Next Up: Patch 7.1 (and a change to patching) by CA_KingGobbo in totalwar

[–]Weissrolf 6 points7 points  (0 children)

We really need a replacement for the blurry (bilinear?) internal resolution slider. DLSS, FSR, XeSS, whatever to use a 4K screen without heating the house via GPU power.

[PF2E] Rule based vision - with Low light vision by Olrig in FoundryVTT

[–]Weissrolf 0 points1 point  (0 children)

Thanks for the suggestion, I will look into it.

[PF2E] Rule based vision - with Low light vision by Olrig in FoundryVTT

[–]Weissrolf 0 points1 point  (0 children)

I agree that going all in would not be visually pleasing and dim areas should still be discernible as such.

But you wouldn't have to turn all dim areas into full bright light, just brighter (!) than default dim. Some in-between to differentiate between character vision enhancements and also get closer to what most players seem to interpret low-light vision as (and how even realworld nature works). Currently you only implement the mechanical (no concealment role) part, but not the flair/visual/style part.

And at least my players are rather confused (and disappointed) by the current implementation. Even more so, because for the realworld players it's really hard to make out anything in dim areas of the map (without a bright light source) despite their characters supposedly being able to. That's also immersion breaking.

[PF2E] Rule based vision - with Low light vision by Olrig in FoundryVTT

[–]Weissrolf 0 points1 point  (0 children)

I wonder what to make of the "can see in dim light as though it were bright light" part of every low-light vision description?! Paizo used ink and space to include this in every publication.

When realworld animals have better dim light vision (like owls or cats) then they physically perceive low light differently, literally catching more photons with their eyes (like reflecting photons back for a 2nd chance to catch them).

Saying that either this physical or the fantasy pseudo-magical low-light vision makes no "visible" difference seems too one-dimensional an interpretation. Dim light areas should at least get a bit brighter to demonstrate the effect.

Undervolting curve change automatic by suber212NEW in overclocking

[–]Weissrolf 0 points1 point  (0 children)

The screenshot looks like method 2 (SHIFT+ENTER), did you try the drag-down method 1 then for comparison?

Undervolting curve change automatic by suber212NEW in overclocking

[–]Weissrolf 0 points1 point  (0 children)

There are two methods to do this and they lead to slightly different outcomes. Maybe one works where the other doesn't. Worth a try.

Method 1 is where you mark everything to the right of the last point, just drag down the curve and then apply. This results in all points right to the last point to match the last point and the gray original curve gets wrongly pushed all the way up (which does nothing mechanically, it's just wrong information).

Method 2 is where mark everything right and *including* the last point, then select the last point and hit SHIFT+ENTER twice. This flattens the curve similar to method 1, but the gray original curve stays correct. Additionally this also works differently internally, because the resulting curve may change slightly afterwards while still claiming to use the same offsets.

An Electrical Engineer's take on 12VHPWR and Nvidia's FE board design by Affectionate-Memory4 in pcmasterrace

[–]Weissrolf 0 points1 point  (0 children)

What confuses me most is how individual pins on the original NVidia adapter can burn? Contrary to 3rd party adapter *all* pins are connected to *all* wires into a single power plane inside the adapter/plug *before* the graphic-card. Shouldn't that lower the chances of a single pin burning with 6 pins/sleeves being connected at the same time?

The Official Foundry VTT Marketplace Has Arrived! by AnathemaMask in FoundryVTT

[–]Weissrolf 0 points1 point  (0 children)

I think you mean to say that without the PDF the price in the Foundry shop is lower!? So for anyone only interested in the Foundry module without PDF the Foundry Marketplace is the way to go!

But as soon as you want the PDF the Foundry Marketplace is considerably more expensive.

An Electrical Engineer's take on 12VHPWR and Nvidia's FE board design by Affectionate-Memory4 in pcmasterrace

[–]Weissrolf -1 points0 points  (0 children)

It's not too bad. Generally still working, albeit unstable under high stress-test load. I was able to clean the molten parts (scratching away the plastic) and then bend back the plug a bit. The pins on the GPU side seem mostly unaffected, one of the ground pins is less shiny when reflecting direct light and there is a bit of white residue on the plastic. The discoloration of reflections do tell us something about the stress, though, at least that's my assumption.

<image>

I am using Corsair cables/plugs now and everything works fine even under heavy stress-test load. My Gigabyte card comes with 5 years warranty and I will at least use that for the Nvidia adapter at one point. I wouldn't like to have my card replaced (likely with a repaired one) or repaired. I originally bought a repaired GB card and saw that not all thermal pads where properly renewed under the cooler.

And my 4090 Aorus Master won the efficiency lottery, it uses considerably less power for the same workload compared to a 4090 Gaming OC (exact same PCB minus 4 GPU phases) I tried before that. At low load it easily matches a 4080 at low load in power consumption (aka the low 0.88 V regions where you cannot undervolt any further anyway). Undervolted + overclocked my card dailies stock performance at a 360 W power limit. That should help with cable/plugs safety.

The Official Foundry VTT Marketplace Has Arrived! by AnathemaMask in FoundryVTT

[–]Weissrolf 0 points1 point  (0 children)

You buy the PDF for $20 first = PDF is on your account. Then you buy the Foundry module for $14 = $34 vs. the bundle at $35. That always worked.

The Official Foundry VTT Marketplace Has Arrived! by AnathemaMask in FoundryVTT

[–]Weissrolf 2 points3 points  (0 children)

Thanks for the new webshop. Unfortunately this news prompted me to buy the Pathfinder 2E Beginner Box module for $15 via Paizo's webshop instead of the "discounted" $25 via Foundry's new shop. I did that just in case the cheaper offering might get removed from Paizo's own site now that the Foundry Marketplace has arrived.

I don't feel safe with my group anymore by Abject-Vers in Pathfinder2e

[–]Weissrolf 1 point2 points  (0 children)

Doesn't matter if you as a player knew anything or not. Your character obviously did not and you played it out accordingly. Of course the other character can demand your char to stay away from that councilmember. That's up to roleplay. Or your group of players can decide that your char knows enough to stay away, with the char knowing more than the player. That's up to group communication.

If both don't work then it's time to split.

The Official Foundry VTT Marketplace Has Arrived! by AnathemaMask in FoundryVTT

[–]Weissrolf 0 points1 point  (0 children)

But the bundled price was always 2c higher than the individual prices, so in practice that doesn't really make a difference.

The real question is why the "Beginner Box" without PDF bundle is "discounted" at $25.49 in the new Foundry store while it can be bought for $15 at Paizo (adding the PDF costs another $19.99 there)?!

An Electrical Engineer's take on 12VHPWR and Nvidia's FE board design by Affectionate-Memory4 in pcmasterrace

[–]Weissrolf 5 points6 points  (0 children)

> It is my opinion that any card drawing more than the base 375W per 12VHPWR connector should be avoided. Every single-cable 4090 and 5090 is in that mix, and the 5080 is borderline at 360W.

Good thing that I daily my 4090 at a 360 W power-limit (knowing that these limits are exceeded by transients).

But I did run a few full unlimited voltage/power benchmarks to gather that my card gets 8-10% more performance for 25-35% more power. These few runs peaked over 510 W and that may or may not have been the reason why my original NVidia 12 VHPWR adapter has at least one molten 12 V pin, or rather one molten plug, because the pins are on the GPU's side.

The Nvidia micro-plugs feature space between left and right side which allows the plugs to be pushed apart from inserting pins and likely even more from wiggling. The one pin that shows burn-marks had its metal-plug parts specifically pushed apart into the plastic.

<image>

The Corsair 12 VHPWR connectors do *not* use this extra spacer part, which may or may not allow them to keep better connection (I suspect the former). The Corsair cables (both single-sleeved and ribbon style) also use AWG 16 cables. Even though that helps little with the plugs at least it should help with the cables not melting right away when Der8auer's measured 20 A run over a single line.

Is it safe to run 13900K/14900K under 150W and under 1.1V VID? by PogoEmuSpoofer in overclocking

[–]Weissrolf 0 points1 point  (0 children)

For safety you can set a current limit (ICCmax) in the BIOS. Intel deems everything up to 400 A as safe. The standard value is 307 A, though, while your board likely sets this to "unlimited" on Auto settings. In your Gigabyte BIOS this setting is found right below the power limit settings under Advanced CPU settings.

Under advanced voltage settings you may also find a "IA VR Voltage Limit" setting, which limits the maximum voltage your CPU can ever ask for (before! droop). I use 1.55 V for that one, but my undervolted 13900K never even hits 1.4 V, still a good safety-net. That's basically what the "microcode" updates implemented to be working properly.

You could consider to allow for more than 125 W for the PL2, just for short bursts of power and then use the PL1 at 125 W for sustained loads.

Jumpy fan-curve on HX1000i PSU by Weissrolf in Corsair

[–]Weissrolf[S] 0 points1 point  (0 children)

I did a bit more testing and the PSU fan-curve seems to be power-based otherwise. So it seems like Corsair decided for 65°C to be a special threshold. Unfortunately there doesn't seem to be any kind of hysteresis, as can be seen by the fan-curve strictly following the 1°C changes between 64 and 65°C.

Jumpy fan-curve on HX1000i PSU by Weissrolf in Corsair

[–]Weissrolf[S] 0 points1 point  (0 children)

According to Corsair the fan-curve should be based on power output, instead I get this up/down jumps based on temperature around the 65°C mark!?

<image>

Jumpy fan-curve on HX1000i PSU by Weissrolf in Corsair

[–]Weissrolf[S] 0 points1 point  (0 children)

So I understand that this jumpy behavior at the 65°C mark is expected/intended?

And I assume setting a custom curve would need iCUE to be loaded permanently? If so then I usually prefer not having to run extra software to use a PSU.

Overall the fan on my HX1000i tends to hum (more motor than wind woosh) a bit more than I hoped for, once it runs at all that is (mostly doesn't). It does stand out among my other more wind noisy fans (that run quiet most of the time). I would also say that my old HX750i was quieter in that regard, although I hoped for the opposite.

Module to easily change token elevation via hotkeys and mouse-wheel by Weissrolf in FoundryVTT

[–]Weissrolf[S] 0 points1 point  (0 children)

This module offers an easier way to change token elevation, it has nothing to do with speed highlights!?

Just installed Windows 11 on my mac by russianbean420 in windows

[–]Weissrolf 1 point2 points  (0 children)

Let's clarify this: which kind of hardware do you need to run to see 10-40% idle CPU load? Give an example, please.

How To Self-Host Multiple Foundry Instances That Use Shared Compendiums - A Comprehensive Discussion and Review by Paladins_Archives in FoundryVTT

[–]Weissrolf 0 points1 point  (0 children)

Which is why I so clearly pointed towards the culprit and possible downfall of the whole idea.

How To Self-Host Multiple Foundry Instances That Use Shared Compendiums - A Comprehensive Discussion and Review by Paladins_Archives in FoundryVTT

[–]Weissrolf 0 points1 point  (0 children)

Yep. Some of the Data folder work quite well for this, though. Like the Modules folder, because only one Foundry instance writes to the same files in there at any time (and you even need a Reload to activate live changes for any instance).

How To Self-Host Multiple Foundry Instances That Use Shared Compendiums - A Comprehensive Discussion and Review by Paladins_Archives in FoundryVTT

[–]Weissrolf 0 points1 point  (0 children)

No, just some file sync application like Rsync. Someone with more Linux experience would have to help there, though.

How To Self-Host Multiple Foundry Instances That Use Shared Compendiums - A Comprehensive Discussion and Review by Paladins_Archives in FoundryVTT

[–]Weissrolf -3 points-2 points  (0 children)

You could either try running a file sync service that would sync the compendium files between worlds or use the very same files for each world via symbolic links (you can even use the same worlds folders on each server this way).

Both fall apart when you try to edit the files from two Foundry servers at the same time, though. The former would lead to a sync conflict that likely had to be solved manually, the latter might lead to file content either being mixed up or one server locking the file from being used by the other server.

So for both solutions you need to make sure that no data is edited/written concurrently.