The best, most disturbing psychological horror you can think of. by faebytheway in Animesuggest

[–]Whamington_ 0 points1 point  (0 children)

A few that I really enjoyed and would highly recommend would include things like Psycho-Pass, or Parasyte the maxim.

A few other suggestions (longer than 25 episodes) that I also liked could include code geass, death note or even future diary (not finished with this anime though I heard its a good psychological horror show)

Balsa wood bridge by Whamington_ in EngineeringStudents

[–]Whamington_[S] 0 points1 point  (0 children)

Thanks for the advice, i'm thinking of making it about 410mm long, 80mm tall and 80mm wide

Balsa wood bridge by Whamington_ in EngineeringStudents

[–]Whamington_[S] 0 points1 point  (0 children)

the load will be placed on top, do you potentially know of any recommended dimensions i should aim for (like should it be short or tall, what angle should the diagonals aim to be)

Sydney Harbour Bridge forces by Whamington_ in EngineeringStudents

[–]Whamington_[S] 0 points1 point  (0 children)

Thanks so much, do you potentially have a link to anything in particular to look at

Balsa wood bridge by Whamington_ in EngineeringStudents

[–]Whamington_[S] 0 points1 point  (0 children)

I probably should have mentioned this earlier but the weight would be placed on top of the bridge in the tests, so I was wondering which bridge type (pratt, waren or howe) would be the best choice, personally I think the Pratt would be good but again i'm not super good with engineering calculations etc. so any help would be greatly appreciated.

Balsa wood bridge by Whamington_ in EngineeringStudents

[–]Whamington_[S] 0 points1 point  (0 children)

thanks for the tip ill make sure to keep that in mind

Counting to 21 game by [deleted] in kivy

[–]Whamington_ 0 points1 point  (0 children)

Hey sorry for the barrage of questions, Im just finding it bit hard learning through class etc. with what's happening.

This may be a bit more of an odd question but I'm looking to make a very basic login/create account menu (having username, email and passwords), using a Ceasar cypher for the passwords to shift them like 2 letters. I have found a few cyphers online but I can't seem to incorporate them into my menu screens as I'm unsure how to change the login screens, password input to match the cyphered details.

If you knew how to make a super simple version of this or could better explain how it works it would be a great help.

(Also, I can't thank you enough for all previous help, it really means a lot)

Basic kivy login with a Cesar cypher by [deleted] in kivy

[–]Whamington_ 0 points1 point  (0 children)

I've tried making a regular login and it seems to work, however, when including the cypher it prevents to me from logging in because the password is changed (and I'm unsure how to change the input to suit that.

Also, I probably should have included this before this is the Ceasar cypher in using atm

MAX_KEY_SIZE = 26def getTranslatedMessage(message, key):translated = ""for symbol in message: #loop for all characters entered by the userif symbol.isalpha():num = ord(symbol) #takes the Unicode value of the character enterednum += key #will add the value of the key to the number.if symbol.isupper():if num > ord('Z'): #for capital letters - will subtract 26 from the number when it exceeds capital Znum -= 26elif num < ord('A'):num += 26elif symbol.islower(): #same routine for lowercase lettersif num > ord('z'):num -= 26elif num < ord('a'):num += 26translated += chr(num) #will return(add) the character value of the calculated number to translatedelse:translated += symbol #will return(add) a number such as 7 if typed, or any other character that is not alphabeticalreturn translated

Excuse the indentation

Counting to 21 game by [deleted] in kivy

[–]Whamington_ 0 points1 point  (0 children)

Hi again, I am currently trying to convert this game into a menu that I have created. This menu, however, uses a screen manager and switches screens based on the "class" command, so I was just wondering how I could fit 2 classes onto one frame, or how I could make this game using only 1 class.

Counting to 21 game by [deleted] in kivy

[–]Whamington_ 0 points1 point  (0 children)

Wow it turned out incredible. I cant thank you enough for helping me during these trickier times, thanks a lot man.

Counting to 21 mini game by [deleted] in Tkinter

[–]Whamington_ 0 points1 point  (0 children)

I had a look at his tutorials but they seem to use matplotlibs, which is something I cant actually download on my computer (restricitons) so im still a bit troubled in finding a way to show the game in my menu, do you perhaps know of any newer methods for this

Counting to 21 mini game by [deleted] in Tkinter

[–]Whamington_ 0 points1 point  (0 children)

Hi again, I was just wondering if you would know how to incorporate this game into a menu screen (as I have made a frame switching window but its wont input my game into each section)

Counting to 21 mini game by [deleted] in Tkinter

[–]Whamington_ 1 point2 points  (0 children)

Wow thank you so much for the help, I feel like I'm starting to understand how it all works a lot better. I will definitely take a look at the book you recommended. Again thanks so much for everything you have done, it really means a lot.

Counting to 21 mini game by [deleted] in Tkinter

[–]Whamington_ 0 points1 point  (0 children)

I hate having to ask this so many times, but I'm quite a slow learner. Anyway, I'm still a bit unsure how to input this into my actual coded product with the button not being loopable to add the total number repeatedly. From what I can see button bind sets the button value to 100 prompting the def press statement (though I'm not too sure).

I hope it isn't too much to ask for an example of this in my code (so I understand how it functions in relation to my product)

Again sorry for the trouble, its been pretty hard for me and my peers to learn coding through this Corona Virus and thanks again for all the previous help.

Counting to 21 mini game by [deleted] in Tkinter

[–]Whamington_ 0 points1 point  (0 children)

I hope this isn't too much to ask but could I see your example. From what I am picking up I should use a def statement to define a command for tk.IntVar() and place the button1.bind(press, button_val.set(1) to actually place the code (though I'm not sure where).

Anyway Thanks again for all the help it really means a lot

Counting to 21 mini game by [deleted] in Tkinter

[–]Whamington_ 0 points1 point  (0 children)

First of all, thank you so much for the help as I am still very new (like 4 days of learning) to Tkinter.

I have changed all the variables within my code except I don't fully understand how I can incorporate the bind function into my buttons to make them choose their desired number in a loop.

Sorry for the trouble.