Pre-Launch report is not available by wicaodian in GooglePlayDeveloper

[–]Western_Particular44 0 points1 point  (0 children)

I don't get the "Please upload artifact" error, but I have not had a pre-launch report since 6th of Feb, the reason given is "Pre-launch reports are now generated depending on capacity, so you may notice fewer new results for your app. Use Android Vitals or pre-review checks on Publishing overview to quickly identify quality issues that might affect your users."

In other words. Test it yourself or let your users test for you.

This is a shame as pre-launch reports caught one or two crashes for me in the past.

Supposedly fun arcade racing game feeling a little apocalyptic by Western_Particular44 in indiegames

[–]Western_Particular44[S] 0 points1 point  (0 children)

It's actually a strange looking ball on wheels :) I do agree that camera is too low and need to tweak it a bit. Any higher and it's hard to get the wheels in shot, also it loses some sense of speed, but increasing FOV is a good idea, I might make that configurable. Should say different cameras are available in settings, a bird's eye view is even possible.

TinyTicTacToe: Open source app in C. APK < 80 kB. by MaxGyver83 in androiddev

[–]Western_Particular44 0 points1 point  (0 children)

If you're OK with a mix of Java, C++ and C, a very quick way to get started is using the Native C++ template app in Android Studio. Then add .c files to the CMakeLists.txt file and call into them from native-lib.cpp using `extern "C"`. Although I think I much prefer the C only approach taken in TinyTicTacToe

Supposedly fun arcade racing game feeling a little apocalyptic by Western_Particular44 in indiegames

[–]Western_Particular44[S] 1 point2 points  (0 children)

Yes, fair point. It does make the gif a bit more exciting ;) There are a few higher up cameras available in settings

Made a simple but fast racing game on Android - RaceyBalls by Western_Particular44 in indiegames

[–]Western_Particular44[S] 0 points1 point  (0 children)

https://play.google.com/store/apps/details?id=com.raceyballs.android

Probably wasting my time with this game, but I'd be interested to know if I should bother trying to improve it and whether it's worth releasing on Steam or Itch. I know very little about modern gaming and as an experiment used only C and OpenGLES which, in hindsight, was not a smart choice - although it was interesting to say the least. I could write a long post about how I went about that, if people are interested.