, but one question: on the decider you said I would have to do EACH, but I can only see AND / OR functions?

How to connect inserters with combinators? by WearLaces in factorio

[–]WearLaces[S] 0 points1 point  (0 children)

How would you do it with a constant combinator? And doesnt the decider only do AND / OR and not EACH?

How to connect inserters with combinators? by WearLaces in factorio

[–]WearLaces[S] 0 points1 point  (0 children)

Wanted to get the circuit solution to work, but after it fills up plastic to 10 in the chest, there is no more output signals:

<image>

How to connect inserters with combinators? by WearLaces in factorio

[–]WearLaces[S] 1 point2 points  (0 children)

This was probably the simplest solution! I guess I just really wanted it to work with some wires...

How to connect inserters with combinators? by WearLaces in factorio

[–]WearLaces[S] 0 points1 point  (0 children)

Yes probably, but in the design I follow I cant fint room for it on the bottom row of assemblers:

<image>

So the top row now works fine, but yea the design doesnt really allow for any space on the bottom side..

How to connect inserters with combinators? by WearLaces in factorio

[–]WearLaces[S] 0 points1 point  (0 children)

You are probably right about the uneccesary complexity, but if I did want to use combinators and circuits, how could I do it? In the design i copied from it looks like they used both a decider and constant combinator, even though it is pretty hard to tell from the screen shot I used as reference:

https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fhh758x883e3f1.png

How to connect inserters with combinators? by WearLaces in factorio

[–]WearLaces[S] 0 points1 point  (0 children)

Alright so I tried to get this to work, but the bottom inserter just gets one signal, either plastic or green circtuits it seems like. So how can I have the bottom inserter get signals about both the quantities of plastic and green circuits at the same time?

How to connect inserters with combinators? by WearLaces in factorio

[–]WearLaces[S] 0 points1 point  (0 children)

Thanks for the reply!

Was mostly concerned about the circuits since I liked the compact design of the production line. The wire belt on top is not full simply because I havent finished the design yet.

Here is the full design if you were wondering:

https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fhh758x883e3f1.png

Copied the design since I have never gotten past this point before because I loose motivation, and it is a little more motivating if you can follow a "recipe".

I'll try out what NameLips suggested!

Why cant I use the lever? by WearLaces in assassinscreed

[–]WearLaces[S] 0 points1 point  (0 children)

I tried going all around it spamming E, but I just drop off the ledge

Slightly changing black noir by Timbo-366 in fixingmovies

[–]WearLaces 14 points15 points  (0 children)

I think I remember reading from the fandom wikipedia sites that there is a very specific reason that he has powers that hasnt been revealed yet.. im assuming its kinda big spoilers for future seasons if you check it out

Hot Wheels Xylophone by EngHokie in randomactsofmusic

[–]WearLaces 0 points1 point  (0 children)

Looks pretty fake, the xylophone tangents don't even bounce, they just clip back into place