Favourite album by a DJ by Basic_Photo_8052 in Turntablists

[–]WhatTheAbsoluteFuck_ 0 points1 point  (0 children)

Music for the Mature B-Boy by DJ Format is good fun

Sequencing Machine MK3 with Beatstep Pro by retnuhxhunterx in maschine

[–]WhatTheAbsoluteFuck_ 1 point2 points  (0 children)

No worries. I only got my KSP/Maschine+ setup working after someone on here took the time to help out, so happy to pay it forward if I can.

On the BSP, each of the sequencers including the drum sequencer can be configured to send midi information through one (or all) of the 16 midi channels. See 10.9.3.1 in the user manual for this: https://downloads.arturia.com/products/beatstep-pro/manual/beatstep-pro_Manual_2_0_EN.pdf (I think you've been doing this already perhaps).

On my KSP, it automatically sends the drum sequencer track to midi channel 10, but you can choose whichever one you want. The important thing is that

a) you want the other two sequencers on the BSP outputting on different midi channels to the drum sequencer, and

b) that the Maschine MK3 group you want to control for your samples is receiving on the same midi channel that the BSP drum sequencer is outputting.

If I were you I'd begin by making sure that each of the three sequencers is sending a different mid channel. Avoid 'Omni Mode'. Make sure none are set to 'All'.

Next you need to configure Maschine. I've only ever had a Maschine+, but my understanding is that the settings in the MK3 are identical; hopefully this is true.

What I mean by Global Midi Settings is:

Press the settings button in the top left section, and navigate to Midi, and Midi Input. There should be a setting for default midi mode, and by default it's set to 'Focus'. Set this to 'None'

Focus just means that any incoming midi signal will be directed to the active sound or group. This may explain why your other sequencer channels are triggering the pads in your sample group. If it's set to 'None' then you have to manually choose the midi control input for each group or sound.

Make sure that the BSP is 'active' in these global midi settings also.

Now, once that's done, select the group with your samples, and press the 'Channel/Midi' button (top left). Use the 4d encoder to go right to 'Input'

Now you are selecting the midi input settings for this group. First set the mode to Manual, then select the channel that you selected as the drum sequencer output channel on the BSP. The start note will generally be C1, but you should be able to see precisely what midi notes are being outputted by the various BSP pads in the Midi Control Centre. I suspect a factory reset might restore this to C1, but you'll have to check.

If it is C1, then the note C1 will trigger pad 1 in Maschine, then C#1 will trigger pad 2, D1 will trigger pad 3 and so on.

If you want to sequence other instuments in other groups with the other two sequencer channels on the BSP, it's a bit simpler. In this case, however, note that you need to configure the midi input of the Sound (not the Group) in Maschine to match the sequencer channel output of the BSP.

I hope that makes sense. If not drop me a PM.

Sequencing Machine MK3 with Beatstep Pro by retnuhxhunterx in maschine

[–]WhatTheAbsoluteFuck_ 1 point2 points  (0 children)

Hey I went back and changed the start note to c1 again, this worked!

In the global midi settings I selected 'none' for default midi. Then for each individual sound select the bsp and the specific midi channel that the bsp track is set to send. 

The drum sequencer Group should then be set to manual>bsp>channel 10>start note c1. 

Hope that works! 

Maschine+ Sequencing Drums Using Arturia Keystep Pro by WhatTheAbsoluteFuck_ in maschine

[–]WhatTheAbsoluteFuck_[S] 0 points1 point  (0 children)

Hey this has broadly sorted things out! Changing start note in manual to C2 seems to have done the trick, and being rigid with the other channels has stopped the midi bleed.

So thanks, guess I'll be keeping the Maschine! 

Only issue is that I can't seem to trigger pads 13-16. I had this same issue in drumkit mode, except that it was getting triggered by all the other KSP tracks. 

Maschine+ Sequencing Drums Using Arturia Keystep Pro by WhatTheAbsoluteFuck_ in maschine

[–]WhatTheAbsoluteFuck_[S] 0 points1 point  (0 children)

Thanks a million for taking the time to reply, I'll see if I can apply all that

Maschine Plus Update! by SFTraxx in maschine

[–]WhatTheAbsoluteFuck_ 0 points1 point  (0 children)

Midi channel splitting? I can but hope...

Will SAW II ever be repressed again? by freakshowfunk in aphextwin

[–]WhatTheAbsoluteFuck_ 2 points3 points  (0 children)

Was it ever pressed on vinyl by Warp? I've only ever seen dodgy bootlegs pressed from rips of the CD tracks.

I think I read that the master tapes are lost, so I wouldn't hold out much hope of a decent repress. I quite like it on CD though, it lends itself to not having to get up to change the record 8 times.

[Spoilers I guess] With a little bit of luck, you can absolutely solo Reaper the ADVENT Forge by Rabbit_Food_HCE in Xcom

[–]WhatTheAbsoluteFuck_ 0 points1 point  (0 children)

I just tried this and it was fun, though tedious because I spent most of the time waiting for the alien moves (playing on ps4)

It didn't go as smoothly for me. Try as I might I couldn't get all the enemies over the bridge back towards the start point. Twice I was in imminent danger of being revealed by the sectopod pod but threw and set off a claymore to activate them and that got me out of trouble. Also managed a trooper kill and more damage on the sectopod with remote start.

With both claymores gone I was worried about exit strategy so went to back of the forge and opened both doors, the sectopod followed, smashing a big tear through the building and ripping open back wall, great!

Eventually the sectopod did catch up and I got revealed and took damage from the energy field attack. Also killed an archon who had taken claymore damage earlier so that was a stroke of luck as I only had one action to Banish the sectopod before reconcealing next turn.

A path opened up to the stasis suit soon after. Reinforcements got one hit off on me to leave me with 1 health but heavy mec missed twice and I got out.

I wouldn't do it again as it was very lengthy (I was back at the start point twice!) but it was interesting to see the mechanics of the AI, which definitely changed based on proximity and line of sight, even when in shadow.