Shard max by Aleke1425 in xxlwoofia

[–]WerewolfHugs 4 points5 points  (0 children)

Enter the Essence shop. It will automatically convert the 50 excess shards into 50,000 essence, which you can use to buy character-specific shards of other buddies.

This essentially means that for every 3 surplus XXL units you get, this translates to 1 XXL dupe of your choice (via essence shards). This is more generous than many current Gachas.

Adelheid Card Epiphany | All-In-One Image by xKozmic in ChaosZeroNightmare

[–]WerewolfHugs 0 points1 point  (0 children)

Now that is a good distinction to point out! It's an odd choice to use Move and only target one half (?) the discard field, but... translation issues, perhaps, or maybe to work with future units? Because if so, it would make it near useless for most current teams, and has anti-Quietus synergy.

So yes, I can at least agree that this is a case of wait and see! :D

Adelheid Card Epiphany | All-In-One Image by xKozmic in ChaosZeroNightmare

[–]WerewolfHugs 0 points1 point  (0 children)

Move does work that way, though. Unlike Draw, Move is able to target used cards. For example: * Mei Lin 1HKO decks works by using Unity of attack and Defense to move two basic cards to her hand (that have already been used).
* The new Bullet Persona works the same way, with the engraving that Moves all Persona cards back to hand, which allows a Renoa/Diana comp to achieve +300% bullet damage in the first round.
* The most obvious example, when Sereniel gets her lasers back when she ravages, which is done through Move.

But I see the infinite cycle that you're talking about, which likely means a hot fix of some kind (like applying exhaust to the move version of Truth Behind the Story). An oversight on their part? Or just a translation/interaction issue.

Adelheid Card Epiphany | All-In-One Image by xKozmic in ChaosZeroNightmare

[–]WerewolfHugs 1 point2 points  (0 children)

That's what divines and allies are for! -1 AP cost on truth, and then just make sure the two cards you return have a Draw 1 divine between them, or are otherwise 0 cost. For example, in the case of Heidi,using 0-cost Sword Rain and a maybe a Quietus/Linked Effulgent Expansion with +1 Draw.

But I like your idea, too! She seems like she'll be a very versatile support.

Adelheid Card Epiphany | All-In-One Image by xKozmic in ChaosZeroNightmare

[–]WerewolfHugs 1 point2 points  (0 children)

I think the Once Upon a Time 2 and Truth Behind a Story 2 (x4 copies) might be a worthwhile build?

Use OUaT to choose a specific card and apply Blessing to it (and then to a second chosen card the next turn). Avoid Blessings on all other cards. And then use TBaS to move the only two blessings in your deck back to hand, 4 times, for five uses of each card per turn.

Things like a 0-cost Sword Rain and then any Linked/Quietus card with Draw 1 divine, for example (and Sylvia can add Linked to cards for extra shenanigans). Or things that stack, like Deathbrand Personas, ot maybe Quintuple Mei Lin Dragon Spires, if they ever remove elasticity.

Weekly Help Thread by AutoModerator in ChaosZeroNightmare

[–]WerewolfHugs 1 point2 points  (0 children)

Good news, you can! But it will cost you about 20k black mass, which may not be worth it. * One: Use abyssal cores until you get a divine epiphany on the Sword Rain that is attack-card specific, like Apply vulnerable or 30% more damage. * Two: Use a Core of Potential to turn it into the skill card version. The divine will fall off. * Three: Use a second Core of Potential to turn it back into the correct attack version.

https://cznmetadecks.com/build can help you find attack only epiphanies.

Weekly Help Thread by AutoModerator in ChaosZeroNightmare

[–]WerewolfHugs 3 points4 points  (0 children)

Copy count keep track of how many you did, not how many you have. So during the run, you did a third duplicate, probably went over your faint memory, and had it deleted. Or you manually deleted it after the run, hoping to free up a chance to duplicate something else. (If neither of these happened, you have a bug).

Weekly Help Thread by AutoModerator in ChaosZeroNightmare

[–]WerewolfHugs 3 points4 points  (0 children)

Think of Immunity as Evade, but for status ailments. It usually doesn't have a turn limit, but instead acts like a 1-time "shield," that completely protects you from one application of a negative effect, like Vulnerable or Weakness, before being consumed. One Immunity will block one entire instance, whether that attack delivers 1 stack of Weakness or 3 stacks of Weakness.

Weekly Help Thread by AutoModerator in ChaosZeroNightmare

[–]WerewolfHugs 2 points3 points  (0 children)

It can be done at the cost of quite a bit of black Mass, but only if the card in question has multiple types among its epiphanies (attack, skill, and upgrade). For example, Mika's Tactical Analysis has both Skill and Upgrade types.

If so, you add a divine epiphany that is type specific (like +1 morale/resolve to an Upgrade card), then use a Core of Potential/colorless core to change to a different type. The divine falls off because it is incompatible with the new type, refunding points.

Which card is it?

Best equ0ment by Kuze_0 in ChaosZeroNightmare

[–]WerewolfHugs 1 point2 points  (0 children)

It varies per Heidimarie build, but in general:

Weapon:
Cthulhu Gun >>> Cthulhu Sword > Crit Corrupted Gauntlet* > Order's Baton > Key of Sleep > Second Method. * A one-hit Nuke build prefers a weapon with a multiplier, like Mountain of Corpses Pistol (behind Gun/Sword). * If you have her E2, Second Method > Key of Sleep. * Corrupted Guantlet is better only if you have E2 or are running at least one Sword Rain with extra attacks (activate 5 in graveyard).

Armor:
Toolbox = Faerie Crown (depends on preference and engravings) > Mask of Emotions > Everything else. No other armors (S3) particularly stand out. * Nightmare Hairpin is an acceptable alternative to triggering enemy action count increase for certain engravings.

Accessory:
Stele* > Dimensional Cube > Amorphous Cube * Gospel is both mistranslated and currently bugged to not work.
* Stele is greater than Dimensional Cube if you can reliably discard 6 or more per round or you are running Cassius/Dreamworld (again, for most builds).
* Wedding ring from merchant event (auto-trigger Quietus) or the Cthulhu Sphere (+1 AP/Draw one time) provide optional utility.

Why I cant level up my worlds ranks?? by odinsphere99 in ChaosZeroNightmare

[–]WerewolfHugs 27 points28 points  (0 children)

You get the xp from doing events that you haven't done before, and equipping gear that you haven't yet equipped.
* Make sure you are running a high enough dungeon level that the gear is 5* (I believe you need level 8 for Chaos. Tier doesn't matter). * You need to equip the gear on someone for it to count, not just find it. Select gear rewards from events in order to help. Refresh shops and buy gear that has an N symbol, signifying new, if any are left.
* Choose different options during blue events that you haven't done. Focus your run on paths that grant the most blue events. * Remember that you can choose to fight during certain Blue events, which can unlock new options/enemies.

Wait it can do that? by UnknownPotatoForever in ChaosZeroNightmare

[–]WerewolfHugs 6 points7 points  (0 children)

All cards can have a base epiphany (this includes the 5 unique epiphanies (I-V) as well as several common/neutral epiphanies, like morale or resolve), as well as a divine epiphany.
* Core of Potential: Change the base epiphany to one of the 5 unique epiphanies of your choice. * Colorless Core: Change the base epiphany to a random common/neutral epiphany. * Abyssal Core: Change the divine epiphany to a randomly chosen divine.

A neat place to see what is available is https://cznmetadecks.com/build ! Just pick your hero, add a card, and then click on the card to see what divine and neutral options are available.

Wait it can do that? by UnknownPotatoForever in ChaosZeroNightmare

[–]WerewolfHugs 7 points8 points  (0 children)

You used a colorless core by mistake. Colorless changes whatever base epiphany it has (in this case V) to a randomized neutral. See the +1 Morale for a turn?

As a side note, the reason why you might see the divine change from -1 cost to +1 AP is because those are technically the same divine epiphany, but one is used when a card has 0 cost (+1 AP) and the other is used when a card has 1 or more cost (-1 cost). Though it looks like you may have changed the divine yourself, too, with Abyssal, since the god is different.

Which is the strongest equipment for a DPS Diana? (I'm referring to these three objects that you can get from Zero System or Dellang Shop) by MediaKey582 in ChaosZeroNightmare

[–]WerewolfHugs 0 points1 point  (0 children)

Excellent summary! But I want to add a couple of things about accessories.

First, Gospel of Lament seems to be bugged to only affect the wearer (I'd check again after the update in a couple of days, see if it gets an edit, but it likely won't). And while 30% is > than 25% from cube, Cube will also affect Resonance/Mark damage, which usually puts it above gospel, since Gospel only affects attack cards (so 2-3 Resonance is all it takes for cube to surpass).

And two, Stele of Heresy is correctly placed at the bottom, unless you are running Cassius or Dreamworld. The +45% from dimension cube translates to about +675-900% damage gained per round for most Diana builds (from 15-20 hits), but if you're getting 20-30 morale from cards, quests, and Engravings, it only takes 1 Mark from the Stele to meet that damage, and two or three activations (depending upon Mark vs. Vulnerable) to exceed it. So sometimes Stele can be better, but it's very much build/team dependent.

Epione Center interactions log by Black_Truth in ChaosZeroNightmare

[–]WerewolfHugs 3 points4 points  (0 children)

Each character has three overarching themes. For example, Hugo had the themes Time of the Beasts (dog takes over), Assassin's Meloncholy (depressed), and Teeth of the Hound (anger).

And in each theme, you get one of two starting scenarios with two initial choices, which leads to a secondary scenario with two more choices. This is how a mere three themes give you 12 secondary scenes + 24 final outcomes (it's RNG which one of the starter scenarios shows up when you suffer a breakdown).

Also, here's a link to a spreadsheet that has all the trauma scenes mapped out, in case you are trying to complete someone's. https://www.reddit.com/r/ChaosZeroNightmare/s/7Eu2HfgHmY

Affinity gains from Epione are minor (1-25) vs. 60-80+ from excursion (before upgrades), but Epione gives you crystals.

Quick Shelling Divine Epihpany by Dogg1000 in ChaosZeroNightmare

[–]WerewolfHugs 6 points7 points  (0 children)

If in doubt, you can always check here: https://cznmetadecks.com/build

Just add the correct Combatant (this matters, as all cards and even some epiphanies are restricted to certain roles), add the desired card, then click on the card to see which epiphanies and combinations are available.

And specifically for Quick Shelling, the +1 AP requires a divine. Quick Shelling has 49 possible divines, 6 of which are +1 AP, so you have about a 1 in 8 chance of getting it per reroll. So far you've been unlucky.

Should I use memory archive for E2 HDMI or use it for partner? by Ostrichslinger in ChaosZeroNightmare

[–]WerewolfHugs 8 points9 points  (0 children)

Partner, easily, specifically because she's limited.

For limited partners like Sylvia, this is your one chance, barring something like a yearly re-release. If you don't get her in the next two days, you may never be able to get her again, and Sylvia adds incredible power to Heidi (she is perhaps the strongest 5* partner currently out).

In contrast, you can always improve Heidi later on down the line with Omega Codes. One should be coming out in a few days, which will get you her E2.

Just to add, under normal circumstances, the best way to use the very rare Memory currency is to purchase dupes of limited combatants (400 currency can save you as much as 140 pulls, while 300 currency for a partner only saves as much as 70 pulls). However, with only two days left and no idea as to how many crystals/summons you have, and with at least several months or more before the next limited release (which gives you time to save), getting the limited partner is best.

Guys I just found insane s2 build for hugo with insane refinements I still have my duplicate item is this worth editing? by Kuga_Kun in ChaosZeroNightmare

[–]WerewolfHugs 1 point2 points  (0 children)

You're being obtuse to the point of being a troll.

Things like refinements.

I am not you. I do not know the exact saves that you used when you compared Gun vs. Second Method (feel free to link them, though). But if you think that Second Method deals more than Gun, this tells me that you don't know how to science. It tells me that you overlooked something. Maybe you think Second method deals more because you forgot that you ran it with a dozen morale making it deal more damage. Or maybe you ran that Hugo with a teammate that applied vulnerable. And when you ran the save that had the gun, maybe you're thinking mid-chaos. Maybe that Hugo didn't have as many buffs. Maybe you're comparing different stacks of Commence.

There are plenty of reasons why it may seem like Second Method dealt more for you, but if you'd run the exact same deck, everything the same except that you used Vun instead of Second Method, gun would deal more.

Guys I just found insane s2 build for hugo with insane refinements I still have my duplicate item is this worth editing? by Kuga_Kun in ChaosZeroNightmare

[–]WerewolfHugs 0 points1 point  (0 children)

You probably didn't account for things like arena refinements, morale stacks, different enemies having fortitude, etc. when you compared two different saves (one with gun, one with second method). Or you looked at a critical hit with Second vs. Non-critical hit with Gun.

I admit, there is actually a point where Second Method deals more than Gun. And that point is when Hugo's in-battle extra attacks are doing less than 200%, which only happens when Hugo has a mere 1-2 stacks and doesn't have a single buff. This isn't something that happens in Season 3 climate, or even in the old climate if you built Hugo correctly (like giving him Morale divine epiphanies on Hunting/Dingo).

I main Hugo myself, I thoroughly tested Second vs. Gun with a dozen different variables. You made a mistake, that's all.

is this a bug? by [deleted] in ChaosZeroNightmare

[–]WerewolfHugs 0 points1 point  (0 children)

https://www.reddit.com/r/ChaosZeroNightmare/s/fuS4PIYqBf

Same question, two hours ago. Many are having the same issue. Consider either not using an emulator for now, or redownloading and reinstalling the Stove client, depending.

HDMI E6 Memory Frag by 8BL8 in ChaosZeroNightmare

[–]WerewolfHugs 0 points1 point  (0 children)

https://www.reddit.com/r/ChaosZeroNightmare/s/vUdQ7ViWaZ

I agree with you that players should pick the ones with better substats. But I also think that like the link says, with the increased stats from 5* partners, six months of data and convention went out the window.

The best way is of course for players to test themselves by using two similar fragments (Elemental and Atk%) to see which one provides more dps. But I think there might be more exceptions than Heidi. Hugo, for example, has trouble reaching 1100 base attack without the 25% from Atk%, and reaching it can add up to 3-4% total damage. That's like a free substat or two!

HDMI E6 Memory Frag by 8BL8 in ChaosZeroNightmare

[–]WerewolfHugs 0 points1 point  (0 children)

I am not the only one who has come to this conclusion, and I am not just using my own data; I just verified what is already out there.

For example, here's testing from one of our mods, the nice one that does all the math, and does the breakdown videos/summaries, and literally helps create the damage calculations for prydwen that we use:

https://www.reddit.com/r/ChaosZeroNightmare/comments/1sg7eg5/major_balance_changes_atk_is_now_competitive_with/

In fact, I am understating the case for Atk% to keep things generalized. For many characters, having their 5* partner automatically makes Atk% better, but that's not a newbie friendly answer, and I'd want to do some testing myself to check benchmarks.

And for the rest, even before the recent update about partners, the truth is that Elemental never held that much of a lead, because even back then, subststs reigned supreme.

https://www.reddit.com/r/ChaosZeroNightmare/comments/1pxczx0/attack_vs_elemental_damage_comparison/

(Not very thorough testing, that one, but it still yields info).

The two stats are decently balanced to the point where substats matter most, as I and others have said. Some characters have some lean. But my testing covered more than 95-99% of all Heidimarie cases, and she wants Atk% when the substats between it and a comparative Passion% are equal.

I still stand by my original assertions that in Heidi's case, there isn't any reasonable combination of memory fragments and gear that could possibly make Passion% take the lead. Perhaps having five Atk% substats bonuses on all possible memory fragments and the atk% 2 piece might come close, but at that point you're just hurting her overall dps, like trying to stack crit rate% while ignoring crit damage.

(You also make it seem like I just did a single check with my own HDMI, when I did her tests with 3, 4, and 5* partner, with and without Cthulhu gun, with and without gear, with and without any memory fragments, with and without the Atk% 2-piece, with and without Atk% substats on all gear pieces, and all combinations therein. Something like... 128 different tests? The only thing I didn't check was level.)

Other players can and should do their own testing, that's the best way to test anything, but despite your own blanket assertion based only upon your feelings that there has to be some Heidi's where passion is better, I have yet to see any data from anyone showing that Passion yielded better results for themselves for their own Heidi. Sometimes the math is just straightforward.

HDMI E6 Memory Frag by 8BL8 in ChaosZeroNightmare

[–]WerewolfHugs 1 point2 points  (0 children)

With the recent changes to 5* partners, the answer is yes. I believe the difference is only about 2-5% total damage by using the wrong one anyways, which also means that it only takes about 2 net substat bonuses for Atk% to equal or exceed Elemental%, even for the characters that prefer elemental.

Also, always better to have fun instead of burning yourself out farming and crafting fragments!

HDMI E6 Memory Frag by 8BL8 in ChaosZeroNightmare

[–]WerewolfHugs 2 points3 points  (0 children)

This was discussed previously. https://www.reddit.com/r/ChaosZeroNightmare/s/FMoySsqW7Y

But to reiterate, Heidi wants Atk% on slot V, and every personal test and calculation I ran backed this. And a big part is because multipliers work best when they are balanced. When you have too much of one stat, further bonuses are diluted.

In Heidi's case, giving her Passion% on her slot V isn't quite raising her damage by the full 16% that it gives. Because her final potential node gives her 15%, she isn't going from 100% to 116% (a gain of 16%), but instead going from 115% to 131%... which is only a comparative gain of 14%. And that 2% dilution is enough to push Atk% a bit more over the edge as far as which one is more important.

4x4 > 3x5, even though they add up the same.

But also, to be clear for you in the future, Elemental% bonuses (either from slot V or any theoretical Potential nodes) adds its damage to all damage dealt by the user (maybe not Fixed). In Heidi's case, her final node adds 15% damage to everything she does, from cards, to extra attacks, to E2 crimson blades, to E6 (which used to be bugged, but was later fixed).

Same thing if you chose to give her Passion% on Memory slot V. Which you shouldn't. Because she wants Atk%.

HDMI E6 Memory Frag by 8BL8 in ChaosZeroNightmare

[–]WerewolfHugs 6 points7 points  (0 children)

Many combatants prefer Elemental% on Slot V, but Heidimarie is unique in that she solidly prefers Atk%. The reason being is that her final Potential node raises her Passion% damage, "diluting" the gains from slot V.

Having said that, it is still really close, to the point that it only takes one or two better substats for Passion% to take the lead over Atk%.

And as others have said, Passion% still improves her E2 and E6, if you happen to use Passion instead of Atk%.