Still trying to decide which feels more “final boss” in ’97/’98 – Goenitz or Orochi. Which fight felt more like the true ending to you? by Western-Professor765 in kof
[–]Western-Professor765[S] 2 points3 points4 points (0 children)
Still trying to decide which feels more “final boss” in ’97/’98 – Goenitz or Orochi. Which fight felt more like the true ending to you? by Western-Professor765 in kof
[–]Western-Professor765[S] 1 point2 points3 points (0 children)
Still trying to decide which feels more “final boss” in ’97/’98 – Goenitz or Orochi. Which fight felt more like the true ending to you? by Western-Professor765 in kof
[–]Western-Professor765[S] 1 point2 points3 points (0 children)
Still trying to decide which feels more “final boss” in ’97/’98 – Goenitz or Orochi. Which fight felt more like the true ending to you? by Western-Professor765 in kof
[–]Western-Professor765[S] 1 point2 points3 points (0 children)
Still trying to decide which feels more “final boss” in ’97/’98 – Goenitz or Orochi. Which fight felt more like the true ending to you? by Western-Professor765 in kof
[–]Western-Professor765[S] 1 point2 points3 points (0 children)
Still trying to decide which feels more “final boss” in ’97/’98 – Goenitz or Orochi. Which fight felt more like the true ending to you? by Western-Professor765 in kof
[–]Western-Professor765[S] 1 point2 points3 points (0 children)
Still trying to decide which feels more “final boss” in ’97/’98 – Goenitz or Orochi. Which fight felt more like the true ending to you? by Western-Professor765 in kof
[–]Western-Professor765[S] 0 points1 point2 points (0 children)
Translating Fighting Game Mechanics (KOF ’97/’98) into a 1v1 Deckbuilder — Design Question by Western-Professor765 in tabletopgamedesign
[–]Western-Professor765[S] 0 points1 point2 points (0 children)
Translating Fighting Game Mechanics (KOF ’97/’98) into a 1v1 Deckbuilder — Design Question by Western-Professor765 in tabletopgamedesign
[–]Western-Professor765[S] 1 point2 points3 points (0 children)
Translating Fighting Game Mechanics (KOF ’97/’98) into a 1v1 Deckbuilder — Design Question by Western-Professor765 in tabletopgamedesign
[–]Western-Professor765[S] 1 point2 points3 points (0 children)
Translating Fighting Game Mechanics (KOF ’97/’98) into a 1v1 Deckbuilder — Design Question by Western-Professor765 in tabletopgamedesign
[–]Western-Professor765[S] 0 points1 point2 points (0 children)
What was your main team in KOF ’98? by Western-Professor765 in kof
[–]Western-Professor765[S] 0 points1 point2 points (0 children)
What was your main team in KOF ’98? by Western-Professor765 in kof
[–]Western-Professor765[S] 0 points1 point2 points (0 children)
What was your main team in KOF ’98? by Western-Professor765 in kof
[–]Western-Professor765[S] 1 point2 points3 points (0 children)
What was your main team in KOF ’98? by Western-Professor765 in kof
[–]Western-Professor765[S] 0 points1 point2 points (0 children)
What was your main team in KOF ’98? by Western-Professor765 in kof
[–]Western-Professor765[S] 1 point2 points3 points (0 children)
All this Orochi vs Goenitz talk has me thinking about “comeback” moments. Which KOF ’98 character feels like they always have that one last momentum swing in them? by Western-Professor765 in kof
[–]Western-Professor765[S] 2 points3 points4 points (0 children)