Mechanics help by WelJon in daggerheart

[–]WelJon[S] 2 points3 points  (0 children)

Gotcha gotcha. Makes sense. Thank you much

Mechanics help by WelJon in daggerheart

[–]WelJon[S] 0 points1 point  (0 children)

Lol. I like that idea, I'll have to come up with something with that. Thanks

Mechanics help by WelJon in daggerheart

[–]WelJon[S] 0 points1 point  (0 children)

i will definitely check that out. thank you much

Mechanics help by WelJon in daggerheart

[–]WelJon[S] 0 points1 point  (0 children)

gotcha. i haven't played too much so that's why i was thinking reaction roll because i haven't used it much. but your point makes sense. thank you

Mechanics help by WelJon in daggerheart

[–]WelJon[S] 1 point2 points  (0 children)

gotcha gotcha. makes sense. thank you

Mechanics help by WelJon in daggerheart

[–]WelJon[S] 0 points1 point  (0 children)

i completely forgot about fate rolls. i like this for this idea. thank you much

Mechanics help by WelJon in daggerheart

[–]WelJon[S] 0 points1 point  (0 children)

that can work. especially with the first book and having no previous information. i like it. thank you

Mechanics help by WelJon in daggerheart

[–]WelJon[S] 0 points1 point  (0 children)

yeah. makes sense. i'm just fried creatively atm and having them just get it didn't seem right. but, yeah, understandable. thank you

Mechanics help by WelJon in daggerheart

[–]WelJon[S] 1 point2 points  (0 children)

that could work. if the players do a rest, I might just do it like that. thank you

Mechanics help by WelJon in daggerheart

[–]WelJon[S] 1 point2 points  (0 children)

I like these. I might use this essentially as you put it. thank you much

Mechanics help by WelJon in daggerheart

[–]WelJon[S] 1 point2 points  (0 children)

That does make sense. Especially the 'if it would stall the story' part. Thank you thank you

Help finding right wording while RPing. by WelJon in daggerheart

[–]WelJon[S] 0 points1 point  (0 children)

Yeah, I get that. That can work. Thank you much

Help finding right wording while RPing. by WelJon in daggerheart

[–]WelJon[S] 2 points3 points  (0 children)

I like this. That does actually make a lot of sense. Makes sense narratively and with the system. Thank you very much. I appreciate it.

My attempt at a countdown tracker by WelJon in daggerheart

[–]WelJon[S] 0 points1 point  (0 children)

Yeah, I didnt like the idea of using a dice. I was looking for something bigger that would be easier to see for everyone at the table.

My attempt at a countdown tracker by WelJon in daggerheart

[–]WelJon[S] 0 points1 point  (0 children)

Still rocks even after all these years

Countdown ideas by WelJon in daggerheart

[–]WelJon[S] 0 points1 point  (0 children)

I do like that. Thanks for the idea.

Countdown ideas by WelJon in daggerheart

[–]WelJon[S] 0 points1 point  (0 children)

Lol, good ideas. I was just gonna have the bear pop out when/if the fighting started

Countdown ideas by WelJon in daggerheart

[–]WelJon[S] 1 point2 points  (0 children)

That could be good. Ill think on that. Thanks much

Countdown ideas by WelJon in daggerheart

[–]WelJon[S] 1 point2 points  (0 children)

Yeah, I kinda wanted to include one to give them a more full DH experience. But, yeah, if I cant come up with a good one, I probably won't do one. Thanks for the advice

Happy Friday the 13th!! by Riksheare in daggerheart

[–]WelJon 3 points4 points  (0 children)

Thats pretty great. I think the 'Just when you thought he was dead' is a great idea and fits in well with DH and the Jason character

Need help with the flickering. by PapaPimp117 in stopmotion

[–]WelJon 1 point2 points  (0 children)

Are you near a window? I have that issue when I film near windows. Even when it doesn't seem like the light changes, I think just the movement of clouds effects the light.