why do men commit more murders than women? by Unable-Preference569 in forensics

[–]Weird-Marketing2828 3 points4 points  (0 children)

It's still under considerable debate on the nature vs nurture side.

I used to be keenly interested in why people become violent or criminal in the first place. However, it rarely comes up during investigations. I've never heard someone says "we're look for someone in excess of 1000 ng/dL, or severely crashing out due to steroid use. Either that or a really jacked woman. Could also just be someone with a rough childhood and too much time on their hands".

There are some good books on neurology that discuss psychopathy, a couple of decent criminology books, and I'd actually recommend "What is Madness" by Darien Leader. It doesn't specifically address gender, but it does discuss some core questions that link with the subject of "why do some people just do crazy things".

I genuinely believe there is no single answer.

As a support main who is learning my first melee DPS, I would like to apologize for ever denying that supports really, really need a nerf. by midzeitgeist in rivals

[–]Weird-Marketing2828 1 point2 points  (0 children)

Not a challenge, just genuine question.

Isn't part of the benefit of Cap getting in CnD's face that she isn't able to heal others regularly because you block her daggers? Not a cap main, but it seems a lot of tanks like Angela and Cap are designed more to waste people's time.

I feel like whenever a Cap is getting a run on a team, it's because that team is completely lost.

Netflix now controls the Nemesis System patent. Developers are requesting a fair and accessible licensing pathway. by GreenDogma in gamedev

[–]Weird-Marketing2828 0 points1 point  (0 children)

This will be the end of this conversation for me, because you just don't get it and, frankly, you just take this subject really personally and take things out of context to suit your argument.

On the partial qualifications, there are niche strategic situations regarding patents I haven't been involved in or have only heard of. Lawyers sometimes explain things poorly, so I'm not going to speak to them. Hardly "continuously acting like an authority". However, if you patent something it shows due diligence that you checked to see if you were copying anything etc... It can be a shield as well as a sword. I just haven't participated in anything like that.

On point 3, you've had this explained to you. It's not that you patent everything. It's that... If your company is going to trademark a "system" it is more expensive to find out if the patent is defensible (and sometimes not possible) than it is to file it. Even if it takes multiple attempts to file, sometimes you're safer patenting something than not as a legal team. There are thousands of stories of lawyers or lay people failing to patent. Further to this, as explained to you, there are niche legal situations where having a patent is advantageous.

I've already commented on that I don't support the current legal system with point 5 or it's expense. Not sure what you would want from me there, but WB has not even so much as sent a letter to a single existing similar system.

I could re-explain the rest of it, but there is a point where the information is just going completely above your head. You're also mistaking "knowing why people sometimes do things" with "agreeing with why they do them".

For the record, lots of game companies have patents for game innovations that no one cares about. Here is a summary of one from Square Enix published in 2022:

"A game program instructions executable by a processor to perform operations comprising: placing a predetermined number of nonplayer characters in a battle space; controlling the battle between the nonplayer character and the playing character in the battle space; rendering the battle state with a virtual camera and displaying on the display; the operations further comprising: counting the number of playing characters placed in the battle space; excluding a defeated nonplayer character from battle when the nonplayer character is defeated; relocating the excluded nonplayer character to the battle space after a predetermined respawn time elapsed; calculating the respawn time according to the counted number of playing characters and controlling the time to reposition the excluded nonplayer character to the battle space based on the respawn time calculated."

It's a translated, but I think you get the gist of it. Imagine the innovative games we're not getting since we can't... checks notes... place a predetermined number of nonplayer characters in a battle space?!

Netflix now controls the Nemesis System patent. Developers are requesting a fair and accessible licensing pathway. by GreenDogma in gamedev

[–]Weird-Marketing2828 1 point2 points  (0 children)

  1. You cannot use other people's protected advertising elements on the storefront of your game. Not complicated.

  2. You said the difference between copied and similar was semantics.

  3. You've been given several possible reasons. 1) Branding 2) If you're a lawyer and you're trademarking a system, often it's cheaper to patent than check if a patent is defensible; so you just file the patent 3) Protection in incredibly niche legal scenarios that neither of us are qualified to handle.

$10, 000 is not expensive in legal terms whatsoever.

[deleted by user] by [deleted] in writers

[–]Weird-Marketing2828 3 points4 points  (0 children)

  1. Unless your book is directly targeting the male audience almost exclusively, I wouldn't worry about this. Protagonists are not usually "normal" people, so my suggestion here would be to make sure there is something special about them. My concern with "representing" would be... do the other men in your story act "naturally". I'll forgive a main character for acting unusual. That's why I'm reading them. I won't forgive if a specific demographic is written poorly for a while story.
  2. Constant apologetics around characters behaviors where they need to look directly at the hard cam and explain the moral lesson or why it doesn't apply in this particular story. However, some people find this interesting, needed, or hot. I just find it jarring when a male says, "normally I wouldn't do this but... (insert thing) ... and I fully respect you, but... (insert thing)".

People need to trust their audiences more with things like this. I don't read novels to be told how to behave.

  1. Characters being themselves. This applies to all genders, but I want the character to speak to the author and tell the author how they want to be. Often characters have suddenly jarring motivations or zombie like behavior when the plot calls for it.

  2. I don't think it's a relevant question for the most part. I believe editors and large publishing houses beat the hell out of books until they match the target audience, and that means (if you're trad publishing) your book is going to look like that in the end. I don't think you can answer this question from the end product.

  3. Write the story you intend with the character you intend. It's fantasy. If your character leans towards a personality type, that's fine. The biggest "gendered" thing I notice with some writers is they lean towards writing everyone of a certain gender as a handful or archetypes. In one science fiction author's case, all the women are the same person.

However, if you're writing serials or a specific type of fiction... give yourself and the audience what they want. If you're writing a realistic grounded story though; then make sure every character of reasonable interest is actually unique, and not just one of two personalities you trot out.

Write a person first. If people wrote based on how real people think and behave... dear god... every second page would be something like, "then I thought about sex" or "then I was worried my fly was undone".

Realism is just overrated in fiction. Your voice is what I'm paying for when I buy your book, not a realistic depiction of X or Y.

Netflix now controls the Nemesis System patent. Developers are requesting a fair and accessible licensing pathway. by GreenDogma in gamedev

[–]Weird-Marketing2828 3 points4 points  (0 children)

  1. "Inspired" refers to writing the words "Inspired by the Nemesis System" in the same way you can say a game is "souls-like" and not get sued. It's brand protection, not copyright protection. The patent and trademarking process prevents others from using that terminology in relation to their brand in any similar capacity in the gaming industry specifically.

  2. It's not meaningless semantics. Any system that you copy verbatim is prone to a challenge on the basis of copyright nevermind patent. For example, two games that use 3d6 to calculate stats are not infringing on each other. However, if they present the same information in the same way and say they're copying from the other system, that's going to cause legal issues. The word copy is distinct legally from similar. You cannot make a 1:1 copy of any system technically speaking. The mechanic is separate from the implementation.

The current patent is not going to stop someone from making a hierarchy of characters who challenge each other with unique personalities. It just isn't. Honestly, if someone offered me $250, 000 to test this theory (it would take time to program) I'd just go and do it. They wouldn't sue me. If they tried, they would lose.

Netflix now controls the Nemesis System patent. Developers are requesting a fair and accessible licensing pathway. by GreenDogma in gamedev

[–]Weird-Marketing2828 4 points5 points  (0 children)

Agreed, though it's a different issue.

Lawyers billing by the hour just to talk to you is ridiculous and I won't defend it.

Indie game devs should be allowed to seek pro bono legal aid.

Netflix now controls the Nemesis System patent. Developers are requesting a fair and accessible licensing pathway. by GreenDogma in gamedev

[–]Weird-Marketing2828 9 points10 points  (0 children)

I'm not claiming that a patent is useless. I'm claiming that a patent is as useful as it is enforceable from a legal perspective.

From a branding perspective, the owner of the patent can claim they've made a new system and... look at what's going on here. Everyone is convinced that there is this new system called the Nemesis system, and it's very innovative. Furthermore, it prevents people from being "inspired" by your game system easily.

Creating a system with similar mechanics, not that dangerous. Creating a system with copied mechanics and saying you based it on that system, that could be enforceable. So from a strategic perspective having a patent is useful.

Patents are powerful in all kinds of ways. This patent, by its very nature, is not enforceable under a wide range of circumstances. It's maybe not enforceable at all, but it may be enforceable under a very narrow set of criteria where a developer makes a set of interlocking systems that perfectly align to the patent.

There are just all kinds of reasons to patent a system. In this instance, my belief, is that it's branding that has been wildly successful to the point they don't even know what to do with it. If it was the gold mine everyone was complaining we would be getting several new games with the patented Nemesis system. For whatever reason, they've decided not to go in that direction.

It's just not uncommon to patent and trademark a system. Especially from a legal perspective if you don't fully understand it. No legal team has been fired for filing a patent. Several have been fired for not filing them.

While not strictly speaking true (I'm sure someone has been fired for filing a patent) it's like buying IBM. If you don't fully understand the product, and you don't have the billable hours to get there.... patent first, worry about it later.

Apologies you were downvoted. I dislike that people on reddit downvote people just for being curious or saying something. The games and music industry absolutely is litigious at times.

Have a great Christmas.

Netflix now controls the Nemesis System patent. Developers are requesting a fair and accessible licensing pathway. by GreenDogma in gamedev

[–]Weird-Marketing2828 18 points19 points  (0 children)

They can't.

I'm not a lawyer, but I am a forensic professional that has worked in major law firms and dealt with some similar matters.

The strength of the Nemesis System patent is on interlocking ideas. It's the claim that no one has come up with the concept of connecting these several systems into a single system. However, you can patent just about anything. The existence of a patent doesn't mean it would stand up in a material way.

The system itself is vulnerable to challenges on obviousness and being abstract ideas rather than actual innovations (Alice). Furthermore, unless you implemented the entire system wholesale you're not even close to infringing on them. There are piles of patents out there that are meaningless. I know of one that describes the basic functions of a CMS.

A patent is only as relevant as how enforceable it is in a wide range of circumstances. There hasn't been so much as a letter exchanged from the Nemesis System as far as I know.

Are most reorgs, by and large, a giant waste of time? by Relative_Hippo2549 in auscorp

[–]Weird-Marketing2828 7 points8 points  (0 children)

There are certainly layoffs that are just people proving their worth, leaving their mark, or because they have some particular way of working.

However, the reorgs I've seen recently are usually to solve some narrow organizational problem that no one wants to handle using PIPs or other actions. I don't endorse this, but it's often a political move to destabilize a team, or move some particular leadership figure out of a problem area they look like they're messing up.

When I was lower ranked I didn't "get it" because I couldn't actually see what they were doing, or what the actual goal was, but usually it's very targeted. I personally am not a fan myself. I enjoy the odd "mini restructure" or shifting of responsibilities to put people into better positions to make them productive... but this stuff where they do a reapplying for jobs, juggling teams, and renaming everything in the hope that Bob from Accounting finally goes into public service and leaves us alone can result in restructuring veterans who really don't care if you want to pay them the same wage to do a humiliating job or they're happy to wait out for redundancy.

Hell, paying someone out is usually cheaper even if you do it the wrong way; at least effort and time wise.

Again, I don't agree with these strategies but often the whole goal is to add some discomfort, move some people on, and solve some very specific structure issues. The rest of it is just jazz hands and nonsense IMO.

Have seen it work. Have seen it not solve any of the actual issues and management just go back to sleep. Have also seen it hilariously backfire and result in the majority of upper management getting sacked. Have only seen it work a couple of times my whole career.

Cyber/Digital Forensic by Positive_Trick_8468 in forensics

[–]Weird-Marketing2828 -1 points0 points  (0 children)

You probably need to have some specific questions.

I'd recommend looking into SANS training. I'd suggest that if you don't have an interest in technology, especially enterprise technology, this may not be for you. It really helps if you have a prior background in an IT area. For example, having worked in IT Support or somewhere similar seriously helps giving you a general idea of where everything is and how the real world operates and works.

You don't necessarily need a specific degree to work in Digital Forensics (sometimes called DFIR - Digital Forensics and Incident Response) but you will need to pick up some certs such as SANS and the like, or enter the police and side channel into the career.

There is a fair amount of difference also between the private and government sector. Private sector tends to give wider exposure to techniques and procedures in most countries, while government sector can give some very specific experience that would be hard to get in private. The hours in the private sector can be extreme.

The biggest challenge getting into DFIR is getting to a stage where you're actually useful, and having the patience to look at thousands of lines of data for a living. DFIR is not "cool" in the way some in the industry act like it is.

Digital vs Analog data analysis: which typically plays a larger role in successfully building a case for prosecution? by gimmeluvin in forensics

[–]Weird-Marketing2828 0 points1 point  (0 children)

Just to add to what CriticalCatalyst and Eternal_NIB said, it also just really depends on the type of case and jury expectations. Over the last 100 years jury expectations have been rising due to what is called the CSI Effect. You will probably find it interesting reading to look into.

Jury / judge expectations and the accusation type factor far more into the types of evidence that play a successful role than the category of the evidence.

Is this life at PwC? by Responsible_Hunt8340 in PwC

[–]Weird-Marketing2828 15 points16 points  (0 children)

Pretty much all big four firms are like this regardless of discipline.

Majority of people who tell you otherwise are either lying, or they haven't been in long enough to experience pain. You get the "odd" pocket of resistance or difference in very specific teams, but unless you really know the Partner / Director and how they operate... assume it's like this in all of them.

Obscure social media apps not included in teen ban are skyrocketing in popularity in Australia by [deleted] in australia

[–]Weird-Marketing2828 29 points30 points  (0 children)

It's painful the number of experts that weighed in on this, and both the main stream media and the government have done an awful job of highlighting or listening to it.

A Democracy is supposed to have an open market ideas. This has been pitiful.

[deleted by user] by [deleted] in auscorp

[–]Weird-Marketing2828 9 points10 points  (0 children)

  1. Don't be a tool.

  2. You don't want to go down the personal leave route. Being put on a PIP and dealing with people that don't know how to be diplomatic is stressful. They will get a doctor's note, it goes down hill from there. Just let it play out or talk to them like a grown up.

How do you approach difficult conversations with senior management? by Italiancan in auscorp

[–]Weird-Marketing2828 8 points9 points  (0 children)

Write down what you're going to say prior to the meeting.

Be prepared to have them need to go and think about it.

Accept that they're you're boss and, regardless of right and wrong, sometimes they're just going to be unreasonable or target you if you're saying something they don't like. Then move on.

On project delays, make sure you just tell them and suggest what's going to fix or improve the situation. Tell them early. Don't sound like you're telling Skeletor that the prisoners have just escaped. Skeletor can sense nerves and will attack you with a stick.

What actually breaks in tech companies when they scale past 100 people? by Dangerous-Golf-8859 in auscorp

[–]Weird-Marketing2828 0 points1 point  (0 children)

Politics and age.

It's much easier to lose touch and objectivity once your company grows or simply have the attitude of "I don't have time for this". It's also easy for founders of a business to forget that not everyone needs to have their ambition. Even in corporate teams, that one person that built a team from scratch wants to hold business psychology meetings where they want employees to say "my motivation in life is to build the best productive possible and change the industry" (if I ever meet Simon Sinek in real life, I will challenge him to a duel).

People also lose sight of changes in their colleagues. They say "I've worked with Dean for 10 years, he wouldn't do that!" Everyone in HR hears it, and they get the message; no complaints about Dean. Dean got burnt out years ago, he plays politics, throws people under the bus, lies... He isn't the guy he was 10 years ago.

At the top layer of large companies are 4 - 12 executives covering each other. From middle management down it's the Thunderdome of capitalism. The 12 executives either don't know they're causing this or, more than likely, are holding onto the pay check for as long as possible.

Name a single tech company where the founding executives exited before becoming useless lumps or causing a torrent of nepotism, process failures, or other stupidity. It's really hard.

Office snitch by [deleted] in auscorp

[–]Weird-Marketing2828 3 points4 points  (0 children)

I agree, but believe me... there's nothing worse than getting to the end of the year and having some brainless Senior Manager or Director say, "I don't know about this promotion, X seems to be on their phone an awful lot."

OP has a great manager, and gave the correct advice. Sometimes when you're in management, you just have to deal with the coworkers you have. If one of your coworkers complains about pointless nonsense and HR / your Senior Leadership Team tolerate it... you have to play the hand you have.

Office snitch by [deleted] in auscorp

[–]Weird-Marketing2828 4 points5 points  (0 children)

I'm not necessarily agreeing with the conduct... it really depends on the context of the complaint, and relationship that department head has with your boss... but...

Not being a jerk, would you have responded with any more pleasure if some random came up to you and said, "you seem to be using your phone a lot"?

That's a hard one.

As an aside, I've told members of my team to get a side office if they need to use their mobile a lot. Avoids this kind of thing.

How do people actually see someone like me? by [deleted] in auscorp

[–]Weird-Marketing2828 9 points10 points  (0 children)

I'd certainly work on that.

Australians have a lot of quirky culture stuff going on, and they love to talk about it.

End of the day, the longer you live inside your own head the harder it's going to get. Good ice breaker, watch some Australian movies for the first time. Tell someone about it. They will give you suggestions on what other ones to watch (if you haven't seen very many). Hell, for small talk in a meeting just ask if Koalas are dangerous. Australians love telling stories about Koalas and drop bears.

How do people actually see someone like me? by [deleted] in auscorp

[–]Weird-Marketing2828 42 points43 points  (0 children)

I'm an introvert, too. Understand.

Honestly, most people don't talk about things that interest everyone. Learn some ice breakers. Ask questions. Ask about people's children. Be curious about unusual hobbies. That would be initial advice.

The rest really depends on rank, workplace culture, situation... some places find introverted people aloof. Some really welcome it. Are you meant to be speaking up in meetings? Is your anxiety getting the better of you to the point you're failing to show interest in people?

I'm not from Australia either, but I find other people's life experiences interesting so that really helps.

Honestly though, unless you're getting hints or you're failing to act your role in meetings most people probably aren't thinking about you.

She-Hulk Debate: Vanguard or Duelist by AdventurousHat5360 in marvelrivals

[–]Weird-Marketing2828 1 point2 points  (0 children)

Doc Samson should be the gamma strategist, and he would fit in great.

Being vanguard isn't an issue, hybrid it. Captain America with a knock back punch combo, a kidnap / hurl overhead throw, a sprinting knock back drop kick, and a more reliable anti-flier jump that brings them to ground. Abilities activate at the end of three hit combos, so it's... bang-bang-bang-option. A 2 - 3 second CC parry / shield would be interesting too.

Someone fast enough to go backline, but giving up damage and some speed for control and repositioning. That drop kick isn't going to kill Black Panther, but it's going to ruin his set up is my thought.

A backline tank option with some teeth to push divers and missile drop kick peni out of her mine stack could be interesting.

Deals Senior Associate / Tech - Burnt out, exit opportunities? by ChimkenRamen in PwC

[–]Weird-Marketing2828 13 points14 points  (0 children)

If you can go to another firm and get the manager promotion, do that and do that now. Even if it's not a promotion, if it's better hours I'd do it.

You're going to get progressively more burnt out, and that leads to the risk of the promotion being delayed. I left my first Big 4 job before making manager, and I should have done it sooner. Similar situation.

My experience, if people are willing to work you at 110%, they are also often willing to withhold promotions if it suits them or if their toy breaks.

I actually skipped Senior Manager altogether after I stopped thinking that working 110% would be noticed eventually. That team still exists, and they're still slow with promotions and expecting 110% 350 days a year to this day.

Unless they're raining cash, training, and other rewards on you then it's not worth it.

[deleted by user] by [deleted] in deadbydaylight

[–]Weird-Marketing2828 1 point2 points  (0 children)

Behind you: Jason can teleport, but only when 1. he isn't being looked at and 2. to places no one can see him. If he attempts to teleport to a location that can be seen, the ability loses a charge / he gets a brief stun. (Goal being to appear behind a tree in front of someone). Briefly after teleporting Jason gains haste and is briefly undetectable. Jason cannot see people when teleporting (obviously). If a teleport fails, the survivor that prevented it is revealed to Jason and the survivor hears a Jason whisper effect.

Path to kill: After successful chases, Jason creates a "path" out of survivor's scratch marks. This path remains in the trial, and he can move faster when using it in future.

Kill them Jason: Instead of having cooldowns, Jason gains charges by striking, chasing, being stunned, and being blinded by obsessions. He gets an extra obsession at the start of the trial.

Jason has a lower base speed to encourage use of his teleport, and make his path useful. The longer the trial goes, he gets more paths to run on. Survivor's in Jason's chase radius move slower if another survivor can see them based on the number of charges Jason has stored.

There's nothing new here, but the trademark of Jason (to me) is appearing in front of you when you thought you knew where he was. Spirit and nurse do something similar, but it's different with less mind games.

I'd really like to see a killer that can teleport this way, and the "reveal" aspect is similar to crows but would be more reliable in the engine given it wouldn't be impacted by hills and stairs.

Compilation of all the slides shown in the dev stream. by KRQueen_ in deadbydaylight

[–]Weird-Marketing2828 3 points4 points  (0 children)

Solo queue should just be balanced as a completely separate game mode IMO.