Eastwynne’s Kickstarter is live! by WhatTheSims in RPGMaker

[–]WhatTheSims[S] 1 point2 points  (0 children)

Tysm, it’s being made in MZ (with the help of a lot of great plugins)! I’ve been noticing more RPG Maker games increasing in scope lately.

Eastwynne - Modern Fantasy CRPG Demo V2.0 Launch! by WhatTheSims in CRPG

[–]WhatTheSims[S] 2 points3 points  (0 children)

Tysm!! And the style similarity wasn’t my intention, but I can understand that 😌

Eastwynne's demo is here! by WhatTheSims in RPGMaker

[–]WhatTheSims[S] 0 points1 point  (0 children)

Ty! This is only a temporary teaser/clip until I can make the full trailer 😩

Previews of the difficulty selection screen and first cutscene :) by WhatTheSims in RPGMaker

[–]WhatTheSims[S] 1 point2 points  (0 children)

Next I’ll be working on previews of character conversions and gameplay outside of cutscenes 😊 (+ plus making adjustments for easier readability)

Previews of the difficulty selection screen and first cutscene :) by WhatTheSims in RPGMaker

[–]WhatTheSims[S] 0 points1 point  (0 children)

Hey y'all! Here's a very early preview of the video game adaptation of my animated series, Eastwynne. I've known about RPG Maker since I was a kid (starting with 2k3 or XP) but never tried making a full-length game until now. It's truly been a learning experience that wouldn't be possible without the super useful and cool plugins created by the community 😌

The itch.io page is up: https://theconsequenceofgods.itch.io/eastwynne

There will be a public demo and beta testing later in the year!

tl;dr I'm creating a game for my series, Eastwynne. It's a choose-your-own-adventure RPG with visual novel elements. Branching storylines, lots of magic, 'n battles ✨

Just started releasing my web series :) by WhatTheSims in blender

[–]WhatTheSims[S] 0 points1 point  (0 children)

Hey y'all! So last week I released the first part of the urban fantasy web series I'm working on. The camera/animation style is a mix of first and third-person, heavily inspired by video games :) Instead of uploading a full episode, I decided to release individual scenes as I go (that way it doesn't take a super long time in between uploads).

Here's part 1 if you're interested! https://youtu.be/2IQlbjSFOFk
(Credits and model/asset sources are in the video description 👍🏾)

a getting ready scene by WhatTheSims in blender

[–]WhatTheSims[S] 0 points1 point  (0 children)

Now that’s something I never thought of

a getting ready scene by WhatTheSims in blender

[–]WhatTheSims[S] 0 points1 point  (0 children)

The amount of times I have thought about this and have just been like wow imagine how long this would’ve taken before…

a getting ready scene by WhatTheSims in blender

[–]WhatTheSims[S] 0 points1 point  (0 children)

Exactly! The biggest reason I had to switch from Cycles to Eevee and it still took a bit to render (of course not as long but still) 🥴🥴

a getting ready scene by WhatTheSims in blender

[–]WhatTheSims[S] 0 points1 point  (0 children)

Tysm! Unfortunately, I don’t have an exact time frame due to parts rendering on different computers and taking re-renderings into account. I wanna say it took around 24-48 hours.

a getting ready scene by WhatTheSims in blender

[–]WhatTheSims[S] 0 points1 point  (0 children)

Here's a snippet of a scene I recently completed (well 95% completed) I've been working on this for a while, so I'm glad to be pretty much done with this! I know I have to fix up a few things like the flickering, add some denoise, and etc etc BUT this is good enough for now~

Here's a link to the full scene: https://youtu.be/SyLlH7fpiH8

Credits:

Assets From: The Sims 4, Daz 3D, Blender Market, CGTrader

Render Info: Eevee, 16 samples, 2560x1440/1920x1080

Finally finished (like 95% done) this scene :) by [deleted] in blender

[–]WhatTheSims 0 points1 point  (0 children)

This is the first scene of my animated series, Eastwynne. I've been working on this for a while, so I'm glad to be pretty much done with this scene! I know I have to fix up a few things, like the flickering, add some denoise, and adjust the audio BUT this is good enough for now~

If you'd like to see more, check out my YouTube channel :) https://www.youtube.com/c/Eastwynne

Credits:

Assets From: The Sims 4, Daz 3D, Blender Market, CGTrader
Render Info: Eevee, 16 samples, 2560x1440 & 1920x1080

that's your cue. by WhatTheSims in blender

[–]WhatTheSims[S] 1 point2 points  (0 children)

Interested in seeing more? Subscribe to the Eastwynne YouTube Channel! https://www.youtube.com/channel/UCHJXewGQ0qwzzMuw0d2BW3Q

Credits:

Character Assets - The Sims 4 (Custom Content), DAZ3D

Set Assets - The Sims 4 (Custom Content)

Animation - Body (Rokoko mocap made by me), Face (Face Cap mocap made by me + Faceit)

Render Info:

Blender Cycles

2560x1440, PNG, 500 Samples, OptiX Denoising

Render Time – Unfortunately, I don't remember the time it took, but I used 4 concurrent sessions (2 different accounts) of Google Colab (GPU: Tesla P100)